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OrcaSlicer/src/libslic3r/LifecycleEvents.hpp
T

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C++

#pragma once
// LifecycleEvents.hpp
// --------------------
// Application lifecycle events (project, slicing, plate editing, preset, printer connection
// activity) that other subsystems -- chiefly the plugin layer above libslic3r -- may want to
// observe. Lives in libslic3r rather than the plugin layer because some events fire from inside
// the slicing engine itself; see fire_lifecycle_event() below.
#include <functional>
#include <string>
#include <utility>
namespace Slic3r
{
enum class LifecycleEvent {
// Project (3mf)
NewProject,
ProjectOpened,
ProjectBeforeSave,
ProjectAfterSave,
ProjectClosed,
// Slicing pipeline
SliceStarted,
SliceGeometryFinished,
GCodeExportStarted,
GCodeExportFinished,
SlicingJobComplete,
// Plate/model editing
ObjectAdded,
ObjectDeleted,
ObjectTransformed,
// Preset
PresetSelected,
PresetSaved,
// Printer/device
PrintStateChanged,
DeviceOnlineChanged,
DeviceDiscovered,
DeviceSelected,
DeviceConnected,
DeviceDisconnected,
UploadStarted,
UploadFinished,
};
// Scoped so callers must qualify (LifecycleEvtCode::Error, not ERROR) -- ERROR/OK collide with
// Windows macros (wingdi.h) as unqualified names.
enum class LifecycleEvtCode { Ok, Error, Warn };
struct LifecycleEventContext
{
// The primary subject identifier for the event. This is event-specific (for example, a
// project/output path, preset name, device id, or object name), must not contain status or
// prose, and may be empty when the event has no single subject.
std::string name;
// Outcome of the operation represented by the event. For state-change and start events,
// Ok means that the event occurred; it does not imply that a future operation succeeded.
LifecycleEvtCode code = LifecycleEvtCode::Ok;
// Optional human-readable detail or diagnostic text. It is not a stable parsing contract;
// machine-readable data should be represented by a dedicated field or event instead.
std::string msg;
};
inline std::string lifecycle_event_to_string(LifecycleEvent event)
{
switch (event) {
case LifecycleEvent::NewProject: return "NewProject";
case LifecycleEvent::ProjectOpened: return "ProjectOpened";
case LifecycleEvent::ProjectBeforeSave: return "ProjectBeforeSave";
case LifecycleEvent::ProjectAfterSave: return "ProjectAfterSave";
case LifecycleEvent::ProjectClosed: return "ProjectClosed";
case LifecycleEvent::SliceStarted: return "SliceStarted";
case LifecycleEvent::SliceGeometryFinished: return "SliceGeometryFinished";
case LifecycleEvent::GCodeExportStarted: return "GCodeExportStarted";
case LifecycleEvent::GCodeExportFinished: return "GCodeExportFinished";
case LifecycleEvent::SlicingJobComplete: return "SlicingJobComplete";
case LifecycleEvent::ObjectAdded: return "ObjectAdded";
case LifecycleEvent::ObjectDeleted: return "ObjectDeleted";
case LifecycleEvent::ObjectTransformed: return "ObjectTransformed";
case LifecycleEvent::PresetSelected: return "PresetSelected";
case LifecycleEvent::PresetSaved: return "PresetSaved";
case LifecycleEvent::PrintStateChanged: return "PrintStateChanged";
case LifecycleEvent::DeviceOnlineChanged: return "DeviceOnlineChanged";
case LifecycleEvent::DeviceDiscovered: return "DeviceDiscovered";
case LifecycleEvent::DeviceSelected: return "DeviceSelected";
case LifecycleEvent::DeviceConnected: return "DeviceConnected";
case LifecycleEvent::DeviceDisconnected: return "DeviceDisconnected";
case LifecycleEvent::UploadStarted: return "UploadStarted";
case LifecycleEvent::UploadFinished: return "UploadFinished";
default: return "Unknown";
}
}
inline std::string lifecycle_evt_code_to_string(LifecycleEvtCode code)
{
switch (code) {
case LifecycleEvtCode::Ok: return "Ok";
case LifecycleEvtCode::Error: return "Error";
case LifecycleEvtCode::Warn: return "Warn";
default: return "Unknown";
}
}
// Global cross-layer seam (mirrors ConfigBase::set_resolve_capability_fn): any libslic3r code can
// fire a lifecycle event without depending on the plugin layer above it, which installs the
// dispatcher here at startup. Not tied to Print/GCode specifically, since nothing here should
// require callers to hold a Print& just to report an event.
using LifecycleHookFn = std::function<void(LifecycleEvent, const LifecycleEventContext&)>;
inline LifecycleHookFn& lifecycle_hook_fn()
{
static LifecycleHookFn fn;
return fn;
}
inline void set_lifecycle_hook_fn(LifecycleHookFn fn) { lifecycle_hook_fn() = std::move(fn); }
inline void fire_lifecycle_event(LifecycleEvent event, const LifecycleEventContext& ctx)
{
if (const LifecycleHookFn& fn = lifecycle_hook_fn(); fn)
fn(event, ctx);
}
}