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OrcaSlicer/src/slic3r/GUI/BaseTransparentDPIFrame.hpp
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HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00

86 lines
2.8 KiB
C++

#ifndef _BaseTransparentDPIFrame_H_
#define _BaseTransparentDPIFrame_H_
#include <future>
#include "slic3r/GUI/Event.hpp"
#include <thread>
#include "GUI_App.hpp"
#include "GUI_Utils.hpp"
#include <wx/gdicmn.h>
#include <wx/string.h>
#include <wx/sizer.h>
#include <wx/timer.h>
class Button;
class Label;
class CheckBox;
namespace Slic3r { namespace GUI {
class CapsuleButton;
class BaseTransparentDPIFrame : public Slic3r::GUI::DPIFrame
{
public:
enum DisappearanceMode {
None,
TimedDisappearance // unit: second
};
BaseTransparentDPIFrame(wxWindow * parent,
int win_width,
wxPoint dialog_pos,
int ok_button_width,
wxString win_text,
wxString ok_text,
wxString cancel_text = "",
DisappearanceMode disappearance_mode = DisappearanceMode::None);
~BaseTransparentDPIFrame() override;
void on_dpi_changed(const wxRect &suggested_rect) override;
void on_show();
void on_hide();
void clear_timer_count();
bool Show(bool show = true) override;
void on_full_screen(IntEvent &);
virtual void deal_ok();
virtual void deal_cancel();
virtual void on_timer(wxTimerEvent &event);
void set_target_pos_and_gradual_disappearance(wxPoint pos);
void call_start_gradual_disappearance();
void restart();
protected:
Button *m_button_ok = nullptr;
Button *m_button_cancel = nullptr;
Label *m_finish_text = nullptr;
DisappearanceMode m_timed_disappearance_mode;
float m_timer_count = 0;
wxTimer * m_refresh_timer{nullptr};
int m_disappearance_second = 2500; //ANIMATION_REFRESH_INTERVAL 20 unit ms: m_disappearance_second * ANIMATION_REFRESH_INTERVAL
bool m_move_to_target_gradual_disappearance = false;
wxPoint m_target_pos;
private:
wxBoxSizer *m_sizer_main{nullptr};
wxSize m_max_size;
wxSize m_step_size;
wxPoint m_step_pos;
wxPoint m_start_pos;
float m_time_move{6.0f};
float m_time_gradual_and_scale{100.0f};
int m_init_transparent{220};
int m_step_transparent;
int m_display_stage = 0;//0 normal //1 gradual
bool m_enter_window_valid{true};
private:
void start_gradual_disappearance();
void init_timer();
void calc_step_transparent();
void on_close();
void show_sizer(wxSizer *sizer, bool show);
void hide_all();
void begin_gradual_disappearance();
void begin_move_to_target_and_gradual_disappearance();
};
}} // namespace Slic3r::GUI
#endif // _STEP_MESH_DIALOG_H_