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OrcaSlicer/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp
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HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00

783 lines
26 KiB
C++

#include "GLGizmoRotate.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Shortcuts.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/Jobs/RotoptimizeJob.hpp"
#include "libslic3r/PresetBundle.hpp"
#include <cstdlib>
#include <cmath>
#include <algorithm>
#include <array>
#include <cassert>
#include <cstddef>
#include <glad/gl.h>
#include "libslic3r/libslic3r.h"
#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/Point.hpp"
#include "slic3r/GUI/OpenGLManager.hpp"
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/GUI_Geometry.hpp"
#include <utility>
#include <string>
#include "libslic3r/Line.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include <math.h>
#include <imgui.h>
#include "slic3r/GUI/Jobs/Worker.hpp"
#include <memory>
#include "libslic3r/AppConfig.hpp"
#include "libslic3r/Color.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/Preset.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "slic3r/GUI/Camera.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include "slic3r/GUI/Gizmos/GizmoObjectManipulation.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/Selection.hpp"
namespace Slic3r {
namespace GUI {
const float GLGizmoRotate::Offset = 5.0f;
const unsigned int GLGizmoRotate::AngleResolution = 64;
const unsigned int GLGizmoRotate::ScaleStepsCount = 72;
const float GLGizmoRotate::ScaleStepRad = 2.0f * float(PI) / GLGizmoRotate::ScaleStepsCount;
const unsigned int GLGizmoRotate::ScaleLongEvery = 2;
const float GLGizmoRotate::ScaleLongTooth = 0.1f; // in percent of radius
const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
const float GLGizmoRotate::GrabberOffset = 0.15f; // in percent of radius
GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
: GLGizmoBase(parent, "", -1)
, m_axis(axis)
, m_angle(0.0)
, m_center(0.0, 0.0, 0.0)
, m_radius(0.0f)
, m_snap_coarse_in_radius(0.0f)
, m_snap_coarse_out_radius(0.0f)
, m_snap_fine_in_radius(0.0f)
, m_snap_fine_out_radius(0.0f)
, m_drag_color(DEFAULT_DRAG_COLOR)
, m_highlight_color(DEFAULT_HIGHLIGHT_COLOR)
{
m_group_id = static_cast<int>(axis);
}
void GLGizmoRotate::set_highlight_color(const ColorRGBA &color)
{
m_highlight_color = color;
}
void GLGizmoRotate::set_angle(double angle)
{
if (std::abs(angle - 2.0 * double(PI)) < EPSILON)
angle = 0.0;
m_angle = angle;
}
std::string GLGizmoRotate::get_tooltip() const
{
std::string axis;
switch (m_axis)
{
case X: { axis = "X"; break; }
case Y: { axis = "Y"; break; }
case Z: { axis = "Z"; break; }
}
return (m_hover_id == 0 || m_grabbers.front().dragging) ? axis + ": " + format(float(Geometry::rad2deg(m_angle)), 2) : "";
}
bool GLGizmoRotate::on_mouse(const wxMouseEvent &mouse_event)
{
return use_grabbers(mouse_event);
}
void GLGizmoRotate::dragging(const UpdateData &data) { on_dragging(data); }
void GLGizmoRotate::start_dragging()
{
m_grabbers[0].dragging = true;
on_start_dragging();
}
void GLGizmoRotate::stop_dragging()
{
m_grabbers[0].dragging = false;
on_stop_dragging();
}
void GLGizmoRotate::enable_grabber() { m_grabbers[0].enabled = true; }
void GLGizmoRotate::disable_grabber() { m_grabbers[0].enabled = false; }
bool GLGizmoRotate::on_init()
{
m_grabbers.push_back(Grabber());
m_grabbers.back().extensions = (GLGizmoBase::EGrabberExtension)(int(GLGizmoBase::EGrabberExtension::PosY) | int(GLGizmoBase::EGrabberExtension::NegY));
return true;
}
void GLGizmoRotate::on_start_dragging()
{
init_data_from_selection(m_parent.get_selection());
}
void GLGizmoRotate::on_dragging(const UpdateData &data)
{
const Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray));
const Vec2d orig_dir = Vec2d::UnitX();
const Vec2d new_dir = mouse_pos.normalized();
double theta = ::acos(std::clamp(new_dir.dot(orig_dir), -1.0, 1.0));
if (cross2(orig_dir, new_dir) < 0.0)
theta = 2.0 * (double)PI - theta;
const double len = mouse_pos.norm();
// snap to coarse snap region
if (m_snap_coarse_in_radius <= len && len <= m_snap_coarse_out_radius) {
const double step = 2.0 * double(PI) / double(SnapRegionsCount);
theta = step * std::round(theta / step);
}
else {
// snap to fine snap region (scale)
if (m_snap_fine_in_radius <= len && len <= m_snap_fine_out_radius) {
const double step = 2.0 * double(PI) / double(ScaleStepsCount);
theta = step * std::round(theta / step);
}
}
if (theta == 2.0 * double(PI))
theta = 0.0;
m_angle = theta;
}
void GLGizmoRotate::on_render()
{
if (!m_grabbers.front().enabled)
return;
const Selection& selection = m_parent.get_selection();
if (m_hover_id != 0 && !m_grabbers.front().dragging)
init_data_from_selection(selection);
const double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
m_grabbers.front().center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers.front().angles.z() = m_angle;
m_grabbers.front().color = AXES_COLOR[m_axis];
m_grabbers.front().hover_color = AXES_HOVER_COLOR[m_axis];
glsafe(::glEnable(GL_DEPTH_TEST));
m_grabbers.front().matrix = local_transform(selection);
#if !SLIC3R_OPENGL_ES
if (!OpenGLManager::get_gl_info().is_core_profile())
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#endif // !SLIC3R_OPENGL_ES
#if SLIC3R_OPENGL_ES
GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines");
#else
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#endif // SLIC3R_OPENGL_ES
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d view_model_matrix = camera.get_view_matrix() * m_grabbers.front().matrix;
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if !SLIC3R_OPENGL_ES
if (OpenGLManager::get_gl_info().is_core_profile()) {
#endif // !SLIC3R_OPENGL_ES
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#if !SLIC3R_OPENGL_ES
}
#endif // !SLIC3R_OPENGL_ES
const bool radius_changed = std::abs(m_old_radius - m_radius) > EPSILON;
m_old_radius = m_radius;
const ColorRGBA color = (m_hover_id != -1) ? m_drag_color : m_highlight_color;
render_circle(color, radius_changed);
if (m_hover_id != -1) {
const bool hover_radius_changed = std::abs(m_old_hover_radius - m_radius) > EPSILON;
m_old_hover_radius = m_radius;
render_scale(color, hover_radius_changed);
render_snap_radii(color, hover_radius_changed);
render_reference_radius(color, hover_radius_changed);
render_angle_arc(m_highlight_color, hover_radius_changed);
}
// ORCA dont use axis color on line because they are not on same direction with axis
const ColorRGBA line_color = (m_hover_id != -1) ? m_drag_color : ColorRGBA(.6f, .6f ,.6f, 1.f);
render_grabber_connection(line_color, radius_changed);
shader->stop_using();
}
render_grabber(m_bounding_box);
}
void GLGizmoRotate::init_data_from_selection(const Selection& selection)
{
const auto [box, box_trafo] = m_force_local_coordinate ?
selection.get_bounding_box_in_reference_system(ECoordinatesType::Local) : selection.get_bounding_box_in_current_reference_system();
m_bounding_box = box;
const std::pair<Vec3d, double> sphere = selection.get_bounding_sphere();
m_center = sphere.first;
m_radius = Offset + sphere.second;
m_orient_matrix = box_trafo;
m_orient_matrix.translation() = m_center;
m_snap_coarse_in_radius = m_radius / 3.0f;
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius;
m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
}
//BBS: add input window for move
void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit)
{
//if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
// return;
if (m_object_manipulation)
m_object_manipulation->do_render_rotate_window(m_imgui, "Rotate", x, y, bottom_limit);
//RotoptimzeWindow popup{m_imgui, m_rotoptimizewin_state, {x, y, bottom_limit}};
}
void GLGizmoRotate3D::load_rotoptimize_state()
{
std::string accuracy_str =
wxGetApp().app_config->get("sla_auto_rotate", "accuracy");
std::string method_str =
wxGetApp().app_config->get("sla_auto_rotate", "method_id");
if (!accuracy_str.empty()) {
float accuracy = std::stof(accuracy_str);
accuracy = std::max(0.f, std::min(accuracy, 1.f));
m_rotoptimizewin_state.accuracy = accuracy;
}
if (!method_str.empty()) {
int method_id = std::stoi(method_str);
if (method_id < int(RotoptimizeJob::get_methods_count()))
m_rotoptimizewin_state.method_id = method_id;
}
}
void GLGizmoRotate::render_circle(const ColorRGBA& color, bool radius_changed)
{
if (!m_circle.is_initialized() || radius_changed) {
m_circle.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(ScaleStepsCount);
init_data.reserve_indices(ScaleStepsCount);
// vertices + indices
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
init_data.add_vertex(Vec3f(::cos(angle) * m_radius, ::sin(angle) * m_radius, 0.0f));
init_data.add_index(i);
}
m_circle.init_from(std::move(init_data));
}
m_circle.set_color(color);
m_circle.render();
}
void GLGizmoRotate::render_scale(const ColorRGBA& color, bool radius_changed)
{
const float out_radius_long = m_snap_fine_out_radius;
const float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
if (!m_scale.is_initialized() || radius_changed) {
m_scale.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * ScaleStepsCount);
init_data.reserve_indices(2 * ScaleStepsCount);
// vertices + indices
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * m_radius;
const float in_y = sina * m_radius;
const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
// vertices
init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
// indices
init_data.add_line(i * 2, i * 2 + 1);
}
m_scale.init_from(std::move(init_data));
}
m_scale.set_color(color);
m_scale.render();
}
void GLGizmoRotate::render_snap_radii(const ColorRGBA& color, bool radius_changed)
{
const float step = 2.0f * float(PI) / float(SnapRegionsCount);
const float in_radius = m_radius / 3.0f;
const float out_radius = 2.0f * in_radius;
if (!m_snap_radii.is_initialized() || radius_changed) {
m_snap_radii.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * ScaleStepsCount);
init_data.reserve_indices(2 * ScaleStepsCount);
// vertices + indices
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * step);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * in_radius;
const float in_y = sina * in_radius;
const float out_x = cosa * out_radius;
const float out_y = sina * out_radius;
// vertices
init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
// indices
init_data.add_line(i * 2, i * 2 + 1);
}
m_snap_radii.init_from(std::move(init_data));
}
m_snap_radii.set_color(color);
m_snap_radii.render();
}
void GLGizmoRotate::render_reference_radius(const ColorRGBA& color, bool radius_changed)
{
if (!m_reference_radius.is_initialized() || radius_changed) {
m_reference_radius.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f));
init_data.add_vertex(Vec3f(m_radius * (1.0f + GrabberOffset), 0.0f, 0.0f));
// indices
init_data.add_line(0, 1);
m_reference_radius.init_from(std::move(init_data));
}
m_reference_radius.set_color(color);
m_reference_radius.render();
}
void GLGizmoRotate::render_angle_arc(const ColorRGBA& color, bool radius_changed)
{
const float step_angle = float(m_angle) / float(AngleResolution);
const float ex_radius = m_radius * (1.0f + GrabberOffset);
const bool angle_changed = std::abs(m_old_angle - m_angle) > EPSILON;
m_old_angle = m_angle;
if (!m_angle_arc.is_initialized() || radius_changed || angle_changed) {
m_angle_arc.reset();
if (m_angle > 0.0f) {
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(1 + AngleResolution);
init_data.reserve_indices(1 + AngleResolution);
// vertices + indices
for (unsigned int i = 0; i <= AngleResolution; ++i) {
const float angle = float(i) * step_angle;
init_data.add_vertex(Vec3f(::cos(angle) * ex_radius, ::sin(angle) * ex_radius, 0.0f));
init_data.add_index(i);
}
m_angle_arc.init_from(std::move(init_data));
}
}
m_angle_arc.set_color(color);
m_angle_arc.render();
}
void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radius_changed)
{
if (!m_grabber_connection.model.is_initialized() || radius_changed || !m_grabber_connection.old_center.isApprox(m_grabbers.front().center)) {
m_grabber_connection.model.reset();
m_grabber_connection.old_center = m_grabbers.front().center;
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f));
init_data.add_vertex((Vec3f)m_grabbers.front().center.cast<float>());
// indices
init_data.add_line(0, 1);
m_grabber_connection.model.init_from(std::move(init_data));
}
m_grabber_connection.model.set_color(color);
m_grabber_connection.model.render();
}
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box)
{
m_grabbers.front().color = m_highlight_color;
render_grabbers(box);
}
Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
{
Transform3d ret;
switch (m_axis)
{
case X:
{
ret = Geometry::rotation_transform(0.5 * PI * Vec3d::UnitY()) * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitZ());
break;
}
case Y:
{
ret = Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitZ()) * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitY());
break;
}
default:
case Z:
{
ret = Transform3d::Identity();
break;
}
}
return m_orient_matrix * ret;
}
Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) const
{
const double half_pi = 0.5 * double(PI);
Transform3d m = Transform3d::Identity();
switch (m_axis)
{
case X:
{
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitY()));
break;
}
case Y:
{
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitY()));
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
break;
}
default:
case Z:
{
// no rotation applied
break;
}
}
m = m * Geometry::Transformation(m_orient_matrix).get_matrix_no_offset().inverse();
m.translate(-m_center);
const Linef3 local_mouse_ray = transform(mouse_ray, m);
if (std::abs(local_mouse_ray.vector().dot(Vec3d::UnitZ())) < EPSILON) {
// if the ray is parallel to the plane containing the circle
if (std::abs(local_mouse_ray.vector().dot(Vec3d::UnitY())) > 1.0 - EPSILON)
// if the ray is parallel to grabber direction
return Vec3d::UnitX();
else {
const Vec3d world_pos = (local_mouse_ray.a.x() >= 0.0) ? mouse_ray.a - m_center : mouse_ray.b - m_center;
m.translate(m_center);
return m * world_pos;
}
}
else
return local_mouse_ray.intersect_plane(0.0);
}
//BBS: GUI refactor: add obj manipulation
GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_gizmos({
GLGizmoRotate(parent, GLGizmoRotate::X),
GLGizmoRotate(parent, GLGizmoRotate::Y),
GLGizmoRotate(parent, GLGizmoRotate::Z) })
//BBS: GUI refactor: add obj manipulation
, m_object_manipulation(obj_manipulation)
{
load_rotoptimize_state();
}
bool GLGizmoRotate3D::on_mouse(const wxMouseEvent &mouse_event)
{
if (mouse_event.Dragging() && m_dragging) {
// Apply new temporary rotations
TransformationType transformation_type;
if (m_parent.get_selection().is_wipe_tower())
transformation_type = TransformationType::World_Relative_Joint;
else {
switch (wxGetApp().obj_manipul()->get_coordinates_type())
{
default:
case ECoordinatesType::World: { transformation_type = TransformationType::World_Relative_Joint; break; }
case ECoordinatesType::Instance: { transformation_type = TransformationType::Instance_Relative_Joint; break; }
case ECoordinatesType::Local: { transformation_type = TransformationType::Local_Relative_Joint; break; }
}
}
if (mouse_event.AltDown())
transformation_type.set_independent();
m_parent.get_selection().rotate(get_rotation(), transformation_type);
}
return use_grabbers(mouse_event);
}
bool GLGizmoRotate3D::on_init()
{
for (GLGizmoRotate& g : m_gizmos)
if (!g.init()) return false;
for (unsigned int i = 0; i < 3; ++i)
m_gizmos[i].set_highlight_color(AXES_COLOR[i]);
m_shortcut = Shortcut::GizmoRotate;
return true;
}
std::string GLGizmoRotate3D::on_get_name() const
{
if (!on_is_activable() && m_state == EState::Off) {
return _u8L("Rotate") + ":\n" + _u8L("Please select at least one object.");
} else {
return _u8L("Rotate");
}
}
void GLGizmoRotate3D::on_set_state()
{
for (GLGizmoRotate &g : m_gizmos)
g.set_state(m_state);
if (get_state() == On) {
m_object_manipulation->set_coordinates_type(ECoordinatesType::World);
} else {
m_last_volume = nullptr;
}
}
void GLGizmoRotate3D::data_changed(bool is_serializing) {
const Selection &selection = m_parent.get_selection();
const GLVolume * volume = selection.get_first_volume();
if (volume == nullptr) {
m_last_volume = nullptr;
return;
}
if (m_last_volume != volume) {
m_last_volume = volume;
Geometry::Transformation tran;
if (selection.is_single_full_instance()) {
tran = volume->get_instance_transformation();
} else {
tran = volume->get_volume_transformation();
}
m_object_manipulation->set_init_rotation(tran);
}
bool is_wipe_tower = selection.is_wipe_tower();
if (is_wipe_tower) {
DynamicPrintConfig& config = wxGetApp().preset_bundle->prints.get_edited_preset().config;
float wipe_tower_rotation_angle =
dynamic_cast<const ConfigOptionFloat *>(
config.option("wipe_tower_rotation_angle"))
->value;
set_rotation(Vec3d(0., 0., (M_PI / 180.) * wipe_tower_rotation_angle));
m_gizmos[0].disable_grabber();
m_gizmos[1].disable_grabber();
} else {
set_rotation(Vec3d::Zero());
m_gizmos[0].enable_grabber();
m_gizmos[1].enable_grabber();
}
}
bool GLGizmoRotate3D::on_is_activable() const
{
// BBS: don't support rotate wipe tower
const Selection& selection = m_parent.get_selection();
return !m_parent.get_selection().is_empty() && !selection.is_wipe_tower();
}
void GLGizmoRotate3D::on_start_dragging()
{
assert(0 <= m_hover_id && m_hover_id < 3);
m_gizmos[m_hover_id].start_dragging();
}
void GLGizmoRotate3D::on_stop_dragging()
{
assert(0 <= m_hover_id && m_hover_id < 3);
m_parent.do_rotate(L("Gizmo-Rotate"));
m_gizmos[m_hover_id].stop_dragging();
}
void GLGizmoRotate3D::on_dragging(const UpdateData &data)
{
assert(0 <= m_hover_id && m_hover_id < 3);
m_gizmos[m_hover_id].dragging(data);
}
void GLGizmoRotate3D::on_render()
{
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
if (m_hover_id == -1 || m_hover_id == 0)
m_gizmos[X].render();
if (m_hover_id == -1 || m_hover_id == 1)
m_gizmos[Y].render();
if (m_hover_id == -1 || m_hover_id == 2)
m_gizmos[Z].render();
}
void GLGizmoRotate3D::on_register_raycasters_for_picking()
{
// the gizmo grabbers are rendered on top of the scene, so the raytraced picker should take it into account
m_parent.set_raycaster_gizmos_on_top(true);
for (GLGizmoRotate& g : m_gizmos) {
g.register_raycasters_for_picking();
}
}
void GLGizmoRotate3D::on_unregister_raycasters_for_picking()
{
for (GLGizmoRotate& g : m_gizmos) {
g.unregister_raycasters_for_picking();
}
m_parent.set_raycaster_gizmos_on_top(false);
}
GLGizmoRotate3D::RotoptimzeWindow::RotoptimzeWindow(ImGuiWrapper * imgui,
State & state,
const Alignment &alignment)
: m_imgui{imgui}
{
imgui->begin(_L("Optimize orientation"), ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoCollapse);
// adjust window position to avoid overlap the view toolbar
float win_h = ImGui::GetWindowHeight();
float x = alignment.x, y = alignment.y;
y = std::min(y, alignment.bottom_limit - win_h);
ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always);
float max_text_w = 0.;
auto padding = ImGui::GetStyle().FramePadding;
padding.x *= 2.f;
padding.y *= 2.f;
for (size_t i = 0; i < RotoptimizeJob::get_methods_count(); ++i) {
float w =
ImGui::CalcTextSize(RotoptimizeJob::get_method_name(i).c_str()).x +
padding.x + ImGui::GetFrameHeight();
max_text_w = std::max(w, max_text_w);
}
ImGui::PushItemWidth(max_text_w);
if (ImGui::BeginCombo("", RotoptimizeJob::get_method_name(state.method_id).c_str())) {
for (size_t i = 0; i < RotoptimizeJob::get_methods_count(); ++i) {
if (ImGui::Selectable(RotoptimizeJob::get_method_name(i).c_str())) {
state.method_id = i;
#ifdef SUPPORT_SLA_AUTO_ROTATE
wxGetApp().app_config->set("sla_auto_rotate",
"method_id",
std::to_string(state.method_id));
#endif // SUPPORT_SLA_AUTO_ROTATE
}
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", RotoptimizeJob::get_method_description(i).c_str());
}
ImGui::EndCombo();
}
ImVec2 sz = ImGui::GetItemRectSize();
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", RotoptimizeJob::get_method_description(state.method_id).c_str());
ImGui::Separator();
auto btn_txt = _L("Apply");
auto btn_txt_sz = ImGui::CalcTextSize(btn_txt.c_str());
ImVec2 button_sz = {btn_txt_sz.x + padding.x, btn_txt_sz.y + padding.y};
ImGui::SetCursorPosX(padding.x + sz.x - button_sz.x);
if (!wxGetApp().plater()->get_ui_job_worker().is_idle())
imgui->disabled_begin(true);
if ( imgui->button(btn_txt) ) {
replace_job(wxGetApp().plater()->get_ui_job_worker(),
std::make_unique<RotoptimizeJob>());
}
imgui->disabled_end();
}
GLGizmoRotate3D::RotoptimzeWindow::~RotoptimzeWindow()
{
m_imgui->end();
}
} // namespace GUI
} // namespace Slic3r