Files
OrcaSlicer/src/libslic3r/JumpPointSearch.hpp
T
Hanif Koh c48f36e5f4 Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
2026-10-02 14:57:37 +08:00

40 lines
1.1 KiB
C++

#pragma once
#include "Line.hpp"
#ifndef SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_
#define SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_
#include "BoundingBox.hpp"
#include "Polygon.hpp"
#include "libslic3r/Layer.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/libslic3r.h"
#include <unordered_map>
#include <unordered_set>
namespace Slic3r {
class JPSPathFinder
{
using Pixel = Point;
std::unordered_set<Pixel, PointHash> inpassable;
coordf_t print_z;
BoundingBox max_search_box;
Lines bed_shape;
const coord_t resolution = scaled(1.5);
Pixel pixelize(const Point &p) { return p / resolution; }
Point unpixelize(const Pixel &p) { return p * resolution; }
public:
JPSPathFinder() = default;
void init_bed_shape(const Points &bed_shape) { this->bed_shape = (to_lines(Polygon{bed_shape})); };
void clear();
void add_obstacles(const Lines &obstacles);
Polyline find_path(const Point &start, const Point &end);
};
} // namespace Slic3r
#endif /* SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_ */