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Ten more tooltips get a picture: Depth, Tile size, Repeat/Mirror, Invert, Smoothing, Edge fade and Blend as stills, Depth, Rotation and Midlevel as animations. All drawn by scripts/gen_texture_displacement_tips.py from the same arithmetic the feature uses, one motif throughout, so that whatever differs between two of them is the setting and nothing else. Midlevel is drawn in section instead of as a relief. Shading reads slopes, so a height field moved up or down as a whole shades exactly as it did before - and where the relief sits relative to the surface is the entire meaning of that setting. From the side, against the bare surface, it is the one thing visible. A single picture is now capped at 10 em tall and centred in its column, rather than drawn at the tooltip's full width, where a square one came out as tall as the text beside it was long.