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OrcaSlicer/tests/libslic3r/CMakeLists.txt
T
Ian Bassi 6d35ff6b9a Rewrite Fix Model on CGAL 6.2, fix Split to parts, remove Win10 SDK leftovers (#16366)
* Add CGAL-based mesh repair, drop Netfabb remnants

Add repair_mesh() in MeshRepair.cpp, a CGAL-based repair that replaces MeshBoolean::cgal::repair(). It welds cracks, cancels coincident triangles, fixes orientation, fills holes (including planar annular regions), removes local self-intersections, and unites crossing shells with libigl's exact boolean while following the nonzero winding rule used by slicing.

FixModelByCgal now repairs each volume in place without splitting it into parts, and reports whether the mesh was modified so unchanged meshes keep their painting and ids. The texture import repair prompt no longer depends on the Windows SDK, and the FIX_THROUGH_CGAL_ALWAYS conditionals are removed. The commented-out Netfabb/WIN10SDK build code is deleted.

libslic3r_cgal now builds with CGAL_LINKED_WITH_TBB and links TBB. Add docs/HLSD/mesh-repair.md and unit tests in test_mesh_repair.cpp.

* Parallelize repair while preserving separate shells

Repair connected mesh units and shells independently in parallel, keep crossing shells separate, and limit self-intersection remeshing to local defects. Update mesh-repair documentation and tests for the revised behavior.

* Make mesh repair deterministic and report its progress

Flags written from parallel loops were std::vector<bool>, whose neighbouring
bits share a word, so shells could be kept or dropped at random; they are now
std::vector<char>. Holes of up to 100 edges are filled with the search over all
triangles: the search restricted to a 3D Delaunay triangulation picks between
equally good fills differently from run to run.

Shells of fewer than four faces are dropped, as the volumes of two triangles
back to back need not cancel exactly, and a shell that self-intersection removal
changed is split again so the pieces it cut off are dropped too.

repair_mesh() takes a progress callback in place of the cancel callback, and
Fix Model reports each stage. The object's bounding box is now invalidated even
when a cancel or an error stops the repair after some volumes were replaced.

The edge-use sort, union-find and box-overlap code shared by several stages is
factored out, the topology analysed for welding is reused to build the work
units, the orientation pass checks only the edges it cut, and the output is
written from the shells without joining them first.

* Fix Split to parts crashing on flat pieces and staying offered after a repair

ModelVolume::split() added every piece to the object and then deleted the
pieces without a convex hull. When the first piece was flat, as often in a
triangle soup, that deleted the volume being split while split() and its
caller kept using it. A part made only of flat pieces lost all its volumes,
and a soup added thousands of pieces, saving a backup of the object for each
one it deleted. Pieces without a convex hull are now dropped before any joins
the object, the volume being split keeps the first remaining piece, and a part
with no solid piece is left whole. Other parts of the object without a convex
hull are no longer deleted as a side effect.

ModelVolume caches whether its mesh can be split, and set_mesh() kept the
cached value, so after Fix Model, Simplify or Emboss replaced a mesh, Split to
parts could still be offered for a single piece. set_mesh() and reset_mesh()
now clear the cache.

* Import STEP surface models with Split compound enabled

Splitting a compound kept only its solids, so a surface model, which OCCT
reads as a compound of loose faces, gave nothing to mesh and the import failed
with "Meshing of a model file failed or no valid shape". Each shell outside a
solid now becomes a part too, and loose faces stay together as one part, as
they do without splitting.

* Add Fix All for plates and re-enable --repair on the command line

ModelVolume::repair() applies repair_mesh() to a part and replaces the mesh
only when the repair changed it. Fix Model, the new Fix All and Fix All Plates
items of the plate context menu, and the command line's --repair option, which
had been commented out since the Win10 SDK repair was dropped, all use it.

With Keep painted feature after mesh change off, Fix Model cleared the painting
of every part of an object before repairing. Now only a part whose mesh changes
loses its painting, so fixing a whole project does not wipe it. The
notification counts the models that needed no repair instead of listing them as
repaired, and objects that did not change are not refreshed.
2026-10-12 21:59:17 -03:00

102 lines
2.9 KiB
CMake

get_filename_component(_TEST_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
add_executable(${_TEST_NAME}_tests
${_TEST_NAME}_tests.cpp
test_3mf.cpp
test_amf.cpp
# Round-trip seam metadata and active/dormant volume settings in both formats.
test_precise_seam_3mf.cpp
# Pure perimeter extraction is independent of Print/Layer fixtures.
test_precise_seam.cpp
test_aabbindirect.cpp
test_appconfig.cpp
test_arachne_walls.cpp
test_arrange.cpp
test_assemble_list.cpp
test_bambu_networking.cpp
test_belt_brim.cpp
test_buildvolume.cpp
test_calib.cpp
test_clipper_offset.cpp
test_clipper_utils.cpp
test_config.cpp
test_config_variant_expansion.cpp
test_locales_utils.cpp
test_drc.cpp
test_gcodereader.cpp
test_toolordering_nozzle_group.cpp
test_parallel_resolve.cpp
test_preset_bundle_loading.cpp
test_preset_setting_id.cpp
test_preset_diff.cpp
test_vendor_cache.cpp
test_preset_options.cpp
test_elephant_foot_compensation.cpp
test_fill_corner_smoothing.cpp
test_filament_mixer.cpp
test_fill_plane_path.cpp
test_fill_tpms_adaptive.cpp
test_geometry.cpp
test_imex_arrange.cpp
test_imex_helpers.cpp
test_imex_zones.cpp
test_multimaterial_segmentation.cpp
test_placeholder_parser.cpp
test_png_read_write.cpp
test_polygon.cpp
test_mutable_polygon.cpp
test_mutable_priority_queue.cpp
test_minimum_spanning_tree.cpp
test_nozzle_volume_type.cpp
test_obj.cpp
test_step.cpp
test_stl.cpp
test_triangle_selector.cpp
test_meshboolean.cpp
test_mesh_repair.cpp
test_trianglemesh_slicer.cpp
test_marchingsquares.cpp
test_lay_on_face.cpp
test_model.cpp
test_utils.cpp
test_miniz_extension.cpp
test_timeutils.cpp
test_voronoi.cpp
test_wipe_tower_estimate.cpp
test_wipe_tower.cpp
test_wipe_path.cpp
test_optimizers.cpp
test_ordering_strategies.cpp
# test_png_io.cpp
test_indexed_triangle_set.cpp
test_connected_bodies.cpp
test_texture_displacement.cpp
test_instance_lock.cpp
../libnest2d/printer_parts.cpp
)
if (SLIC3R_CAD)
target_sources(${_TEST_NAME}_tests PRIVATE
test_caddocument.cpp
test_sketchconstraints.cpp
test_sketchedit.cpp
test_sketchprofile.cpp
test_sketchimport.cpp
test_sketchinference.cpp
test_slvs_constraints.cpp)
endif ()
if (TARGET OpenVDB::openvdb)
target_sources(${_TEST_NAME}_tests PRIVATE test_hollowing.cpp)
endif()
# libslic3r links Draco privately; test_drc.cpp encodes its own fixtures.
find_package(Draco REQUIRED)
target_link_libraries(${_TEST_NAME}_tests test_common libslic3r draco::draco Catch2::Catch2WithMain)
target_include_directories(${_TEST_NAME}_tests PRIVATE ${CMAKE_SOURCE_DIR}/src)
set_property(TARGET ${_TEST_NAME}_tests PROPERTY FOLDER "tests")
orcaslicer_copy_test_dlls()
orcaslicer_discover_tests(${_TEST_NAME}_tests)