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* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes. clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer. * Remove Unused Project Includes From Files With Platform-Specific Code A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block. * Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass The platform-file pass treated pchheader.hpp as an ordinary header and emptied it, and left GUI_Preview.hpp and 14 other files relying on headers they no longer reached directly. * Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call * Include Headers That Files Reached Through Ones the Cleanup Removed * Drop Includes Duplicated by the Cleanup or by Main's Own Additions * Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
154 lines
4.8 KiB
C++
154 lines
4.8 KiB
C++
#include <algorithm>
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#include <catch2/catch_all.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include "test_utils.hpp"
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#include <cstddef>
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#include <iterator>
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#include <libslic3r/BoundingBox.hpp>
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/libslic3r.h"
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#include "libslic3r/SLA/SupportPoint.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/SLA/SpatIndex.hpp"
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#include <limits>
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#include "libslic3r/SLA/SupportPointGenerator.hpp"
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#include "libslic3r/Line.hpp"
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#include "libslic3r/SLA/Hollowing.hpp"
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#include "sla_test_utils.hpp"
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namespace Slic3r { namespace sla {
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TEST_CASE("Overhanging point should be supported", "[SupGen]") {
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// Pyramid with 45 deg slope
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TriangleMesh mesh = make_pyramid(10.f, 10.f);
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mesh.rotate_y(float(PI));
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write_debug_obj("sla_supptgen/Pyramid.obj", mesh);
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sla::SupportPoints pts = calc_support_pts(mesh);
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// The overhang, which is the upside-down pyramid's edge
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Vec3f overh{0., 0., -10.};
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REQUIRE(!pts.empty());
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float dist = (overh - pts.front().pos).norm();
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for (const auto &pt : pts)
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dist = std::min(dist, (overh - pt.pos).norm());
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// Should require exactly one support point at the overhang
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REQUIRE(pts.size() > 0);
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REQUIRE(dist < 1.f);
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}
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double min_point_distance(const sla::SupportPoints &pts)
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{
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sla::PointIndex index;
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for (size_t i = 0; i < pts.size(); ++i)
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index.insert(pts[i].pos.cast<double>(), i);
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auto d = std::numeric_limits<double>::max();
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index.foreach([&d, &index](const sla::PointIndexEl &el) {
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auto res = index.nearest(el.first, 2);
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for (const sla::PointIndexEl &r : res)
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if (r.second != el.second)
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d = std::min(d, (el.first - r.first).norm());
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});
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return d;
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}
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TEST_CASE("Overhanging horizontal surface should be supported", "[SupGen]") {
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double width = 10., depth = 10., height = 1.;
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TriangleMesh mesh = make_cube(width, depth, height);
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mesh.translate(0., 0., 5.); // lift up
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write_debug_obj("sla_supptgen/Cuboid.obj", mesh);
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sla::SupportPointGenerator::Config cfg;
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sla::SupportPoints pts = calc_support_pts(mesh, cfg);
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double mm2 = width * depth;
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REQUIRE(!pts.empty());
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REQUIRE(pts.size() * cfg.support_force() > mm2 * cfg.tear_pressure());
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REQUIRE(min_point_distance(pts) >= cfg.minimal_distance);
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}
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template<class M> auto&& center_around_bb(M &&mesh)
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{
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auto bb = mesh.bounding_box();
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mesh.translate(-bb.center().template cast<float>());
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return std::forward<M>(mesh);
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}
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TEST_CASE("Overhanging edge should be supported", "[SupGen]") {
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float width = 10.f, depth = 10.f, height = 5.f;
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TriangleMesh mesh = make_prism(width, depth, height);
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mesh.rotate_y(float(PI)); // rotate on its back
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mesh.translate(0., 0., height);
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write_debug_obj("sla_supptgen/Prism.obj", mesh);
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sla::SupportPointGenerator::Config cfg;
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sla::SupportPoints pts = calc_support_pts(mesh, cfg);
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Linef3 overh{ {0.f, -depth / 2.f, 0.f}, {0.f, depth / 2.f, 0.f}};
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// Get all the points closer that 1 mm to the overhanging edge:
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sla::SupportPoints overh_pts; overh_pts.reserve(pts.size());
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std::copy_if(pts.begin(), pts.end(), std::back_inserter(overh_pts),
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[&overh](const sla::SupportPoint &pt){
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return line_alg::distance_to(overh, Vec3d{pt.pos.cast<double>()}) < 1.;
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});
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REQUIRE(overh_pts.size() * cfg.support_force() > overh.length() * cfg.tear_pressure());
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double ddiff = min_point_distance(pts) - cfg.minimal_distance;
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REQUIRE(ddiff > - 0.1 * cfg.minimal_distance);
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}
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TEST_CASE("Hollowed cube should be supported from the inside", "[SupGen][Hollowed]") {
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TriangleMesh mesh = make_cube(20., 20., 20.);
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hollow_mesh(mesh, HollowingConfig{});
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write_debug_obj("sla_supptgen/cube_hollowed.obj", mesh);
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auto bb = mesh.bounding_box();
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auto h = float(bb.max.z() - bb.min.z());
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Vec3f mv = bb.center().cast<float>() - Vec3f{0.f, 0.f, 0.5f * h};
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mesh.translate(-mv);
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sla::SupportPointGenerator::Config cfg;
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sla::SupportPoints pts = calc_support_pts(mesh, cfg);
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sla::remove_bottom_points(pts, mesh.bounding_box().min.z() + EPSILON);
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REQUIRE(!pts.empty());
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}
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TEST_CASE("Two parallel plates should be supported", "[SupGen][Hollowed]")
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{
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double width = 20., depth = 20., height = 1.;
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TriangleMesh mesh = center_around_bb(make_cube(width + 5., depth + 5., height));
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TriangleMesh mesh_high = center_around_bb(make_cube(width, depth, height));
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mesh_high.translate(0., 0., 10.); // lift up
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mesh.merge(mesh_high);
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write_debug_obj("sla_supptgen/parallel_plates.obj", mesh);
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sla::SupportPointGenerator::Config cfg;
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sla::SupportPoints pts = calc_support_pts(mesh, cfg);
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sla::remove_bottom_points(pts, mesh.bounding_box().min.z() + EPSILON);
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REQUIRE(!pts.empty());
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}
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}} // namespace Slic3r::sla
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