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OrcaSlicer/src/slic3r/GUI/2DBed.hpp
T
HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00

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C++

#ifndef slic3r_2DBed_hpp_
#define slic3r_2DBed_hpp_
#include <wx/panel.h>
#include "libslic3r/Point.hpp"
#include "libslic3r/Line.hpp"
#include <vector>
#include <wx/wx.h>
#include "libslic3r/Config.hpp"
#include "libslic3r/ExPolygon.hpp"
#include "libslic3r/Polyline.hpp"
namespace Slic3r {
namespace GUI {
class Bed_2D : public wxPanel
{
static const int Border = 10;
bool m_user_drawn_background = true;
double m_scale_factor;
Vec2d m_shift = Vec2d::Zero();
Vec2d m_pos = Vec2d::Zero();
Point to_pixels(const Vec2d& point, int height);
Point to_pixels(const Point& point, int height);
void set_pos(const Vec2d& pos);
public:
explicit Bed_2D(wxWindow* parent);
static int calculate_grid_step(const BoundingBox& bb, const double& scale);
static std::vector<Polylines> generate_grid(const ExPolygon& poly, const BoundingBox& pp_bbox, const Vec2d& origin, const double& step, const double& scale);
void repaint(const std::vector<Vec2d>& shape);
};
} // GUI
} // Slic3r
#endif /* slic3r_2DBed_hpp_ */