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OrcaSlicer/src/slic3r/GUI/GLShadersManager.hpp
T
HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00

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#ifndef slic3r_GLShadersManager_hpp_
#define slic3r_GLShadersManager_hpp_
#include "GLShader.hpp"
#include <utility>
#include <vector>
#include <string>
#include <memory>
namespace Slic3r {
class GLShadersManager
{
std::vector<std::unique_ptr<GLShaderProgram>> m_shaders;
public:
std::pair<bool, std::string> init();
// call this method before to release the OpenGL context
void shutdown();
// returns nullptr if not found
GLShaderProgram* get_shader(const std::string& shader_name);
// returns currently active shader, nullptr if none
GLShaderProgram* get_current_shader();
};
} // namespace Slic3r
#endif // slic3r_GLShadersManager_hpp_