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* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp. * Ignore minilzo's Config Headers in clang-tidy lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes. * Add Missing Includes Across the Remaining Sources and Tests Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo. * Make the GUI and Test Headers Compile on Their Own Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone. * Keep Windows and nanosvg Setup Ahead of the Added Includes OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build. * Add the GUI Includes the First Pass Missed Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass. * Keep the Added Test Includes Below the NOMINMAX Guard test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
110 lines
3.4 KiB
C++
110 lines
3.4 KiB
C++
#ifndef _WEB_SOCKET_CLIENT_HPP_
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#define _WEB_SOCKET_CLIENT_HPP_
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#include <boost/asio/buffer.hpp>
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#include <boost/asio/io_context.hpp>
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#include <boost/beast/core.hpp>
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#include <boost/beast/http/field.hpp>
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#include <boost/beast/core/flat_buffer.hpp>
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#include <boost/beast/core/buffers_to_string.hpp>
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#include <boost/beast/websocket.hpp>
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#include <boost/asio/connect.hpp>
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#include <boost/asio/ip/tcp.hpp>
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#include <boost/beast/websocket/rfc6455.hpp>
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#include <exception>
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#include <boost/beast/websocket/stream_base.hpp>
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#include <boost/beast/websocket/stream.hpp>
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#include <iostream>
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#include <string>
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#include <chrono>
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namespace beast = boost::beast; // from <boost/beast.hpp>
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namespace http = beast::http; // from <boost/beast/http.hpp>
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namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
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namespace net = boost::asio; // from <boost/asio.hpp>
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using tcp = net::ip::tcp; // from <boost/asio/ip/tcp.hpp>
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class WebSocketClient {
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public:
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//服务器是ws://echo.websocket.org:80/websocket
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WebSocketClient():
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resolver_(ioc_), ws_(ioc_),is_connect(false) {
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}
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~WebSocketClient() {
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if(!is_connect){
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return;
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}
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try {
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// Close the WebSocket connection
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ws_.close(websocket::close_code::normal);
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} catch (const std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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}
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}
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void connect(const std::string& host, const std::string& port, const std::string& path="/"){
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if(is_connect){
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return;
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}
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// Look up the domain name
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auto const results = resolver_.resolve(host, port);
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// Make the connection on the IP address we get from a lookup
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auto ep = net::connect(ws_.next_layer(), results);
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std::string _host = host;
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//if _host last char is '/', remove it
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if(_host.size()>0&&_host[host.size()-1] == '/'){
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_host[host.size()-1] = '\0';
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}
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// _host += ':' + std::to_string(ep.port());
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// Set a decorator to change the User-Agent of the handshake
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ws_.set_option(websocket::stream_base::decorator(
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[](websocket::request_type& req)
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{
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req.set(http::field::user_agent,"ElegooSlicer");
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}));
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// Perform the WebSocket handshake
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ws_.handshake(_host, path);
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is_connect = true;
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}
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void send(const std::string& message){
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// Send a message
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ws_.write(net::buffer(message));
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}
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std::string receive(int timeout = 0){
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// This buffer will hold the incoming message
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beast::flat_buffer buffer;
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// Read a message into our buffer
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ws_.read(buffer);
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// Return the message as a string
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return beast::buffers_to_string(buffer.data());
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}
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private:
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net::io_context ioc_;
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tcp::resolver resolver_;
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websocket::stream<tcp::socket> ws_;
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bool is_connect;
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};
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// int main() {
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// try {
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// WebSocketClient client("echo.websocket.org", "80");
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// client.send("Hello, world!");
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// std::string response = client.receive();
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// std::cout << "Received: " << response << std::endl;
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// } catch (const std::exception& e) {
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// std::cerr << "Error: " << e.what() << std::endl;
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// return EXIT_FAILURE;
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// }
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// return EXIT_SUCCESS;
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// }
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#endif // _WEB_SOCKET_CLIENT_HPP
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