Files
OrcaSlicer/src/libslic3r/Format/OBJ.hpp
zhou.xu 3e9a8b8b3a FIX:add error deal:mtl file lost some material
jira: github 5687
Change-Id: I2394d27b027cfe34ac3cb260735aceaee65ff6d9
(cherry picked from commit 58f9c7d0b2800c4b8b67991f5d3e43d57a6cd1eb)
2025-09-09 10:14:19 +08:00

45 lines
1.5 KiB
C++

#ifndef slic3r_Format_OBJ_hpp_
#define slic3r_Format_OBJ_hpp_
#include "libslic3r/Color.hpp"
#include <unordered_map>
namespace Slic3r {
class TriangleMesh;
class Model;
class ModelObject;
// Load an OBJ file into a provided model.
struct ObjInfo {
std::vector<RGBA> vertex_colors;
std::vector<RGBA> face_colors;
bool is_single_mtl{false};
std::string lost_material_name{""};
std::vector<std::array<Vec2f,3>> uvs;
std::string obj_dircetory;
std::map<std::string,bool> pngs;
std::unordered_map<int, std::string> uv_map_pngs;
bool has_uv_png{false};
};
struct ObjDialogInOut
{ // input:colors array
std::vector<RGBA> input_colors;
bool is_single_color{false};
// colors array output:
std::vector<unsigned char> filament_ids;
unsigned char first_extruder_id;
bool deal_vertex_color;
Model * model{nullptr};
std::string lost_material_name{""};
};
typedef std::function<void(ObjDialogInOut &in_out)> ObjImportColorFn;
extern bool load_obj(const char *path, TriangleMesh *mesh, ObjInfo &vertex_colors, std::string &message);
extern bool load_obj(const char *path, Model *model, ObjInfo &vertex_colors, std::string &message, const char *object_name = nullptr);
extern bool store_obj(const char *path, TriangleMesh *mesh);
extern bool store_obj(const char *path, ModelObject *model);
extern bool store_obj(const char *path, Model *model);
}; // namespace Slic3r
#endif /* slic3r_Format_OBJ_hpp_ */