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OrcaSlicer/resources/shaders/140/ssao.vs
2026-05-18 09:31:05 -03:00

16 lines
268 B
GLSL

#version 140
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
in vec3 v_position;
in vec2 v_tex_coord;
out vec2 tex_coord;
void main()
{
tex_coord = v_tex_coord;
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}