mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-06-11 06:23:08 +00:00
63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
#include "Locator.hpp"
|
|
|
|
namespace Slic3r { namespace GUI { namespace Automation {
|
|
|
|
static void flatten_into(const UiNode& n, std::vector<const UiNode*>& out) {
|
|
out.push_back(&n);
|
|
for (const UiNode& c : n.children)
|
|
flatten_into(c, out);
|
|
}
|
|
|
|
std::vector<const UiNode*> flatten(const UiNode& root) {
|
|
std::vector<const UiNode*> out;
|
|
flatten_into(root, out);
|
|
return out;
|
|
}
|
|
|
|
static bool matches_predicate(const UiNode& n, const Target& t) {
|
|
if (t.backend && n.backend != *t.backend) return false;
|
|
if (t.name && !(n.id == *t.name || n.label == *t.name)) return false;
|
|
if (t.klass && n.klass != *t.klass) return false;
|
|
if (t.label && n.label != *t.label) return false;
|
|
if (t.value && !(n.has_value && n.value == *t.value)) return false;
|
|
return true;
|
|
}
|
|
|
|
std::vector<const UiNode*> find_matches(const UiNode& root, const Target& target) {
|
|
const auto all = flatten(root);
|
|
std::vector<const UiNode*> out;
|
|
|
|
// Resolution order: exact id -> exact path -> predicate.
|
|
if (target.id) {
|
|
for (const UiNode* n : all)
|
|
if (n->id == *target.id) out.push_back(n);
|
|
return out;
|
|
}
|
|
if (target.path) {
|
|
for (const UiNode* n : all)
|
|
if (n->path == *target.path) out.push_back(n);
|
|
return out;
|
|
}
|
|
if (target.empty())
|
|
return out; // nothing to match on
|
|
for (const UiNode* n : all)
|
|
if (matches_predicate(*n, target)) out.push_back(n);
|
|
return out;
|
|
}
|
|
|
|
bool evaluate_state(const UiNode* node, WaitState state,
|
|
const std::optional<std::string>& expected_value) {
|
|
if (node == nullptr)
|
|
return false;
|
|
switch (state) {
|
|
case WaitState::Exists: return true;
|
|
case WaitState::Visible: return node->visible;
|
|
case WaitState::Enabled: return node->enabled && node->visible;
|
|
case WaitState::Value:
|
|
return node->has_value && expected_value && node->value == *expected_value;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
}}} // namespace
|