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OrcaSlicer/src/libslic3r/InstanceLock.cpp
T
Hanif Koh c48f36e5f4 Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
2026-10-02 14:57:37 +08:00

170 lines
6.0 KiB
C++

#include "InstanceLock.hpp"
#include <chrono>
#include <exception>
#include <map>
#include <memory>
#include <mutex>
#include <string>
#include <system_error>
#include <thread>
#include <boost/filesystem.hpp>
#include <boost/log/trivial.hpp>
#include <boost/nowide/fstream.hpp>
#ifdef _WIN32
#include <boost/interprocess/sync/file_lock.hpp>
#include <boost/nowide/convert.hpp>
#else
#include <cerrno>
#include <fcntl.h>
#include <sys/file.h>
#include <unistd.h>
#endif
namespace Slic3r {
#ifdef _WIN32
// LockFileEx, held by this handle alone.
using NativeFileLock = boost::interprocess::file_lock;
#else
// flock(2) rather than an fcntl lock: it belongs to this open file description,
// so any other code in the process that opens and closes the lock file, as a
// backup or an export walking the data dir might, cannot drop it. An fcntl
// lock would go with the first such close.
class NativeFileLock
{
public:
explicit NativeFileLock(const char *path) : m_fd(::open(path, O_RDWR | O_CREAT | O_CLOEXEC, 0644))
{
if (m_fd < 0)
throw std::system_error(errno, std::generic_category(), path);
}
~NativeFileLock() { ::close(m_fd); }
bool try_lock()
{
if (::flock(m_fd, LOCK_EX | LOCK_NB) == 0)
return true;
// A signal (a child exiting, for one) interrupts the call like any other; the caller polls again.
if (errno == EWOULDBLOCK || errno == EINTR)
return false;
throw std::system_error(errno, std::generic_category(), "flock");
}
void unlock() { ::flock(m_fd, LOCK_UN); }
private:
int m_fd;
};
#endif
// One slot per lock file, shared by every guard in the process: one lock
// object per path behind a mutex is what makes the guard re-entrant and safe
// to use from the preset sync thread and the GUI thread at once. The lock
// file is opened by the outermost guard and closed when it goes, so the file
// is never held open between guards: whatever is at the path is what gets
// locked, and a data dir can be removed once nothing is saving into it. The
// file is kept rather than deleted on release because the lock state lives in
// the kernel on the open file, and deleting it would let a third instance
// lock a fresh file while the second still holds the old one.
struct InstanceLock::Slot
{
std::recursive_mutex mutex;
// Non-null exactly while this process holds the file lock.
std::unique_ptr<NativeFileLock> file_lock;
int depth{0};
// Until this point, after a guard could not open, lock or wait out the
// file, guards do not touch it.
std::chrono::steady_clock::time_point cooldown_until{};
};
InstanceLock::Slot &InstanceLock::slot_for(const std::string &lock_file_path)
{
// Never freed: a save during static destruction still needs its slot.
static auto *registry_mutex = new std::mutex();
static auto *registry = new std::map<std::string, std::unique_ptr<Slot>>();
std::lock_guard<std::mutex> guard(*registry_mutex);
std::unique_ptr<Slot> &slot = (*registry)[lock_file_path];
if (! slot)
slot = std::make_unique<Slot>();
return *slot;
}
// Starts the cool-down. Called with the slot mutex held.
void InstanceLock::defer(Slot &slot, const std::string &reason)
{
slot.cooldown_until = std::chrono::steady_clock::now() + cooldown;
BOOST_LOG_TRIVIAL(warning) << reason << "; proceeding without the lock for the next " << cooldown.count() << " ms";
}
// Creates the lock file if needed and opens it, or starts the cool-down.
// Called with the slot mutex held.
bool InstanceLock::open_lock_file(Slot &slot, const std::string &lock_file_path)
{
try {
#ifdef _WIN32
// The lock opens an existing file; created once, on the first miss.
const std::wstring wide_path = boost::nowide::widen(lock_file_path);
try {
slot.file_lock = std::make_unique<NativeFileLock>(wide_path.c_str());
} catch (const std::exception &) {
boost::nowide::ofstream(lock_file_path, std::ios::app).close();
slot.file_lock = std::make_unique<NativeFileLock>(wide_path.c_str());
}
#else
slot.file_lock = std::make_unique<NativeFileLock>(lock_file_path.c_str());
#endif
return true;
} catch (const std::exception &e) {
defer(slot, "Cannot open lock file " + lock_file_path + ": " + e.what() + " (check its owner and permissions)");
return false;
}
}
InstanceLock::InstanceLock(const std::string &lock_file_path, std::chrono::milliseconds timeout)
{
if (lock_file_path.empty())
return;
m_slot = &slot_for(lock_file_path);
m_slot_guard = std::unique_lock<std::recursive_mutex>(m_slot->mutex);
const auto now = std::chrono::steady_clock::now();
if (m_slot->depth == 0 && now >= m_slot->cooldown_until && open_lock_file(*m_slot, lock_file_path)) {
const auto deadline = now + timeout;
bool taken = false;
for (;;) {
try {
if ((taken = m_slot->file_lock->try_lock()))
break;
} catch (const std::exception &e) {
defer(*m_slot, "Cannot lock " + lock_file_path + ": " + e.what());
break;
}
if (std::chrono::steady_clock::now() >= deadline) {
defer(*m_slot, "Another instance has held " + lock_file_path + " for over " + std::to_string(timeout.count()) + " ms");
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
if (! taken)
m_slot->file_lock.reset();
}
// Counted last, so a throw above leaves the slot exactly as it was found.
++ m_slot->depth;
m_locked = m_slot->file_lock != nullptr;
}
InstanceLock::~InstanceLock()
{
if (m_slot == nullptr)
return;
if (-- m_slot->depth == 0 && m_slot->file_lock) {
try {
m_slot->file_lock->unlock();
} catch (const std::exception &e) {
BOOST_LOG_TRIVIAL(warning) << "Cannot unlock instance lock: " << e.what();
}
m_slot->file_lock.reset();
}
}
} // namespace Slic3r