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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
37 lines
821 B
C++
37 lines
821 B
C++
#ifndef slic3r_GUI_SingleChoice_hpp_
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#define slic3r_GUI_SingleChoice_hpp_
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#include "GUI_Utils.hpp"
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#include "Plater.hpp"
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#include "Selection.hpp"
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#include "Widgets/Button.hpp"
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#include "Widgets/SpinInput.hpp"
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#include "Widgets/DialogButtons.hpp"
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#include "Widgets/CheckBox.hpp"
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#include "Widgets/ProgressBar.hpp"
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#include "libslic3r/AppConfig.hpp"
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namespace Slic3r { namespace GUI {
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class CloneDialog : public DPIDialog
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{
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public:
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CloneDialog(wxWindow *parent = nullptr);
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~CloneDialog();
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private:
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SpinInput* m_count_spin;
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int m_count;
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CheckBox* m_arrange_cb;
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Plater* m_plater;
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ProgressBar* m_progress;
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AppConfig* m_config;
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bool m_cancel_process;
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void on_dpi_changed(const wxRect &suggested_rect) override {}
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};
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}} // namespace Slic3r::GUI
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#endif |