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* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes. clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer. * Remove Unused Project Includes From Files With Platform-Specific Code A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block. * Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass The platform-file pass treated pchheader.hpp as an ordinary header and emptied it, and left GUI_Preview.hpp and 14 other files relying on headers they no longer reached directly. * Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call * Include Headers That Files Reached Through Ones the Cleanup Removed * Drop Includes Duplicated by the Cleanup or by Main's Own Additions * Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
289 lines
11 KiB
C++
289 lines
11 KiB
C++
#include "2DBed.hpp"
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#include "GUI_App.hpp"
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#include "3DBed.hpp"
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#include "PartPlate.hpp"
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#include "I18N.hpp"
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#include <vector>
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#include "libslic3r/Polyline.hpp"
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#include "libslic3r/ExPolygon.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/libslic3r.h"
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#include <wx/colour.h>
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#include <wx/brush.h>
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#include <algorithm>
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#include "libslic3r/Color.hpp"
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#include <string>
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#include <cstddef>
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#include "slic3r/GUI/Widgets/StateColor.hpp"
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#include <wx/dcbuffer.h>
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#include <wx/event.h>
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#include <wx/panel.h>
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#include <wx/wx.h>
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#include <wx/gdicmn.h>
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#include <wx/peninfobase.h>
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#include <wx/font.h>
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#include "libslic3r/BoundingBox.hpp"
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#include "libslic3r/Geometry.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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class wxWindow;
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namespace Slic3r {
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namespace GUI {
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Bed_2D::Bed_2D(wxWindow* parent) :
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wxPanel(parent, wxID_ANY, wxDefaultPosition, wxSize(32 * wxGetApp().em_unit(), -1), wxTAB_TRAVERSAL)
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{
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#ifdef __APPLE__
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m_user_drawn_background = false;
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#else
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SetBackgroundStyle(wxBG_STYLE_PAINT); // to avoid assert message after wxAutoBufferedPaintDC
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#endif /*__APPLE__*/
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}
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int Bed_2D::calculate_grid_step(const BoundingBox& bb, const double& scale)
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{
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// Orca: use 500 x 500 bed size as baseline.
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int min_edge = (bb.size() * (1 / scale)).minCoeff(); // Get short edge
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// if the grid is too dense, we increase the step
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return min_edge >= 6000 ? 100 // Short edge >= 6000mm Main Grid: 5 x 100 = 500mm
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: min_edge >= 1200 ? 50 // Short edge >= 1200mm Main Grid: 5 x 50 = 250mm
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: min_edge >= 600 ? 20 // Short edge >= 600mm Main Grid: 5 x 20 = 100mm
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: 10; // Short edge < 600mm Main Grid: 5 x 10 = 50mm
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}
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std::vector<Polylines> Bed_2D::generate_grid(const ExPolygon& poly, const BoundingBox& bb, const Vec2d& origin, const double& step, const double& scale)
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{
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Polylines lines_thin, lines_bold;
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int count = 0;
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// ORCA draw grid lines relative to origin
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for (coord_t x = origin.x(); x >= bb.min(0); x -= step) { // Negative X axis
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(count % 5 ? lines_thin : lines_bold).push_back(Polyline(
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Point(x, bb.min(1)),
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Point(x, bb.max(1))
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));
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count ++;
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}
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count = 0;
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for (coord_t x = origin.x(); x <= bb.max(0); x += step) { // Positive X axis
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(count % 5 ? lines_thin : lines_bold).push_back(Polyline(
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Point(x, bb.min(1)),
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Point(x, bb.max(1))
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));
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count ++;
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}
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count = 0;
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for (coord_t y = origin.y(); y >= bb.min(1); y -= step) { // Negative Y axis
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(count % 5 ? lines_thin : lines_bold).push_back(Polyline(
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Point(bb.min(0), y),
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Point(bb.max(0), y)
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));
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count ++;
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}
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count = 0;
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for (coord_t y = origin.y(); y <= bb.max(1); y += step) { // Positive Y axis
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(count % 5 ? lines_thin : lines_bold).push_back(Polyline(
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Point(bb.min(0), y),
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Point(bb.max(0), y)
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));
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count ++;
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}
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std::vector<Polylines> grid;
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// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
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auto scaled_poly = offset(poly, scale);
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grid.push_back(intersection_pl(lines_thin, scaled_poly));
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grid.push_back(intersection_pl(lines_bold, scaled_poly));
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return grid;
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}
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void Bed_2D::repaint(const std::vector<Vec2d>& shape)
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{
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wxAutoBufferedPaintDC dc(this);
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auto cw = GetSize().GetWidth();
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auto ch = GetSize().GetHeight();
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// when canvas is not rendered yet, size is 0, 0
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if (cw == 0) return ;
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bool is_dark = wxGetApp().dark_mode();
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if (m_user_drawn_background) {
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// On all systems the AutoBufferedPaintDC() achieves double buffering.
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// On MacOS the background is erased, on Windows the background is not erased
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// and on Linux / GTK the background is erased to gray color.
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// Fill DC with the background on Windows & Linux / GTK.
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wxColour color;
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if (is_dark) {// SetBackgroundColour
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color = wxColour(45, 45, 49);
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}
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else {
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color = *wxWHITE;
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}
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dc.SetPen(*new wxPen(color, 1, wxPENSTYLE_SOLID));
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dc.SetBrush(*new wxBrush(color, wxBRUSHSTYLE_SOLID));
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auto rect = GetUpdateRegion().GetBox();
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dc.DrawRectangle(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight());
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}
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if (shape.empty())
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return;
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// reduce size to have some space around the drawn shape
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cw -= (2 * Border);
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ch -= (2 * Border);
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auto cbb = BoundingBoxf(Vec2d(0, 0),Vec2d(cw, ch));
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auto ccenter = cbb.center();
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// get bounding box of bed shape in G - code coordinates
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auto bb = BoundingBoxf(shape);
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bb.merge(Vec2d(0, 0)); // origin needs to be in the visible area
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auto bw = bb.size()(0);
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auto bh = bb.size()(1);
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auto bcenter = bb.center();
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// calculate the scaling factor for fitting bed shape in canvas area
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auto sfactor = std::min(cw/bw, ch/bh);
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auto shift = Vec2d(
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ccenter(0) - bcenter(0) * sfactor,
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ccenter(1) - bcenter(1) * sfactor
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);
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m_scale_factor = sfactor;
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m_shift = Vec2d(shift(0) + cbb.min(0), shift(1) - (cbb.max(1) - ch));
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// ORCA match colors
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ColorRGBA bed_rgba = is_dark ? Bed3D::DEFAULT_MODEL_COLOR_DARK : Bed3D::DEFAULT_MODEL_COLOR;
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std::string bed_color = encode_color(ColorRGBA(bed_rgba[0] * 0.8f, bed_rgba[1] * 0.8f,bed_rgba[2] * 0.8f, bed_rgba[3]));
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ColorRGBA grid_color = is_dark ? PartPlate::LINE_TOP_SEL_DARK_COLOR : PartPlate::LINE_TOP_SEL_COLOR;
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std::string lines_bold_color = encode_color(grid_color);
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std::string lines_thin_color = encode_color(grid_color * 0.85);
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wxColour text_color = wxColour(lines_bold_color);
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// draw bed fill
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dc.SetBrush(wxBrush(wxColour(bed_color), wxBRUSHSTYLE_SOLID));
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wxPointList pt_list;
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for (auto pt : shape)
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{
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Point pt_pix = to_pixels(pt, ch);
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pt_list.push_back(new wxPoint(pt_pix(0), pt_pix(1)));
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}
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dc.DrawPolygon(&pt_list, 0, 0);
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ExPolygon bed_poly;
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for (const Vec2d& p : shape)
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bed_poly.contour.append({p(0), p(1)});
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auto bed_bb = bed_poly.contour.bounding_box();
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int step = calculate_grid_step(bed_bb, 1.00);
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auto grid_lines = generate_grid(bed_poly, bed_bb, m_pos, step, 1.00);
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// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
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dc.SetPen(wxPen(wxColour(lines_thin_color), 1, wxPENSTYLE_SOLID));
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for (auto pl : grid_lines[0]) {
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for (size_t i = 0; i < pl.points.size() - 1; i++) {
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Point pt1 = to_pixels(pl.points[i ], ch);
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Point pt2 = to_pixels(pl.points[i+1], ch);
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dc.DrawLine(pt1(0), pt1(1), pt2(0), pt2(1));
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}
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}
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dc.SetPen(wxPen(wxColour(lines_bold_color), 1, wxPENSTYLE_SOLID));
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for (auto pl : grid_lines[1]) {
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for (size_t i = 0; i < pl.points.size() - 1; i++) {
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Point pt1 = to_pixels(pl.points[i ], ch);
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Point pt2 = to_pixels(pl.points[i+1], ch);
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dc.DrawLine(pt1(0), pt1(1), pt2(0), pt2(1));
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}
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}
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// draw bed contour
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dc.SetPen( wxPen( wxColour(lines_bold_color), 1, wxPENSTYLE_SOLID));
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dc.SetBrush(wxBrush(wxColour(lines_bold_color), wxBRUSHSTYLE_TRANSPARENT));
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dc.DrawPolygon(&pt_list, 0, 0);
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auto origin_px = to_pixels(Vec2d(0, 0), ch);
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// draw axes
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auto axes_len = 5 * wxGetApp().em_unit(); // scale axis
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auto arrow_len = 6;
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auto arrow_angle = Geometry::deg2rad(45.0);
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dc.SetPen(wxPen(wxColour(encode_color(ColorRGB::X())), 2, wxPENSTYLE_SOLID)); // red // ORCA match axis colors
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auto x_end = Vec2d(origin_px(0) + axes_len, origin_px(1));
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dc.DrawLine(wxPoint(origin_px(0), origin_px(1)), wxPoint(x_end(0), x_end(1)));
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//for (auto angle : { -arrow_angle, arrow_angle }) { // ORCA dont draw arrows
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// Vec2d end = Eigen::Translation2d(x_end) * Eigen::Rotation2Dd(angle) * Eigen::Translation2d(- x_end) * Eigen::Vector2d(x_end(0) - arrow_len, x_end(1));
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// dc.DrawLine(wxPoint(x_end(0), x_end(1)), wxPoint(end(0), end(1)));
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//}
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dc.SetPen(wxPen(wxColour(encode_color(ColorRGB::Y())), 2, wxPENSTYLE_SOLID)); // green // ORCA match axis colors
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auto y_end = Vec2d(origin_px(0), origin_px(1) - axes_len);
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dc.DrawLine(wxPoint(origin_px(0), origin_px(1)), wxPoint(y_end(0), y_end(1)));
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//for (auto angle : { -arrow_angle, arrow_angle }) { // ORCA dont draw arrows
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// Vec2d end = Eigen::Translation2d(y_end) * Eigen::Rotation2Dd(angle) * Eigen::Translation2d(- y_end) * Eigen::Vector2d(y_end(0), y_end(1) + arrow_len);
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// dc.DrawLine(wxPoint(y_end(0), y_end(1)), wxPoint(end(0), end(1)));
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//}
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// draw origin
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dc.SetPen(wxPen(wxColour(encode_color(ColorRGB::Z())), 1, wxPENSTYLE_SOLID)); // ORCA match axis colors
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dc.SetBrush(wxBrush(wxColour(encode_color(ColorRGB::Z())), wxBRUSHSTYLE_SOLID)); // ORCA match axis colors
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dc.DrawCircle(origin_px(0), origin_px(1), 3);
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static const auto origin_label = wxString("(0,0)");
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dc.SetTextForeground(wxColour("#FFFFFF"));
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dc.SetFont(wxFont(10, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
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auto extent = dc.GetTextExtent(origin_label);
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const auto origin_label_x = origin_px(0) + 2; // ORCA always draw (0,0) text in axes bounding box
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const auto origin_label_y = origin_px(1) - extent.GetHeight() - 2;
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dc.SetPen( wxPen( wxColour(wxColour(bed_color)), 1, wxPENSTYLE_SOLID));
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dc.SetBrush(wxBrush(wxColour(wxColour(bed_color)), wxBRUSHSTYLE_SOLID));
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dc.DrawRectangle(wxPoint(origin_label_x, origin_label_y), extent); // ORCA draw a background to origin position text to improve readability when overlaps with grid
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dc.DrawText(origin_label, origin_label_x, origin_label_y);
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// ORCA add grid size value as information for large scale beds
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auto grid_label = wxString::Format(_L("1x1 Grid: %d mm"), step);
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Point draw_bb = to_pixels(Vec2d(
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std::min(m_pos(0),bb.min(0)),
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std::min(m_pos(1),bb.min(1))
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),ch);
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dc.SetTextForeground(wxColour(StateColor::darkModeColorFor("#262E30")));
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dc.SetFont(wxFont(10, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
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dc.DrawText(grid_label, draw_bb(0), draw_bb(1) + 5);
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// draw current position
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if (m_pos!= Vec2d(0, 0)) {
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auto pos_px = to_pixels(m_pos, ch);
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dc.SetPen(wxPen(wxColour(200, 0, 0), 2, wxPENSTYLE_SOLID));
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dc.SetBrush(wxBrush(wxColour(200, 0, 0), wxBRUSHSTYLE_TRANSPARENT));
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dc.DrawCircle(pos_px(0), pos_px(1), 5);
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dc.DrawLine(pos_px(0) - 15, pos_px(1), pos_px(0) + 15, pos_px(1));
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dc.DrawLine(pos_px(0), pos_px(1) - 15, pos_px(0), pos_px(1) + 15);
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}
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}
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// convert G - code coordinates into pixels
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Point Bed_2D::to_pixels(const Vec2d& point, int height)
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{
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Vec2d p = point * m_scale_factor + m_shift;
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return Point(p(0) + Border, height - p(1) + Border);
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}
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Point Bed_2D::to_pixels(const Point& point, int height)
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{
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Point p = point * m_scale_factor + Point(m_shift);
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return Point(p(0) + Border, height - p(1) + Border);
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}
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void Bed_2D::set_pos(const Vec2d& pos)
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{
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m_pos = pos;
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Refresh();
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}
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} // GUI
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} // Slic3r
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