Files
OrcaSlicer/src/slic3r/Utils/FileHelp.cpp
T
HanifKoh 84657ff11e Add Missing Includes Across the Remaining Sources and Tests (#16071)
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy

Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.

* Ignore minilzo's Config Headers in clang-tidy

lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.

* Add Missing Includes Across the Remaining Sources and Tests

Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.

* Make the GUI and Test Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.

* Keep Windows and nanosvg Setup Ahead of the Added Includes

OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.

* Add the GUI Includes the First Pass Missed

Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.

* Keep the Added Test Includes Below the NOMINMAX Guard

test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
2026-10-03 13:45:21 +08:00

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#include "FileHelp.hpp"
#include <algorithm>
#include <boost/filesystem.hpp>
#include <boost/filesystem/operations.hpp>
#include <boost/filesystem/exception.hpp>
#include <boost/log/trivial.hpp>
#include <string>
#include <cstdint>
namespace Slic3r {
namespace Utils {
bool is_file_too_large(std::string file_path, bool &try_ok)
{
try {
uintmax_t fileSizeBytes = boost::filesystem::file_size(file_path);
double fileSizeMB = static_cast<double>(fileSizeBytes) / 1024 / 1024;
try_ok = true;
if (fileSizeMB > STL_SVG_MAX_FILE_SIZE_MB) { return true; }
} catch (boost::filesystem::filesystem_error &e) {
try_ok = false;
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << " error message: " << e.what();
}
return false;
}
void slash_to_back_slash(std::string &file_path) {
std::replace(file_path.begin(), file_path.end(), '\\', '/');
}
}} // namespace Slic3r::Utils