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* Add Missing Includes Across src/libslic3r Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand. * Make the libslic3r Headers Compile on Their Own Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all. * Add the Includes Missing From the Hand-Fixed libslic3r Headers clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest. * Keep Windows Setup Ahead of the Added libslic3r Includes Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory. * Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
323 lines
12 KiB
C++
323 lines
12 KiB
C++
#include "LineSplit.hpp"
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#include "AABBTreeLines.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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#include "libslic3r/ClipperZUtils.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/Line.hpp"
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#include "libslic3r/ExPolygon.hpp"
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#include "SVG.hpp"
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#include "Utils.hpp"
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#include <limits>
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#include "libslic3r/libslic3r.h"
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#include <algorithm>
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#include <cstddef>
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#include <cassert>
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#include <vector>
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#include <utility>
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//#define DEBUG_SPLIT_LINE
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namespace Slic3r {
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namespace Algorithm {
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#ifdef DEBUG_SPLIT_LINE
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static std::atomic<std::uint32_t> g_dbg_id = 0;
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#endif
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// Z for points from clip polygon
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static constexpr auto CLIP_IDX = std::numeric_limits<coord_t>::max();
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static void cb_split_line(const ClipperZUtils::ZPoint& e1bot,
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const ClipperZUtils::ZPoint& e1top,
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const ClipperZUtils::ZPoint& e2bot,
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const ClipperZUtils::ZPoint& e2top,
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ClipperZUtils::ZPoint& pt)
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{
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coord_t zs[4]{e1bot.z(), e1top.z(), e2bot.z(), e2top.z()};
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std::sort(zs, zs + 4);
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pt.z() = -(zs[0] + 1);
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}
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static bool is_src(const ClipperZUtils::ZPoint& p) { return p.z() >= 0 && p.z() != CLIP_IDX; }
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static bool is_clip(const ClipperZUtils::ZPoint& p) { return p.z() == CLIP_IDX; }
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static bool is_new(const ClipperZUtils::ZPoint& p) { return p.z() < 0; }
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static size_t to_src_idx(const ClipperZUtils::ZPoint& p)
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{
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assert(!is_clip(p));
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if (is_src(p)) {
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return p.z();
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} else {
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return -p.z() - 1;
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}
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}
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static Point to_point(const ClipperZUtils::ZPoint& p) { return {p.x(), p.y()}; }
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using SplitNode = std::vector<ClipperZUtils::ZPath*>;
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// Note: p cannot be one of the line end
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static bool point_on_line(const Point& p, const Line& l)
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{
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// Check collinear
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const Vec2crd d1 = l.b - l.a;
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const Vec2crd d2 = p - l.a;
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if (d1.x() * d2.y() != d1.y() * d2.x()) {
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return false;
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}
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// Make sure p is in between line.a and line.b
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if (l.a.x() != l.b.x())
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return (p.x() > l.a.x()) == (p.x() < l.b.x());
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else
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return (p.y() > l.a.y()) == (p.y() < l.b.y());
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}
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SplittedLine do_split_line(const ClipperZUtils::ZPath& path, const ExPolygons& clip, bool closed)
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{
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assert(path.size() > 1);
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#ifdef DEBUG_SPLIT_LINE
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const auto dbg_path_points = ClipperZUtils::from_zpath<false>(path);
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BoundingBox dbg_bbox = get_extents(clip);
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dbg_bbox.merge(get_extents(dbg_path_points));
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dbg_bbox.offset(scale_(1.));
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const std::uint32_t dbg_id = g_dbg_id++;
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{
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::Slic3r::SVG svg(debug_out_path("do_split_line_%d_input.svg", dbg_id).c_str(), dbg_bbox);
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svg.draw(clip, "red", 0.5);
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svg.draw_outline(clip, "red");
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svg.draw(Polyline{dbg_path_points});
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svg.draw(dbg_path_points);
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svg.Close();
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}
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#endif
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ClipperZUtils::ZPaths intersections;
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// Perform an intersection
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{
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// Convert clip polygon to closed contours
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ClipperZUtils::ZPaths clip_path;
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for (const auto& exp : clip) {
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clip_path.emplace_back(ClipperZUtils::to_zpath<false>(exp.contour.points, CLIP_IDX));
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for (const Polygon& hole : exp.holes)
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clip_path.emplace_back(ClipperZUtils::to_zpath<false>(hole.points, CLIP_IDX));
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}
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intersections = ClipperZUtils::clip_zpaths(ctIntersection, ClipperZUtils::ZPaths{ path }, true, clip_path, cb_split_line, true);
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}
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if (intersections.empty()) {
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return {};
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}
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#ifdef DEBUG_SPLIT_LINE
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{
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int i = 0;
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for (const auto& segment : intersections) {
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::Slic3r::SVG svg(debug_out_path("do_split_line_%d_seg_%d.svg", dbg_id, i).c_str(), dbg_bbox);
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svg.draw(clip, "red", 0.5);
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svg.draw_outline(clip, "red");
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const auto segment_points = ClipperZUtils::from_zpath<false>(segment);
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svg.draw(Polyline{segment_points});
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for (const ClipperZUtils::ZPoint& p : segment) {
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const auto z = p.z();
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if (is_new(p)) {
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svg.draw(to_point(p), "yellow");
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} else if (is_clip(p)) {
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svg.draw(to_point(p), "red");
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} else {
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svg.draw(to_point(p), "black");
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}
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}
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svg.Close();
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i++;
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}
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}
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#endif
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// Connect the intersection back to the remaining loop
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std::vector<SplitNode> split_chain;
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{
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// AABBTree over source paths.
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// Only built if necessary, that is if any of the clipped segment has first point came from clip polygon,
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// and we need to find out which source edge that point came from.
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AABBTreeLines::LinesDistancer<Line> aabb_tree;
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const auto resolve_clip_point = [&path, &aabb_tree](ClipperZUtils::ZPoint& zp) {
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if (!is_clip(zp)) {
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return;
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}
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if (aabb_tree.get_lines().empty()) {
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Lines lines;
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lines.reserve(path.size() - 1);
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for (auto it = path.begin() + 1; it != path.end(); ++it) {
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lines.emplace_back(to_point(it[-1]), to_point(*it));
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}
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aabb_tree = AABBTreeLines::LinesDistancer(lines);
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}
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const Point p = to_point(zp);
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const auto possible_edges = aabb_tree.all_lines_in_radius(p, SCALED_EPSILON);
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assert(!possible_edges.empty());
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for (const size_t l : possible_edges) {
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// Check if the point is on the line
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const Line line(to_point(path[l]), to_point(path[l + 1]));
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if (p == line.a) {
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zp.z() = path[l].z();
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break;
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}
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if (p == line.b) {
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zp.z() = path[l + 1].z();
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break;
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}
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if (point_on_line(p, line)) {
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zp.z() = -(path[l].z() + 1);
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break;
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}
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}
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if (is_clip(zp)) {
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// Too bad! Couldn't find the src edge, so we just pick the first one and hope it works
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zp.z() = -(path[possible_edges[0]].z() + 1);
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}
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};
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split_chain.assign(path.size(), {});
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for (ClipperZUtils::ZPath& segment : intersections) {
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assert(segment.size() >= 2);
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// Resolve all clip points
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std::for_each(segment.begin(), segment.end(), resolve_clip_point);
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// Ensure the point order in segment
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std::sort(segment.begin(), segment.end(), [&path](const ClipperZUtils::ZPoint& a, const ClipperZUtils::ZPoint& b) -> bool {
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if (is_new(a) && is_new(b) && a.z() == b.z()) {
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// Make sure a point is closer to the src point than b
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const auto src = to_point(path[-a.z() - 1]);
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return (to_point(a) - src).squaredNorm() < (to_point(b) - src).squaredNorm();
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}
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const auto a_idx = to_src_idx(a);
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const auto b_idx = to_src_idx(b);
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if (a_idx == b_idx) {
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// On same line, prefer the src point first
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return is_src(a);
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} else {
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return a_idx < b_idx;
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}
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});
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// Chain segment back to the original path
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ClipperZUtils::ZPoint& front = segment.front();
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const ClipperZUtils::ZPoint* previous_src_point = nullptr;
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if (is_src(front)) {
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// The segment starts with a point from src path, which means apart from the last point,
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// all other points on this segment should come from the src path or the clip polygon
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// Connect the segment to the src path
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auto& node = split_chain[front.z()];
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node.insert(node.begin(), &segment);
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previous_src_point = &front;
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} else if (is_new(front)) {
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const auto id = -front.z() - 1; // Get the src path index
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const ClipperZUtils::ZPoint& src_p = path[id]; // Get the corresponding src point
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const auto dist2 = (front - src_p).block<2, 1>(0,0).squaredNorm(); // Distance between the src point and current point
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// Find the place on the src line that current point should lie on
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auto& node = split_chain[id];
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auto it = std::find_if(node.begin(), node.end(), [dist2, &src_p](const ClipperZUtils::ZPath* p) {
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const ClipperZUtils::ZPoint& p_front = p->front();
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if (is_src(p_front)) {
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return false;
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}
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const auto dist2_2 = (p_front - src_p).block<2, 1>(0, 0).squaredNorm();
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return dist2_2 > dist2;
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});
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// Insert this split
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node.insert(it, &segment);
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previous_src_point = &src_p;
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} else {
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assert(false);
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}
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// Once we figured out the start point, we can then normalize the remaining points on the segment
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for (ClipperZUtils::ZPoint& p : segment) {
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assert(!is_new(p) || p == front || p == segment.back()); // Only the first and last point can be a new intersection
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if (is_src(p)) {
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previous_src_point = &p;
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} else if (is_clip(p)) {
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// Treat point from clip polygon as new point
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p.z() = -(previous_src_point->z() + 1);
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}
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}
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}
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}
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// Now we reconstruct the final path by connecting splits
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SplittedLine result;
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size_t idx = 0;
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while (idx < split_chain.size()) {
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const ClipperZUtils::ZPoint& p = path[idx];
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const auto& node = split_chain[idx];
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if (node.empty()) {
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result.emplace_back(to_point(p), false, idx);
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idx++;
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} else {
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if (!is_src(node.front()->front())) {
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if (result.empty() || result.back().get_src_index() != to_src_idx(p)) {
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//const auto& last = result.back();
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//if (result.empty() || last.get_src_index() != to_src_idx(p)) {
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result.emplace_back(to_point(p), false, idx);
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}
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}
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for (const auto segment : node) {
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for (const ClipperZUtils::ZPoint& sp : *segment) {
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assert(!is_clip(sp));
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result.emplace_back(to_point(sp), true, sp.z());
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}
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result.back().clipped = false; // Mark the end of the clipped line
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}
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// Determine the next start point
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const auto back = result.back().src_idx;
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if (back < 0) {
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auto next_idx = -back - 1;
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if (next_idx == idx) {
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next_idx++;
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} else if (split_chain[next_idx].empty()) {
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next_idx++;
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}
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idx = next_idx;
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} else {
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result.pop_back();
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idx = back;
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}
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}
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}
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#ifdef DEBUG_SPLIT_LINE
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{
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::Slic3r::SVG svg(debug_out_path("do_split_line_%d_result.svg", dbg_id).c_str(), dbg_bbox);
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svg.draw(clip, "red", 0.5);
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svg.draw_outline(clip, "red");
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for (auto it = result.begin() + 1; it != result.end(); ++it) {
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const auto& a = *(it - 1);
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const auto& b = *it;
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const bool clipped = a.clipped;
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const Line l(a.p, b.p);
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svg.draw(l, clipped ? "yellow" : "black");
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}
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svg.Close();
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}
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#endif
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if (closed) {
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// Remove last point which was duplicated
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result.pop_back();
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}
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return result;
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}
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} // Algorithm
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} // Slic3r
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