Files
OrcaSlicer/src/slic3r/Utils/WebSocketClient.hpp
T
HanifKoh 84657ff11e Add Missing Includes Across the Remaining Sources and Tests (#16071)
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy

Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.

* Ignore minilzo's Config Headers in clang-tidy

lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.

* Add Missing Includes Across the Remaining Sources and Tests

Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.

* Make the GUI and Test Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.

* Keep Windows and nanosvg Setup Ahead of the Added Includes

OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.

* Add the GUI Includes the First Pass Missed

Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.

* Keep the Added Test Includes Below the NOMINMAX Guard

test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
2026-10-03 13:45:21 +08:00

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C++

#ifndef _WEB_SOCKET_CLIENT_HPP_
#define _WEB_SOCKET_CLIENT_HPP_
#include <boost/asio/buffer.hpp>
#include <boost/asio/io_context.hpp>
#include <boost/beast/core.hpp>
#include <boost/beast/http/field.hpp>
#include <boost/beast/core/flat_buffer.hpp>
#include <boost/beast/core/buffers_to_string.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/connect.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <boost/beast/websocket/rfc6455.hpp>
#include <exception>
#include <boost/beast/websocket/stream_base.hpp>
#include <boost/beast/websocket/stream.hpp>
#include <iostream>
#include <string>
#include <chrono>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = net::ip::tcp; // from <boost/asio/ip/tcp.hpp>
class WebSocketClient {
public:
//服务器是ws://echo.websocket.org:80/websocket
WebSocketClient():
resolver_(ioc_), ws_(ioc_),is_connect(false) {
}
~WebSocketClient() {
if(!is_connect){
return;
}
try {
// Close the WebSocket connection
ws_.close(websocket::close_code::normal);
} catch (const std::exception& e) {
std::cerr << "Error: " << e.what() << std::endl;
}
}
void connect(const std::string& host, const std::string& port, const std::string& path="/"){
if(is_connect){
return;
}
// Look up the domain name
auto const results = resolver_.resolve(host, port);
// Make the connection on the IP address we get from a lookup
auto ep = net::connect(ws_.next_layer(), results);
std::string _host = host;
//if _host last char is '/', remove it
if(_host.size()>0&&_host[host.size()-1] == '/'){
_host[host.size()-1] = '\0';
}
// _host += ':' + std::to_string(ep.port());
// Set a decorator to change the User-Agent of the handshake
ws_.set_option(websocket::stream_base::decorator(
[](websocket::request_type& req)
{
req.set(http::field::user_agent,"ElegooSlicer");
}));
// Perform the WebSocket handshake
ws_.handshake(_host, path);
is_connect = true;
}
void send(const std::string& message){
// Send a message
ws_.write(net::buffer(message));
}
std::string receive(int timeout = 0){
// This buffer will hold the incoming message
beast::flat_buffer buffer;
// Read a message into our buffer
ws_.read(buffer);
// Return the message as a string
return beast::buffers_to_string(buffer.data());
}
private:
net::io_context ioc_;
tcp::resolver resolver_;
websocket::stream<tcp::socket> ws_;
bool is_connect;
};
// int main() {
// try {
// WebSocketClient client("echo.websocket.org", "80");
// client.send("Hello, world!");
// std::string response = client.receive();
// std::cout << "Received: " << response << std::endl;
// } catch (const std::exception& e) {
// std::cerr << "Error: " << e.what() << std::endl;
// return EXIT_FAILURE;
// }
// return EXIT_SUCCESS;
// }
#endif // _WEB_SOCKET_CLIENT_HPP