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OrcaSlicer/src/libslic3r/Feature/FuzzySkin/FuzzySkin.cpp
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2026-08-22 18:46:01 -03:00

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36 KiB
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#include <random>
#include "libslic3r/Algorithm/LineSplit.hpp"
#include "libslic3r/Arachne/utils/ExtrusionJunction.hpp"
#include "libslic3r/Arachne/utils/ExtrusionLine.hpp"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/Layer.hpp"
#include "libslic3r/PerimeterGenerator.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "FuzzySkin.hpp"
#include "libnoise/noise.h"
// #define DEBUG_FUZZY
using namespace Slic3r;
namespace Slic3r::Feature::FuzzySkin {
// Produces a random value between 0 and 1. Thread-safe.
static double random_value() {
thread_local std::random_device rd;
// Hash thread ID for random number seed if no hardware rng seed is available
thread_local std::mt19937 gen(rd.entropy() > 0 ? rd() : std::hash<std::thread::id>()(std::this_thread::get_id()));
thread_local std::uniform_real_distribution<double> dist(0.0, 1.0);
return dist(gen);
}
class UniformNoise: public noise::module::Module {
public:
UniformNoise(): Module (GetSourceModuleCount ()) {};
virtual int GetSourceModuleCount() const { return 0; }
virtual double GetValue(double x, double y, double z) const { return random_value() * 2 - 1; }
};
static std::unique_ptr<noise::module::Module> get_noise_module(const FuzzySkinConfig& cfg) {
if (cfg.noise_type == NoiseType::Perlin) {
auto perlin_noise = noise::module::Perlin();
perlin_noise.SetFrequency(1 / cfg.noise_scale);
perlin_noise.SetOctaveCount(cfg.noise_octaves);
perlin_noise.SetPersistence(cfg.noise_persistence);
return std::make_unique<noise::module::Perlin>(perlin_noise);
} else if (cfg.noise_type == NoiseType::Billow) {
auto billow_noise = noise::module::Billow();
billow_noise.SetFrequency(1 / cfg.noise_scale);
billow_noise.SetOctaveCount(cfg.noise_octaves);
billow_noise.SetPersistence(cfg.noise_persistence);
return std::make_unique<noise::module::Billow>(billow_noise);
} else if (cfg.noise_type == NoiseType::RidgedMulti) {
auto ridged_multi_noise = noise::module::RidgedMulti();
ridged_multi_noise.SetFrequency(1 / cfg.noise_scale);
ridged_multi_noise.SetOctaveCount(cfg.noise_octaves);
return std::make_unique<noise::module::RidgedMulti>(ridged_multi_noise);
} else if (cfg.noise_type == NoiseType::Voronoi) {
auto voronoi_noise = noise::module::Voronoi();
voronoi_noise.SetFrequency(1 / cfg.noise_scale);
voronoi_noise.SetDisplacement(1.0);
return std::make_unique<noise::module::Voronoi>(voronoi_noise);
} else {
return std::make_unique<UniformNoise>();
}
}
// ---------------------------------------------------------------------------
// Ripple noise — deterministic sine-wave displacement along the path arc length.
//
// Unlike the other noise types, the ripple pattern is driven by cumulative arc
// length along the print path rather than world-space (x, y, z) coordinates.
// This gives a uniform wave period regardless of the polygon's geometry.
//
// A consistent visual anchor is established by finding the leftmost Y=0 crossing
// of the polygon (the point where the sine wave always peaks when phase shift is
// zero), ensuring the pattern aligns across layers.
//
// Per-layer-group phase shifting works as follows:
// period_index = floor(layer_id / layers_between_ripple_offset)
// phase_shift = period_index * (ripple_offset / 100) * 2π [radians]
//
// Setting layers_between_ripple_offset = 1 shifts the phase on every layer;
// setting it to N makes N consecutive layers share the same pattern.
// ---------------------------------------------------------------------------
// Compute the per-layer-group phase shift in radians.
static double ripple_phase_shift_rad(const FuzzySkinConfig& cfg)
{
if (cfg.ripple_offset == 0.0 || cfg.layers_between_ripple_offset <= 0)
return 0.0;
const int effective_layer = std::max(cfg.layer_id, 0);
const int period_index = effective_layer / std::max(cfg.layers_between_ripple_offset, 1);
const double raw_shift = period_index * (cfg.ripple_offset/100) * (2.0 * M_PI);
return fmod(raw_shift, 2.0 * M_PI);
}
// Find the arc-length (in mm) of the visual anchor point along the polygon perimeter.
// The anchor is the leftmost Y=0 crossing, falling back to the vertex with the
// smallest |y| if no crossing exists. The anchor is where sin(phase) = 1 (a peak)
// when the phase shift is zero, giving a stable reference across layers.
static double ripple_anchor_arc_mm(const Points& poly)
{
const size_t np = poly.size();
// Find anchor world position: leftmost Y=0 crossing.
Vec2d anchor_world(std::numeric_limits<double>::max(), std::numeric_limits<double>::max());
bool found_crossing = false;
for (size_t i = 0; i < np; ++i) {
const double ya = unscale_(poly[i].y());
const double yb = unscale_(poly[(i + 1) % np].y());
if ((ya <= 0.0 && yb >= 0.0) || (ya >= 0.0 && yb <= 0.0)) {
const double t = (std::abs(yb - ya) < 1e-9) ? 0.0 : ya / (ya - yb);
const double x_cross = unscale_(poly[i].x()) +
std::max(0.0, std::min(1.0, t)) * (unscale_(poly[(i + 1) % np].x()) - unscale_(poly[i].x()));
if (!found_crossing || x_cross < anchor_world.x()) {
anchor_world = Vec2d(x_cross, 0.0);
found_crossing = true;
}
}
}
if (!found_crossing) {
double best_abs_y = std::numeric_limits<double>::max();
for (const Point& p : poly) {
const double ay = std::abs(unscale_(p.y()));
if (ay < best_abs_y) {
best_abs_y = ay;
anchor_world = Vec2d(unscale_(p.x()), unscale_(p.y()));
}
}
}
// Find the arc-length of the closest point on the polyline to anchor_world.
double anchor_arc_mm = 0.0;
double best_dist_sq = std::numeric_limits<double>::max();
double accum_mm = 0.0;
for (size_t i = 0; i < np; ++i) {
const Vec2d pa_mm(unscale_(poly[i].x()), unscale_(poly[i].y()));
const Vec2d pb_mm(unscale_(poly[(i + 1) % np].x()), unscale_(poly[(i + 1) % np].y()));
const Vec2d seg = pb_mm - pa_mm;
const double seg_len = seg.norm();
if (seg_len > 1e-9) {
const double t = std::max(0.0, std::min(1.0, (anchor_world - pa_mm).dot(seg) / (seg_len * seg_len)));
const double dist_sq = (pa_mm + seg * t - anchor_world).squaredNorm();
if (dist_sq < best_dist_sq) {
best_dist_sq = dist_sq;
anchor_arc_mm = accum_mm + t * seg_len;
}
}
accum_mm += seg_len;
}
return anchor_arc_mm;
}
// Apply a sine-wave ripple displacement to a closed polygon.
// Points are resampled at cfg.point_distance intervals along the perimeter.
static void fuzzy_polyline_ripple(Points& poly, const FuzzySkinConfig& cfg)
{
const double amplitude = unscale_(cfg.thickness);
const double N = static_cast<double>(cfg.ripples_per_layer);
const double fill_step_mm = unscale_(cfg.point_distance);
if (N <= 0.0 || fill_step_mm < 1e-6)
return;
// Compute total perimeter length in mm.
const size_t np = poly.size();
double perimeter_mm = 0.0;
for (size_t i = 0; i < np; ++i)
perimeter_mm += unscale_((poly[(i + 1) % np] - poly[i]).cast<double>().norm());
if (perimeter_mm < 1e-6)
return;
const double anchor_arc_mm = ripple_anchor_arc_mm(poly);
const double phase_shift_rad = ripple_phase_shift_rad(cfg);
// Phase function: φ(s) = N·2π·(s - anchor_arc) / perimeter + π/2 + phase_shift
// Adding π/2 ensures sin(φ) = 1 at the anchor when phase_shift = 0 (a peak).
const double phase_at_anchor = M_PI * 2.0 + phase_shift_rad;
auto arc_phase = [&](double arc_mm) -> double { return N * (2.0 * M_PI) * (arc_mm - anchor_arc_mm) / perimeter_mm + phase_at_anchor; };
Points out;
out.reserve(static_cast<size_t>(perimeter_mm / fill_step_mm) + np * 2);
double accum_mm = 0.0;
for (size_t i = 0; i < np; ++i) {
const Point& p0 = poly[i];
const Point& p1 = poly[(i + 1) % np];
const Vec2d seg = (p1 - p0).cast<double>();
const double seg_len = seg.norm();
if (seg_len < EPSILON)
continue;
const double seg_len_mm = unscale_(seg_len);
const Vec2d seg_unit = seg / seg_len;
const Vec2d seg_perp = perp(seg_unit);
const double seg_end_mm = accum_mm + seg_len_mm;
const double first_s = std::ceil(accum_mm / fill_step_mm) * fill_step_mm;
for (double s = first_s; s < seg_end_mm; s += fill_step_mm) {
const double t = (s - accum_mm) / seg_len_mm;
const double disp = std::sin(arc_phase(s)) * amplitude;
const Point pt = p0 + (seg * t).cast<coord_t>();
out.emplace_back(pt + (seg_perp * scale_(disp)).cast<coord_t>());
}
accum_mm = seg_end_mm;
}
while (out.size() < 3)
out.emplace_back(poly[poly.size() - 2]);
if (out.size() >= 3)
poly = std::move(out);
}
// Apply a sine-wave ripple displacement to an Arachne extrusion line.
// Mirrors fuzzy_polyline_ripple but operates on ExtrusionJunction vectors so
// that per-point line width (j.w) is preserved correctly.
static void fuzzy_extrusion_line_ripple(Arachne::ExtrusionJunctions& ext_lines, const FuzzySkinConfig& cfg)
{
const double amplitude = unscale_(cfg.thickness);
const double N = static_cast<double>(cfg.ripples_per_layer);
const double fill_step_mm = unscale_(cfg.point_distance);
if (N <= 0.0 || fill_step_mm < 1e-6)
return;
// Build a Points vector for perimeter/anchor calculations.
Points poly;
poly.reserve(ext_lines.size());
for (const auto& j : ext_lines)
poly.push_back(j.p);
// Compute total length in mm.
const size_t np = poly.size();
double perimeter_mm = 0.0;
for (size_t i = 0; i + 1 < np; ++i)
perimeter_mm += unscale_((poly[i + 1] - poly[i]).cast<double>().norm());
if (perimeter_mm < 1e-6)
return;
const double anchor_arc_mm = ripple_anchor_arc_mm(poly);
const double phase_shift_rad = ripple_phase_shift_rad(cfg);
const double phase_at_anchor = M_PI * 2.0 + phase_shift_rad;
auto arc_phase = [&](double arc_mm) -> double { return N * (2.0 * M_PI) * (arc_mm - anchor_arc_mm) / perimeter_mm + phase_at_anchor; };
Arachne::ExtrusionJunctions out;
out.reserve(static_cast<size_t>(perimeter_mm / fill_step_mm) + np * 2);
double accum_mm = 0.0;
for (size_t i = 0; i + 1 < np; ++i) {
const Arachne::ExtrusionJunction& j0 = ext_lines[i];
const Arachne::ExtrusionJunction& j1 = ext_lines[i + 1];
const Vec2d seg = (j1.p - j0.p).cast<double>();
const double seg_len = seg.norm();
if (seg_len < EPSILON)
continue;
const double seg_len_mm = unscale_(seg_len);
const Vec2d seg_unit = seg / seg_len;
const Vec2d seg_perp = perp(seg_unit);
const double seg_end_mm = accum_mm + seg_len_mm;
const double first_s = std::ceil(accum_mm / fill_step_mm) * fill_step_mm;
for (double s = first_s; s < seg_end_mm; s += fill_step_mm) {
const double t = (s - accum_mm) / seg_len_mm;
const double disp = std::sin(arc_phase(s)) * amplitude;
const Point pt = j0.p + (seg * t).cast<coord_t>();
out.emplace_back(pt + (seg_perp * scale_(disp)).cast<coord_t>(), j1.w, j1.perimeter_index);
}
accum_mm = seg_end_mm;
}
while (out.size() < 3) {
size_t point_idx = ext_lines.size() - 2;
out.emplace_back(ext_lines[point_idx].p, ext_lines[point_idx].w, ext_lines[point_idx].perimeter_index);
if (point_idx == 0)
break;
--point_idx;
}
if (out.size() >= 3)
ext_lines = std::move(out);
}
// Thanks Cura developers for this function.
void fuzzy_polyline(Points& poly, bool closed, coordf_t slice_z, const FuzzySkinConfig& cfg)
{
if (cfg.noise_type == NoiseType::Ripple) {
if (poly.size() < 3)
return;
fuzzy_polyline_ripple(poly, cfg);
return;
}
std::unique_ptr<noise::module::Module> noise = get_noise_module(cfg);
const double min_dist_between_points = cfg.point_distance * 3. / 4.; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
const double range_random_point_dist = cfg.point_distance / 2.;
double dist_left_over = random_value() * (min_dist_between_points / 2.); // the distance to be traversed on the line before making the first new point
Point* p0 = &poly.back();
Points out;
out.reserve(poly.size());
for (Point &p1 : poly)
{
if (!closed) {
// Skip the first point for open path
closed = true;
p0 = &p1;
continue;
}
// 'a' is the (next) new point between p0 and p1
Vec2d p0p1 = (p1 - *p0).cast<double>();
double p0p1_size = p0p1.norm();
double p0pa_dist = dist_left_over;
for (; p0pa_dist < p0p1_size;
p0pa_dist += min_dist_between_points + random_value() * range_random_point_dist)
{
Point pa = *p0 + (p0p1 * (p0pa_dist / p0p1_size)).cast<coord_t>();
double r = noise->GetValue(unscale_(pa.x()), unscale_(pa.y()), slice_z) * cfg.thickness;
out.emplace_back(pa + (perp(p0p1).cast<double>().normalized() * r).cast<coord_t>());
}
dist_left_over = p0pa_dist - p0p1_size;
p0 = &p1;
}
while (out.size() < 3) {
size_t point_idx = poly.size() - 2;
out.emplace_back(poly[point_idx]);
if (point_idx == 0)
break;
-- point_idx;
}
if (out.size() >= 3)
poly = std::move(out);
}
// Thanks Cura developers for this function.
void fuzzy_extrusion_line(Arachne::ExtrusionJunctions& ext_lines, coordf_t slice_z, const FuzzySkinConfig& cfg, bool closed)
{
if (cfg.noise_type == NoiseType::Ripple) {
if (ext_lines.size() < 3)
return;
fuzzy_extrusion_line_ripple(ext_lines, cfg);
return;
}
std::unique_ptr<noise::module::Module> noise = get_noise_module(cfg);
const double min_dist_between_points = cfg.point_distance * 3. / 4.; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
const double range_random_point_dist = cfg.point_distance / 2.;
const double min_extrusion_width = 0.01; // workaround for many print options. Need overwrite formula with the layer height parameter. The width must more than >>> layer_height * (1 - 0.25 * PI) * 1.05 <<< (last num is the coeff of overlay error case)
double dist_left_over = random_value() * (min_dist_between_points / 2.); // the distance to be traversed on the line before making the first new point
auto* p0 = &ext_lines.front();
Arachne::ExtrusionJunctions out;
out.reserve(ext_lines.size());
for (auto& p1 : ext_lines) {
// Orca: only skip the first point for closed path, open path should not skip any point
if (closed) {
if (p0->p == p1.p) { // Connect endpoints.
out.emplace_back(p1.p, p1.w, p1.perimeter_index);
continue;
}
}
// 'a' is the (next) new point between p0 and p1
Vec2d p0p1 = (p1.p - p0->p).cast<double>();
double p0p1_size = p0p1.norm();
double p0pa_dist = dist_left_over;
for (; p0pa_dist < p0p1_size; p0pa_dist += min_dist_between_points + random_value() * range_random_point_dist) {
Point pa = p0->p + (p0p1 * (p0pa_dist / p0p1_size)).cast<coord_t>();
double r = noise->GetValue(unscale_(pa.x()), unscale_(pa.y()), slice_z) * cfg.thickness;
switch (cfg.mode) { //the curly code for testing
case FuzzySkinMode::Displacement :
out.emplace_back(pa + (perp(p0p1).cast<double>().normalized() * r).cast<coord_t>(), p1.w, p1.perimeter_index);
break;
case FuzzySkinMode::Extrusion :
out.emplace_back(pa, std::max(p1.w + r + min_extrusion_width, min_extrusion_width), p1.perimeter_index);
break;
case FuzzySkinMode::Combined :
double rad = std::max(p1.w + r + min_extrusion_width, min_extrusion_width);
out.emplace_back(pa + (perp(p0p1).cast<double>().normalized() * ((rad - p1.w) / 2)).cast<coord_t>(), rad, p1.perimeter_index); //0.05 - minimum width of extruded line
break;
}
}
dist_left_over = p0pa_dist - p0p1_size;
p0 = &p1;
}
while (out.size() < 3) {
size_t point_idx = ext_lines.size() - 2;
out.emplace_back(ext_lines[point_idx].p, ext_lines[point_idx].w, ext_lines[point_idx].perimeter_index);
if (point_idx == 0)
break;
--point_idx;
}
if (ext_lines.back().p == ext_lines.front().p) { // Connect endpoints.
out.front().p = out.back().p;
out.front().w = out.back().w;
}
if (out.size() >= 3)
ext_lines = std::move(out);
}
void group_region_by_fuzzify(PerimeterGenerator& g)
{
g.regions_by_fuzzify.clear();
g.has_fuzzy_skin = false;
g.has_fuzzy_hole = false;
struct ConfigSurfaces {
FuzzySkinConfig config;
SurfacesPtr surfaces;
};
std::vector<ConfigSurfaces> regions;
regions.reserve(g.compatible_regions->size());
for (auto region : *g.compatible_regions) {
const auto& region_config = region->region().config();
const FuzzySkinConfig cfg{region_config.fuzzy_skin,
scaled<coord_t>(region_config.fuzzy_skin_thickness.value),
scaled<coord_t>(region_config.fuzzy_skin_point_distance.value),
region_config.fuzzy_skin_first_layer,
region_config.fuzzy_skin_noise_type,
region_config.fuzzy_skin_scale,
region_config.fuzzy_skin_octaves,
region_config.fuzzy_skin_persistence,
region_config.fuzzy_skin_mode,
region_config.fuzzy_skin_ripples_per_layer,
region_config.fuzzy_skin_ripple_offset,
region_config.fuzzy_skin_layers_between_ripple_offset,
g.layer_id};
auto it = std::find_if(regions.begin(), regions.end(), [&cfg](const ConfigSurfaces& item) {
return item.config == cfg;
});
if (it == regions.end()) {
regions.push_back({cfg, {}});
it = regions.end() - 1;
}
auto& surfaces = it->surfaces;
for (const auto& surface : region->slices.surfaces) {
surfaces.push_back(&surface);
}
if (should_fuzzify(cfg, g.layer_id, 0, true)) {
g.has_fuzzy_skin = true;
}
if (should_fuzzify(cfg, g.layer_id, 0, false)) {
g.has_fuzzy_hole = true;
}
}
if (regions.size() == 1) { // optimization
g.regions_by_fuzzify.push_back({regions.front().config, {}});
return;
}
g.regions_by_fuzzify.reserve(regions.size());
for (const auto& region : regions) {
g.regions_by_fuzzify.push_back({region.config, offset_ex(region.surfaces, ClipperSafetyOffset)});
}
}
bool should_fuzzify(const FuzzySkinConfig& config, const int layer_id, const size_t loop_idx, const bool is_contour)
{
const auto fuzziy_type = config.type;
if (fuzziy_type == FuzzySkinType::None|| fuzziy_type == FuzzySkinType::Disabled_fuzzy) {
return false;
}
if (!config.fuzzy_first_layer && layer_id <= 0) {
// Do not fuzzy first layer unless told to
return false;
}
const bool fuzzify_contours = (loop_idx == 0 && fuzziy_type != FuzzySkinType::Hole) || fuzziy_type == FuzzySkinType::AllWalls;
const bool fuzzify_holes = (fuzziy_type == FuzzySkinType::Hole || fuzziy_type == FuzzySkinType::All || fuzziy_type == FuzzySkinType::AllWalls)
&& (loop_idx == 0 || fuzziy_type == FuzzySkinType::AllWalls);
return is_contour ? fuzzify_contours : fuzzify_holes;
}
struct MergedFuzzyRegion {
const FuzzySkinConfig *config;
ExPolygons expolygons;
};
// Compare whether two configs produce the same fuzzy effect (ignoring type/first_layer
// which only control which loops get fuzzified, not the noise itself).
static bool same_fuzzy_effect(const FuzzySkinConfig& a, const FuzzySkinConfig& b)
{
return a.thickness == b.thickness
&& a.point_distance == b.point_distance
&& a.noise_type == b.noise_type
&& a.noise_scale == b.noise_scale
&& a.noise_octaves == b.noise_octaves
&& a.noise_persistence == b.noise_persistence
&& a.mode == b.mode
&& a.ripples_per_layer == b.ripples_per_layer
&& a.ripple_offset == b.ripple_offset
&& a.layers_between_ripple_offset == b.layers_between_ripple_offset;
}
static std::vector<MergedFuzzyRegion> collect_merged_fuzzy_regions(const std::vector<std::pair<FuzzySkinConfig, ExPolygons>>& regions,
const int layer_id,
const size_t loop_idx,
const bool is_contour)
{
// Merge regions that produce identical fuzzy effects (differ only in type).
// When the style (e.g. External) and a painted region (All) both fuzzify this loop
// with the same noise parameters, merging their ExPolygons avoids splitting the
// perimeter at the painted boundary — eliminating discontinuity artifacts.
std::vector<MergedFuzzyRegion> merged_regions;
merged_regions.reserve(regions.size());
for (const auto& region : regions) {
if (!should_fuzzify(region.first, layer_id, loop_idx, is_contour)) {
continue;
}
bool merged = false;
for (auto& merged_region : merged_regions) {
if (same_fuzzy_effect(*merged_region.config, region.first)) {
if (merged_region.expolygons.empty()) {
// Already full coverage, nothing to add.
} else if (region.second.empty()) {
merged_region.expolygons.clear();
} else {
append(merged_region.expolygons, region.second);
}
merged = true;
break;
}
}
if (!merged) {
merged_regions.push_back({&region.first, region.second});
}
}
for (auto& merged_region : merged_regions) {
if (!merged_region.expolygons.empty()) {
merged_region.expolygons = union_ex(merged_region.expolygons);
}
}
return merged_regions;
}
Polygon apply_fuzzy_skin(const Polygon& polygon, const PerimeterGenerator& perimeter_generator, const size_t loop_idx, const bool is_contour)
{
Polygon fuzzified;
const auto slice_z = perimeter_generator.slice_z;
const auto& regions = perimeter_generator.regions_by_fuzzify;
if (regions.size() == 1) { // optimization
const auto& config = regions.begin()->first;
const bool fuzzify = should_fuzzify(config, perimeter_generator.layer_id, loop_idx, is_contour);
if (!fuzzify) {
return polygon;
}
fuzzified = polygon;
fuzzy_polyline(fuzzified.points, true, slice_z, config);
return fuzzified;
}
// Merge regions that produce identical fuzzy effects (differ only in type).
// When the style (e.g. External) and a painted region (All) both fuzzify this loop
// with the same noise parameters, merging their ExPolygons avoids splitting the
// perimeter at the painted boundary — eliminating discontinuity artifacts.
auto merged_regions = collect_merged_fuzzy_regions(regions, perimeter_generator.layer_id, loop_idx, is_contour);
if (merged_regions.empty()) {
return polygon;
}
// Fast path: single merged region — apply directly without splitting
if (merged_regions.size() == 1) {
const auto& mr = merged_regions.front();
if (mr.expolygons.empty()) {
fuzzified = polygon;
fuzzy_polyline(fuzzified.points, true, slice_z, *mr.config);
return fuzzified;
}
// Fall through to split_line with a single region below
}
#ifdef DEBUG_FUZZY
{
int i = 0;
for (const auto& r : merged_regions) {
BoundingBox bbox = get_extents(perimeter_generator.slices->surfaces);
bbox.offset(scale_(1.));
::Slic3r::SVG svg(debug_out_path("fuzzy_traverse_loops_%d_%d_%d_region_%d.svg", perimeter_generator.layer_id,
is_contour ? 0 : 1, loop_idx, i)
.c_str(),
bbox);
svg.draw_outline(perimeter_generator.slices->surfaces);
svg.draw_outline(polygon, "green");
svg.draw(r.expolygons, "red", 0.5);
svg.draw_outline(r.expolygons, "red");
svg.Close();
i++;
}
}
#endif
// Make each region's ExPolygons exclusive so overlapping regions don't double-fuzz
// the same perimeter section. Later regions in the list take priority over earlier ones
// in overlapping areas (matching modifier precedence order).
for (size_t i = 0; i < merged_regions.size(); ++i)
for (size_t j = i + 1; j < merged_regions.size(); ++j)
if (!merged_regions[i].expolygons.empty() && !merged_regions[j].expolygons.empty())
merged_regions[i].expolygons = diff_ex(merged_regions[i].expolygons, merged_regions[j].expolygons);
// Split the loops into lines with different config, and fuzzy them separately
fuzzified = polygon;
for (const auto& r : merged_regions) {
auto splitted = Algorithm::split_line(fuzzified, r.expolygons, true);
if (splitted.empty()) {
// No intersection, skip
continue;
}
// Fuzzy splitted polygon
if (std::all_of(splitted.begin(), splitted.end(), [](const Algorithm::SplitLineJunction& j) { return j.clipped; })) {
// The entire polygon is fuzzified
fuzzy_polyline(fuzzified.points, true, slice_z, *r.config);
} else {
// Start from a non-clipped junction so wrapped clipped segments do
// not need an artificial reconnection across the seam.
const auto first_non_clipped = std::find_if(splitted.begin(), splitted.end(), [](const Algorithm::SplitLineJunction& j) {
return !j.clipped;
});
if (first_non_clipped != splitted.begin()) {
std::rotate(splitted.begin(), first_non_clipped, splitted.end());
}
Points segment;
segment.reserve(splitted.size());
fuzzified.points.clear();
const auto fuzzy_current_segment = [&segment, &fuzzified, &r, slice_z]() {
fuzzified.points.push_back(segment.front());
const auto back = segment.back();
fuzzy_polyline(segment, false, slice_z, *r.config);
fuzzified.points.insert(fuzzified.points.end(), segment.begin(), segment.end());
fuzzified.points.push_back(back);
segment.clear();
};
for (const auto& p : splitted) {
if (p.clipped) {
segment.push_back(p.p);
} else {
if (segment.empty()) {
fuzzified.points.push_back(p.p);
} else {
segment.push_back(p.p);
fuzzy_current_segment();
}
}
}
if (!segment.empty()) {
// Close the loop
segment.push_back(splitted.front().p);
fuzzy_current_segment();
}
}
}
return fuzzified;
}
void apply_fuzzy_skin(Arachne::ExtrusionLine* extrusion, const PerimeterGenerator& perimeter_generator, const bool is_contour, const bool closed)
{
const auto slice_z = perimeter_generator.slice_z;
const auto& regions = perimeter_generator.regions_by_fuzzify;
if (regions.size() == 1) { // optimization
const auto& config = regions.begin()->first;
const bool fuzzify = should_fuzzify(config, perimeter_generator.layer_id, extrusion->inset_idx, is_contour);
if (fuzzify)
fuzzy_extrusion_line(extrusion->junctions, slice_z, config, closed);
} else {
// Merge regions that produce identical fuzzy effects (differ only in type).
// When the style (e.g. External) and a painted region (All) both fuzzify this loop
// with the same noise parameters, merging avoids splitting the perimeter at the
// painted boundary — eliminating discontinuity artifacts.
auto merged_regions = collect_merged_fuzzy_regions(regions, perimeter_generator.layer_id, extrusion->inset_idx, is_contour);
if (!merged_regions.empty()) {
// Fast path: single merged region — apply directly without splitting
if (merged_regions.size() == 1 && merged_regions.front().expolygons.empty()) {
fuzzy_extrusion_line(extrusion->junctions, slice_z, *merged_regions.front().config, closed);
return;
}
// Open path means this is a thin wall that collapsed into a single thick line, in this case the path will go exactly
// between the middle two sides of the object. And since the paint segmentation never goes beyond the middle line because
// it uses voronoi diagram, we need to expand the segmentation a little bit to make sure it covers the path.
if (!closed) {
for (auto& r : merged_regions) {
r.expolygons = offset_ex(r.expolygons, perimeter_generator.ext_perimeter_flow.scaled_width() / 10);
}
}
#ifdef DEBUG_FUZZY
{
int i = 0;
for (const auto& r : merged_regions) {
BoundingBox bbox = get_extents(perimeter_generator.slices->surfaces);
bbox.offset(scale_(1.));
::Slic3r::SVG svg(debug_out_path("fuzzy_traverse_loops_%d_%d_%d_region_%d.svg", perimeter_generator.layer_id,
is_contour ? 0 : 1, extrusion->inset_idx, i)
.c_str(),
bbox);
// Convert extrusion line to polygon for visualization
Polygon extrusion_polygon;
extrusion_polygon.points.reserve(extrusion->junctions.size());
for (const auto& junction : extrusion->junctions) {
extrusion_polygon.points.push_back(junction.p);
}
svg.draw_outline(perimeter_generator.slices->surfaces);
svg.draw_outline(extrusion_polygon, "green");
svg.draw(r.expolygons, "red", 0.5);
svg.draw_outline(r.expolygons, "red");
svg.Close();
i++;
}
}
#endif
// Make each region's ExPolygons exclusive so overlapping regions don't double-fuzz
// the same perimeter section. Later regions in the list take priority over earlier ones
// in overlapping areas.
for (size_t i = 0; i < merged_regions.size(); ++i)
for (size_t j = i + 1; j < merged_regions.size(); ++j)
if (!merged_regions[i].expolygons.empty() && !merged_regions[j].expolygons.empty())
merged_regions[i].expolygons = diff_ex(merged_regions[i].expolygons, merged_regions[j].expolygons);
// Split the loops into lines with different config, and fuzzy them separately
for (const auto& r : merged_regions) {
const auto splitted = Algorithm::split_line(*extrusion, r.expolygons, false);
if (splitted.empty()) {
// No intersection, skip
continue;
}
// Fuzzy splitted extrusion
if (std::all_of(splitted.begin(), splitted.end(), [](const Algorithm::SplitLineJunction& j) { return j.clipped; })) {
// The entire polygon is fuzzified
fuzzy_extrusion_line(extrusion->junctions, slice_z, *r.config, closed);
continue;
} else {
const auto current_ext = extrusion->junctions;
std::vector<Arachne::ExtrusionJunction> segment;
segment.reserve(current_ext.size());
extrusion->junctions.clear();
const auto fuzzy_current_segment = [&segment, &extrusion, &r, slice_z]() {
// Orca: non fuzzy points to isolate fuzzy region
const auto front = segment.front();
const auto back = segment.back();
fuzzy_extrusion_line(segment, slice_z, *r.config, false);
// Orca: only add non fuzzy point if it's not in the extrusion closing point.
if (!extrusion->junctions.empty() && extrusion->junctions.front().p != front.p) {
extrusion->junctions.push_back(front);
}
extrusion->junctions.insert(extrusion->junctions.end(), segment.begin(), segment.end());
// Orca: only add non fuzzy point if it's not in the extrusion closing point.
if (!extrusion->junctions.empty() && extrusion->junctions.back().p != front.p) {
extrusion->junctions.push_back(back);
}
segment.clear();
};
const auto to_ex_junction = [&current_ext](const Algorithm::SplitLineJunction& j) -> Arachne::ExtrusionJunction {
Arachne::ExtrusionJunction res = current_ext[j.get_src_index()];
if (!j.is_src()) {
res.p = j.p;
}
return res;
};
for (const auto& p : splitted) {
if (p.clipped) {
segment.push_back(to_ex_junction(p));
} else {
if (segment.empty()) {
extrusion->junctions.push_back(to_ex_junction(p));
} else {
segment.push_back(to_ex_junction(p));
fuzzy_current_segment();
}
}
}
if (!segment.empty()) {
fuzzy_current_segment();
}
//Orca: ensure the loop is closed after fuzzy
if (closed && !extrusion->junctions.empty() && extrusion->junctions.front().p != extrusion->junctions.back().p) {
extrusion->junctions.back().p = extrusion->junctions.front().p;
extrusion->junctions.back().w = extrusion->junctions.front().w;
}
}
}
}
}
}
} // namespace Slic3r::Feature::FuzzySkin