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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
20 lines
584 B
C++
20 lines
584 B
C++
#include "DevLamp.h"
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#include <string>
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static Slic3r::DevLamp::LIGHT_EFFECT _light_effect_parse(std::string effect_str)
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{
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if (effect_str.compare("on") == 0)
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return Slic3r::DevLamp::LIGHT_EFFECT_ON;
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else if (effect_str.compare("off") == 0)
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return Slic3r::DevLamp::LIGHT_EFFECT_OFF;
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else if (effect_str.compare("flashing") == 0)
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return Slic3r::DevLamp::LIGHT_EFFECT_FLASHING;
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return Slic3r::DevLamp::LIGHT_EFFECT_UNKOWN;
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}
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void Slic3r::DevLamp::SetChamberLight(const std::string& status)
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{
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m_chamber_light = _light_effect_parse(status);
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}
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