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https://github.com/OrcaSlicer/OrcaSlicer.git
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* Fix calls to depreciated wxPen constructor * Fix use of wxTimerEvent * Fix unrecognized character escape sequence * Fix signed/unsigned mismatch At least as much as possible without significantly altering parts of the application * Clean unreferenced variables * fix mistyped namespace selector * Update deprecated calls * Fix preprocessor statement * Remove empty switch statements * Change int vector used as bool to bool vector * Remove empty control statements and related unused code * Change multi character constant to string constant * Fix discarded return value json::parse was being called on the object, rather than statically like it should be. Also, the value was not being captured. * Rename ICON_SIZE def used by MultiMachine By having the definition in the header, it causes issues when other files define ICON_SIZE. By renaming it to MM_ICON_SIZE, this lessens the issue. It would probably be ideal to have the definitions in the respective .cpp that use them, but it would make it less convenient to update the values if needed in the future. * Remove unused includes * Fix linux/macOS compilation * Hide unused-function errors on non-Windows systems * Disable signed/unsigned comparison mismatch error * Remove/Disable more unused variables Still TODO: check double for loop in Print.cpp * Remove unused variable that was missed * Remove unused variables in libraries in the src folder * Apply temporary fix for subobject linkage error * Remove/Disable last set of unused variables reported by GCC * remove redundant for loop * fix misspelled ifdef check * Update message on dialog * Fix hard-coded platform specific modifier keys * Remove duplicate for loop * Disable -Wmisleading-indentation warning * disable -Wswitch warning * Remove unused local typedefs * Fix -Wunused-value * Fix pragma error on Windows from subobject linkage fix * Fix -Waddress * Fix null conversions (-Wconversion-null) --------- Co-authored-by: SoftFever <softfeverever@gmail.com>
156 lines
4.8 KiB
C++
156 lines
4.8 KiB
C++
#include "ExtrusionEntityCollection.hpp"
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#include "ShortestPath.hpp"
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#include <algorithm>
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#include <cmath>
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namespace Slic3r {
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void filter_by_extrusion_role_in_place(ExtrusionEntitiesPtr &extrusion_entities, ExtrusionRole role)
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{
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if (role != erMixed) {
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auto first = extrusion_entities.begin();
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auto last = extrusion_entities.end();
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extrusion_entities.erase(
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std::remove_if(first, last, [&role](const ExtrusionEntity* ee) {
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return ee->role() != role; }),
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last);
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}
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}
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ExtrusionEntityCollection::ExtrusionEntityCollection(const ExtrusionPaths &paths)
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: no_sort(false)
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{
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this->append(paths);
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}
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ExtrusionEntityCollection& ExtrusionEntityCollection::operator=(const ExtrusionEntityCollection &other)
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{
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clear();
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this->entities = other.entities;
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for (size_t i = 0; i < this->entities.size(); ++i)
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this->entities[i] = this->entities[i]->clone();
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this->no_sort = other.no_sort;
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return *this;
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}
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void ExtrusionEntityCollection::swap(ExtrusionEntityCollection &c)
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{
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std::swap(this->entities, c.entities);
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std::swap(this->no_sort, c.no_sort);
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}
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void ExtrusionEntityCollection::clear()
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{
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for (size_t i = 0; i < this->entities.size(); ++i)
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delete this->entities[i];
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this->entities.clear();
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}
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ExtrusionEntityCollection::operator ExtrusionPaths() const
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{
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ExtrusionPaths paths;
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for (const ExtrusionEntity *ptr : this->entities) {
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if (const ExtrusionPath *path = dynamic_cast<const ExtrusionPath*>(ptr))
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paths.push_back(*path);
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}
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return paths;
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}
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ExtrusionEntity *ExtrusionEntityCollection::clone() const
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{
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return new ExtrusionEntityCollection(*this);
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}
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void ExtrusionEntityCollection::reverse()
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{
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for (ExtrusionEntity *ptr : this->entities)
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// Don't reverse it if it's a loop, as it doesn't change anything in terms of elements ordering
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// and caller might rely on winding order
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if (! ptr->is_loop())
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ptr->reverse();
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std::reverse(this->entities.begin(), this->entities.end());
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}
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void ExtrusionEntityCollection::replace(size_t i, const ExtrusionEntity &entity)
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{
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delete this->entities[i];
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this->entities[i] = entity.clone();
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}
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void ExtrusionEntityCollection::remove(size_t i)
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{
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delete this->entities[i];
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this->entities.erase(this->entities.begin() + i);
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}
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ExtrusionEntityCollection ExtrusionEntityCollection::chained_path_from(const ExtrusionEntitiesPtr& extrusion_entities, const Point &start_near, ExtrusionRole role)
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{
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// Return a filtered copy of the collection.
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ExtrusionEntityCollection out;
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out.entities = filter_by_extrusion_role(extrusion_entities, role);
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// Clone the extrusion entities.
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for (auto &ptr : out.entities)
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ptr = ptr->clone();
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chain_and_reorder_extrusion_entities(out.entities, &start_near);
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return out;
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}
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void ExtrusionEntityCollection::polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const
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{
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for (const ExtrusionEntity *entity : this->entities)
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entity->polygons_covered_by_width(out, scaled_epsilon);
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}
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void ExtrusionEntityCollection::polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const
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{
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for (const ExtrusionEntity *entity : this->entities)
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entity->polygons_covered_by_spacing(out, scaled_epsilon);
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}
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// Recursively count paths and loops contained in this collection.
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size_t ExtrusionEntityCollection::items_count() const
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{
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size_t count = 0;
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for (const ExtrusionEntity *entity : this->entities)
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if (entity->is_collection())
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count += static_cast<const ExtrusionEntityCollection*>(entity)->items_count();
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else
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++ count;
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return count;
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}
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// Returns a single vector of pointers to all non-collection items contained in this one.
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ExtrusionEntityCollection ExtrusionEntityCollection::flatten(bool preserve_ordering) const
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{
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struct Flatten {
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Flatten(bool preserve_ordering) : preserve_ordering(preserve_ordering) {}
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ExtrusionEntityCollection out;
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bool preserve_ordering;
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void recursive_do(const ExtrusionEntityCollection &collection) {
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if (collection.no_sort && preserve_ordering) {
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// Don't flatten whatever happens below this level.
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out.append(collection);
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} else {
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for (const ExtrusionEntity *entity : collection.entities)
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if (entity->is_collection())
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this->recursive_do(*static_cast<const ExtrusionEntityCollection*>(entity));
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else
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out.append(*entity);
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}
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}
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} flatten(preserve_ordering);
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flatten.recursive_do(*this);
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return flatten.out;
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}
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double ExtrusionEntityCollection::min_mm3_per_mm() const
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{
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double min_mm3_per_mm = std::numeric_limits<double>::max();
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for (const ExtrusionEntity *entity : this->entities)
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min_mm3_per_mm = std::min(min_mm3_per_mm, entity->min_mm3_per_mm());
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return min_mm3_per_mm;
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}
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}
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