mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-06-18 09:52:51 +00:00
* Add runtime display backend detection for Wayland support Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is the foundation for removing the forced GDK_BACKEND=x11 and enabling native Wayland support. - New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(), is_running_on_wayland(), and is_running_on_x11() - Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake as compile definitions to libslic3r_gui - No-op on non-Linux platforms (returns Unknown / false) * Fix Phase 1 code quality: pragma once, source ordering, static cache * Make X11 initialization conditional for Wayland support Remove the unconditional GDK_BACKEND=x11 force that blocked native Wayland. Replace with conditional logic: - EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is off and WAYLAND_DISPLAY is set, with a warning log - XInitThreads() only called when DISPLAY is set (X11 in use) - __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific) - WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both DISPLAY and WAYLAND_DISPLAY present) - Guard X11/Xlib.h include with __has_include for robustness - Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY This is Phase 2 of the Wayland support plan. * Fix Phase 2: safer EGL macro check, add clarifying comments * Add GLAD2 library and replace GLEW linkage in build system Set up GLAD2 as a static library to replace GLEW for OpenGL loading. GLAD2 supports both GLX and EGL, which is required for Wayland support. - Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat) - Add src/glad/CMakeLists.txt building glad as a static library - Wire glad into src/CMakeLists.txt before libvgcode - Modify libvgcode to use shared glad for GL path (keeps local copy only for GLES2/Emscripten) to avoid duplicate symbol conflicts - Replace GLEW::GLEW with glad in libslic3r_gui link libraries Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h to glad/gl.h headers will follow in Phase 3B+3C. * Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var * Migrate from GLEW to GLAD: replace headers and API calls across codebase Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files. Migrate GLEW API calls to GLAD equivalents: - glewInit/glewExperimental -> gladLoaderLoadGL() - GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_* - Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD) - Replace unavailable EXT symbols with core GL equivalents in GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample, glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER) - Update log messages from glewInit to gladLoadGL * Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution - Remove find_package(GLEW) block from root CMakeLists.txt since GLEW is no longer linked by any main application code - Remove "glew" from SLIC3R_STATIC option description - Replace all remaining EXT framebuffer symbols with core equivalents in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass - Update AboutDialog credits from GLEW to GLAD * Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland - Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest - Add PreferGLX() call on X11 sessions for driver compatibility - Remove Phase 2 safety fallback (EGL is now always compiled in) - Guard SwapBuffers against hidden canvases to prevent Wayland stalls * Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas() (static initializer) to GUI_App::on_init_inner() before any wxGLCanvas is constructed. This prevents a race where SkipPartCanvas could trigger wxGLBackend::Init() before the GLX preference is set. The new location also adds explicit is_running_on_wayland() detection with a warning for unknown backends. Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS is only counted when a frame is actually swapped. * Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that build both backends and auto-select at runtime based on the available display server. This enables the CLI thumbnail renderer to work on both Wayland and X11 sessions without separate builds. * wayland: Fix UI call sites that rely on global screen coordinates On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a no-op for top-level windows. Fix the highest-impact call sites: - GLCanvas3D: Use cached m_mouse.position from event handlers instead of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position() - Plater: Use event-relative coords via ClientToScreen(e.GetPosition()) instead of wxGetMousePosition() in 3 leave-window handlers - BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition() - Search: Use focus-based dismiss logic on Wayland instead of wxGetMousePosition()-based rect checks in SearchDialog and SearchObjectDialog - GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where it is a no-op; still restore size and maximize state - Button: Position tooltip relative to button widget via ClientToScreen instead of wxGetMousePosition() * Fix SearchDialog Wayland dismiss: guard against search_line focus * flatpak: Add Wayland socket permission for native Wayland support * spec * Fix crash on Wayland when wxWidgets lacks EGL support Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend tries to access a non-existent X11 display on native Wayland, crashing in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4. Also add a defense-in-depth guard in detect_multisample() that skips the IsDisplaySupported call entirely on Wayland without EGL. Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The compile-time check in OrcaSlicer.cpp detects the mismatch and falls back safely. * Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL. All compile-time EGL checks were using the wrong macro, causing the safety fallback to always trigger even with a properly built EGL-enabled wxWidgets. * Fix GL function pointers invalidated on Wayland/EGL gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers via dlsym, then immediately dlclose's the handle. On X11/GLX this is fine because the GLX context keeps libGL.so mapped. On Wayland/EGL, nothing else holds libGL.so open, so dlclose unmaps it and all function pointers become dangling — causing SIGSEGV on the first GL call. Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves function pointers through the EGL loader without opening/closing libGL.so. * fix crash on start and various rendering issues * fix crash on close * small refactor * move GPU selection to desktop file * clean up a bit * clean up more * fix appimage error
475 lines
17 KiB
C++
475 lines
17 KiB
C++
#include "libslic3r/libslic3r.h"
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#include "OpenGLManager.hpp"
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#include "GUI.hpp"
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#include "I18N.hpp"
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#include "3DScene.hpp"
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#include "libslic3r/Platform.hpp"
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#include <glad/gl.h>
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#include <boost/algorithm/string/split.hpp>
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#include <boost/algorithm/string/classification.hpp>
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#include <boost/log/trivial.hpp>
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#include <wx/glcanvas.h>
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#include <wx/msgdlg.h>
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#include "GUI_Init.hpp"
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#ifdef __APPLE__
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#include "../Utils/MacDarkMode.hpp"
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#endif // __APPLE__
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#ifdef __WXGTK__
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#include "LinuxDisplayBackend.hpp"
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#ifdef wxHAS_EGL
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#include <EGL/egl.h>
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#endif
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#endif
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namespace Slic3r {
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namespace GUI {
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// A safe wrapper around glGetString to report a "N/A" string in case glGetString returns nullptr.
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std::string gl_get_string_safe(GLenum param, const std::string& default_value)
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{
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const char* value = (const char*)::glGetString(param);
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return std::string((value != nullptr) ? value : default_value);
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}
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const std::string& OpenGLManager::GLInfo::get_version() const
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{
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if (!m_detected)
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detect();
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return m_version;
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}
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const std::string& OpenGLManager::GLInfo::get_glsl_version() const
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{
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if (!m_detected)
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detect();
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return m_glsl_version;
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}
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const std::string& OpenGLManager::GLInfo::get_vendor() const
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{
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if (!m_detected)
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detect();
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return m_vendor;
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}
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const std::string& OpenGLManager::GLInfo::get_renderer() const
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{
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if (!m_detected)
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detect();
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return m_renderer;
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}
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bool OpenGLManager::GLInfo::is_mesa() const
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{
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return boost::icontains(m_version, "mesa");
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}
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int OpenGLManager::GLInfo::get_max_tex_size() const
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{
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if (!m_detected)
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detect();
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// clamp to avoid the texture generation become too slow and use too much GPU memory
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#ifdef __APPLE__
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// and use smaller texture for non retina systems
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return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
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#else
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// and use smaller texture for older OpenGL versions
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return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
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#endif // __APPLE__
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}
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float OpenGLManager::GLInfo::get_max_anisotropy() const
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{
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if (!m_detected)
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detect();
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return m_max_anisotropy;
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}
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void OpenGLManager::GLInfo::detect() const
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{
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*const_cast<std::string*>(&m_version) = gl_get_string_safe(GL_VERSION, "N/A");
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*const_cast<std::string*>(&m_glsl_version) = gl_get_string_safe(GL_SHADING_LANGUAGE_VERSION, "N/A");
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*const_cast<std::string*>(&m_vendor) = gl_get_string_safe(GL_VENDOR, "N/A");
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*const_cast<std::string*>(&m_renderer) = gl_get_string_safe(GL_RENDERER, "N/A");
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BOOST_LOG_TRIVIAL(info) << boost::format("got opengl version %1%, glsl version %2%, vendor %3% , graphics card model %4%") % m_version % m_glsl_version % m_vendor % m_renderer << std::endl;
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int* max_tex_size = const_cast<int*>(&m_max_tex_size);
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glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, max_tex_size));
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*max_tex_size /= 2;
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if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6)
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*max_tex_size /= 2;
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if (GLAD_GL_EXT_texture_filter_anisotropic) {
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float* max_anisotropy = const_cast<float*>(&m_max_anisotropy);
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glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
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}
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if (!GLAD_GL_ARB_compatibility)
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*const_cast<bool*>(&m_core_profile) = true;
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*const_cast<bool*>(&m_detected) = true;
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}
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static bool version_greater_or_equal_to(const std::string& version, unsigned int major, unsigned int minor)
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{
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if (version == "N/A")
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return false;
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std::vector<std::string> tokens;
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boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on);
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if (tokens.empty())
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return false;
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std::vector<std::string> numbers;
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boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
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unsigned int gl_major = 0;
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unsigned int gl_minor = 0;
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if (numbers.size() > 0)
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gl_major = ::atoi(numbers[0].c_str());
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if (numbers.size() > 1)
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gl_minor = ::atoi(numbers[1].c_str());
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if (gl_major < major)
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return false;
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else if (gl_major > major)
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return true;
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else
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return gl_minor >= minor;
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}
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bool OpenGLManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
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{
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if (!m_detected)
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detect();
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return version_greater_or_equal_to(m_version, major, minor);
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}
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bool OpenGLManager::GLInfo::is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
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{
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if (!m_detected)
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detect();
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return version_greater_or_equal_to(m_glsl_version, major, minor);
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}
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// If formatted for github, plaintext with OpenGL extensions enclosed into <details>.
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// Otherwise HTML formatted for the system info dialog.
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std::string OpenGLManager::GLInfo::to_string(bool for_github) const
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{
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if (!m_detected)
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detect();
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std::stringstream out;
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const bool format_as_html = ! for_github;
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std::string h2_start = format_as_html ? "<b>" : "";
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std::string h2_end = format_as_html ? "</b>" : "";
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std::string b_start = format_as_html ? "<b>" : "";
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std::string b_end = format_as_html ? "</b>" : "";
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std::string line_end = format_as_html ? "<br>" : "\n";
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out << h2_start << "OpenGL installation" << h2_end << line_end;
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out << b_start << "GL version: " << b_end << m_version << line_end;
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#if !SLIC3R_OPENGL_ES
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out << b_start << "Profile: " << b_end << (is_core_profile() ? "Core" : "Compatibility") << line_end;
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#endif // !SLIC3R_OPENGL_ES
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out << b_start << "Vendor: " << b_end << m_vendor << line_end;
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out << b_start << "Renderer: " << b_end << m_renderer << line_end;
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out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
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{
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std::vector<std::string> extensions_list;
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std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
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boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_on);
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if (!extensions_list.empty()) {
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if (for_github)
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out << "<details>\n<summary>Installed extensions:</summary>\n";
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else
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out << h2_start << "Installed extensions:" << h2_end << line_end;
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std::sort(extensions_list.begin(), extensions_list.end());
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for (const std::string& ext : extensions_list)
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if (! ext.empty())
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out << ext << line_end;
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if (for_github)
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out << "</details>\n";
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}
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}
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return out.str();
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}
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OpenGLManager::GLInfo OpenGLManager::s_gl_info;
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bool OpenGLManager::s_compressed_textures_supported = false;
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bool OpenGLManager::s_force_power_of_two_textures = false;
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OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
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OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
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OpenGLManager::~OpenGLManager()
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{
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m_shaders_manager.shutdown();
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if (m_context != nullptr)
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delete m_context;
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}
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bool OpenGLManager::init_gl(bool popup_error)
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{
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if (!m_gl_initialized) {
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int version = 0;
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#if defined(__WXGTK__) && defined(wxHAS_EGL)
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if (is_running_on_wayland()) {
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// On EGL/Wayland, gladLoaderLoadGL() dlopen's libGL.so then
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// immediately dlclose's it. Since nothing else holds libGL.so
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// open (unlike GLX where the context keeps it loaded), the
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// library gets unmapped and all function pointers become invalid.
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// Use eglGetProcAddress directly to avoid this.
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version = gladLoadGL((GLADloadfunc)eglGetProcAddress);
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} else
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#endif
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{
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version = gladLoaderLoadGL();
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}
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if (version == 0) {
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BOOST_LOG_TRIVIAL(error) << "Unable to init GLAD OpenGL loader";
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return false;
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}
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BOOST_LOG_TRIVIAL(info) << "GLAD loaded OpenGL " << GLAD_VERSION_MAJOR(version) << "." << GLAD_VERSION_MINOR(version);
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m_gl_initialized = true;
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if (GLAD_GL_EXT_texture_compression_s3tc)
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s_compressed_textures_supported = true;
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else
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s_compressed_textures_supported = false;
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if (GLAD_GL_ARB_framebuffer_object) {
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s_framebuffers_type = EFramebufferType::Arb;
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BOOST_LOG_TRIVIAL(info) << "Found Framebuffer Type ARB."<< std::endl;
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}
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else if (GLAD_GL_EXT_framebuffer_object) {
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BOOST_LOG_TRIVIAL(info) << "Found Framebuffer Type Ext."<< std::endl;
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s_framebuffers_type = EFramebufferType::Ext;
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}
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else {
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s_framebuffers_type = EFramebufferType::Unknown;
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BOOST_LOG_TRIVIAL(warning) << "Found Framebuffer Type unknown!"<< std::endl;
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}
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bool valid_version = s_gl_info.is_version_greater_or_equal_to(2, 0);
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if (!valid_version) {
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BOOST_LOG_TRIVIAL(error) << "Found opengl version <= 3.2"<< std::endl;
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// Complain about the OpenGL version.
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if (popup_error) {
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wxString message = from_u8((boost::format(
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_utf8(L("The application cannot run normally because OpenGL version is lower than 3.2.\n")))).str());
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message += "\n";
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message += _L("Please upgrade your graphics card driver.");
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wxMessageBox(message, _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR);
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}
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}
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if (valid_version)
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{
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// load shaders
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auto [result, error] = m_shaders_manager.init();
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if (!result) {
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BOOST_LOG_TRIVIAL(error) << "Unable to load shaders: "<<error<< std::endl;
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if (popup_error) {
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wxString message = from_u8((boost::format(
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_utf8(L("Unable to load shaders:\n%s"))) % error).str());
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wxMessageBox(message, _L("Error loading shaders"), wxOK | wxICON_ERROR);
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}
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}
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}
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#ifdef _WIN32
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// Since AMD driver version 22.7.1, there is probably some bug in the driver that causes the issue with the missing
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// texture of the bed (see: https://github.com/prusa3d/PrusaSlicer/issues/8417).
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// It seems that this issue only triggers when mipmaps are generated manually
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// (combined with a texture compression) with texture size not being power of two.
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// When mipmaps are generated through OpenGL function glGenerateMipmap() the driver works fine,
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// but the mipmap generation is quite slow on some machines.
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// There is no an easy way to detect the driver version without using Win32 API because the strings returned by OpenGL
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// have no standardized format, only some of them contain the driver version.
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// Until we do not know that driver will be fixed (if ever) we force the use of power of two textures on all cards
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// 1) containing the string 'Radeon' in the string returned by glGetString(GL_RENDERER)
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// 2) containing the string 'Custom' in the string returned by glGetString(GL_RENDERER)
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const auto& gl_info = OpenGLManager::get_gl_info();
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if (boost::contains(gl_info.get_vendor(), "ATI Technologies Inc.") &&
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(boost::contains(gl_info.get_renderer(), "Radeon") ||
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boost::contains(gl_info.get_renderer(), "Custom")))
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s_force_power_of_two_textures = true;
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#endif // _WIN32
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}
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return true;
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}
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wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas, const std::pair<int, int>& required_opengl_version, bool enable_compatibility_profile,
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bool enable_debug)
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{
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if (m_context == nullptr) {
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// m_debug_enabled = enable_debug;
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const int gl_major = required_opengl_version.first;
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const int gl_minor = required_opengl_version.second;
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const bool supports_core_profile =
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std::find(OpenGLVersions::core.begin(), OpenGLVersions::core.end(), std::make_pair(gl_major, gl_minor)) != OpenGLVersions::core.end();
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if (gl_major == 0 && !enable_compatibility_profile) {
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// search for highest supported core profile version
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// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
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wxLogNull logNo;
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for (auto v = OpenGLVersions::core.rbegin(); v != OpenGLVersions::core.rend(); ++v) {
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|
wxGLContextAttrs attrs;
|
|
attrs.PlatformDefaults().MajorVersion(v->first).MinorVersion(v->second).CoreProfile().ForwardCompatible();
|
|
// if (m_debug_enabled)
|
|
// attrs.DebugCtx();
|
|
attrs.EndList();
|
|
m_context = new wxGLContext(&canvas, nullptr, &attrs);
|
|
if (m_context->IsOK())
|
|
break;
|
|
else {
|
|
delete m_context;
|
|
m_context = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_context == nullptr) {
|
|
// search for requested compatibility profile version
|
|
if (enable_compatibility_profile) {
|
|
// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
|
|
wxLogNull logNo;
|
|
wxGLContextAttrs attrs;
|
|
attrs.PlatformDefaults().CompatibilityProfile();
|
|
// if (m_debug_enabled)
|
|
// attrs.DebugCtx();
|
|
attrs.EndList();
|
|
m_context = new wxGLContext(&canvas, nullptr, &attrs);
|
|
if (!m_context->IsOK()) {
|
|
delete m_context;
|
|
m_context = nullptr;
|
|
}
|
|
}
|
|
// search for requested core profile version
|
|
else if (supports_core_profile) {
|
|
// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
|
|
wxLogNull logNo;
|
|
wxGLContextAttrs attrs;
|
|
attrs.PlatformDefaults().MajorVersion(gl_major).MinorVersion(gl_minor).CoreProfile().ForwardCompatible();
|
|
// if (m_debug_enabled)
|
|
// attrs.DebugCtx();
|
|
attrs.EndList();
|
|
m_context = new wxGLContext(&canvas, nullptr, &attrs);
|
|
if (!m_context->IsOK()) {
|
|
delete m_context;
|
|
m_context = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_context == nullptr) {
|
|
wxGLContextAttrs attrs;
|
|
attrs.PlatformDefaults();
|
|
// if (m_debug_enabled)
|
|
// attrs.DebugCtx();
|
|
attrs.EndList();
|
|
// if no valid context was created use the default one
|
|
m_context = new wxGLContext(&canvas, nullptr, &attrs);
|
|
}
|
|
|
|
}
|
|
return m_context;
|
|
}
|
|
|
|
wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
|
|
{
|
|
int attribList[] = {
|
|
WX_GL_RGBA,
|
|
WX_GL_DOUBLEBUFFER,
|
|
// RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default.
|
|
WX_GL_MIN_RED, 8,
|
|
WX_GL_MIN_GREEN, 8,
|
|
WX_GL_MIN_BLUE, 8,
|
|
// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return
|
|
// the alpha channel on NVIDIA if not requested when the GL context is created.
|
|
WX_GL_MIN_ALPHA, 8,
|
|
WX_GL_DEPTH_SIZE, 24,
|
|
//BBS: turn on stencil buffer for outline
|
|
WX_GL_STENCIL_SIZE, 8,
|
|
WX_GL_SAMPLE_BUFFERS, GL_TRUE,
|
|
WX_GL_SAMPLES, 4,
|
|
0
|
|
};
|
|
|
|
if (s_multisample == EMultisampleState::Unknown) {
|
|
detect_multisample(attribList);
|
|
// // debug output
|
|
// std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl;
|
|
}
|
|
|
|
if (! can_multisample())
|
|
attribList[12] = 0;
|
|
|
|
wxGLCanvas* canvas = new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
|
|
// The GL canvas paints its entire surface, so background erasing is unnecessary.
|
|
canvas->SetBackgroundStyle(wxBG_STYLE_PAINT);
|
|
return canvas;
|
|
}
|
|
|
|
void OpenGLManager::detect_multisample(int* attribList)
|
|
{
|
|
int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
|
|
bool enable_multisample = wxVersion >= 30003;
|
|
|
|
#if defined(__WXGTK__)
|
|
// On Wayland, wxGLCanvas::IsDisplaySupported() requires the EGL backend.
|
|
// If wxWidgets was built without EGL, the GLX backend will crash trying
|
|
// to access a non-existent X11 display. Disable multisample in that case.
|
|
if (is_running_on_wayland()) {
|
|
#if !defined(wxHAS_EGL) || !wxHAS_EGL
|
|
BOOST_LOG_TRIVIAL(warning) << "Wayland without EGL: disabling multisample detection";
|
|
s_multisample = EMultisampleState::Disabled;
|
|
return;
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
s_multisample =
|
|
enable_multisample &&
|
|
// Disable multi-sampling on ChromeOS, as the OpenGL virtualization swaps Red/Blue channels with multi-sampling enabled,
|
|
// at least on some platforms.
|
|
platform_flavor() != PlatformFlavor::LinuxOnChromium &&
|
|
wxGLCanvas::IsDisplaySupported(attribList)
|
|
? EMultisampleState::Enabled : EMultisampleState::Disabled;
|
|
// Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
|
|
// s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
|
|
}
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|