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TriangleMeshDeal.hpp reused Timer.hpp's guard and CloneDialog.hpp reused SingleChoiceDialog.hpp's, so including both headers of a pair silently dropped the second one. Use #pragma once instead.
12 lines
201 B
C++
12 lines
201 B
C++
#pragma once
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#include "TriangleMesh.hpp"
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namespace Slic3r {
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class TriangleMeshDeal
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{
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public:
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static TriangleMesh smooth_triangle_mesh(const TriangleMesh &mesh,bool& ok);
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};
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} // namespace Slic3r
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