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OrcaSlicer/src/libslic3r/MutablePolygon.hpp
T
HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00

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C++

#ifndef slic3r_MutablePolygon_hpp_
#define slic3r_MutablePolygon_hpp_
#include "Point.hpp"
#include "Polygon.hpp"
#include "ExPolygon.hpp"
#include <cstdint>
#include <cassert>
#include <cstddef>
#include <initializer_list>
#include <vector>
#include <algorithm>
#include "libslic3r.h"
namespace Slic3r {
// Polygon implemented as a loop of double linked elements.
// All elements are allocated in a single std::vector<>, thus integer indices are used for
// referencing the previous and next element and inside iterators to survive reallocation
// of the vector.
class MutablePolygon
{
public:
using IndexType = int32_t;
using PointType = Point;
class const_iterator {
public:
bool operator==(const const_iterator &rhs) const { assert(m_data == rhs.m_data); assert(this->valid()); return m_idx == rhs.m_idx; }
bool operator!=(const const_iterator &rhs) const { return ! (*this == rhs); }
const_iterator& operator--() { assert(this->valid()); m_idx = m_data->at(m_idx).prev; return *this; }
const_iterator operator--(int) { const_iterator result(*this); --(*this); return result; }
const_iterator& operator++() { assert(this->valid()); m_idx = m_data->at(m_idx).next; return *this; }
const_iterator operator++(int) { const_iterator result(*this); ++(*this); return result; }
const_iterator prev() const { assert(this->valid()); return { m_data, m_data->at(m_idx).prev }; }
const_iterator next() const { assert(this->valid()); return { m_data, m_data->at(m_idx).next }; }
bool valid() const { return m_idx >= 0; }
const PointType& operator*() const { return m_data->at(m_idx).point; }
const PointType* operator->() const { return &m_data->at(m_idx).point; }
const MutablePolygon& polygon() const { assert(this->valid()); return *m_data; }
IndexType size() const { assert(this->valid()); return m_data->size(); }
private:
const_iterator(const MutablePolygon *data, IndexType idx) : m_data(data), m_idx(idx) {}
friend class MutablePolygon;
const MutablePolygon *m_data;
IndexType m_idx;
};
class iterator {
public:
bool operator==(const iterator &rhs) const { assert(m_data == rhs.m_data); assert(this->valid()); return m_idx == rhs.m_idx; }
bool operator!=(const iterator &rhs) const { return !(*this == rhs); }
iterator& operator--() { assert(this->valid()); m_idx = m_data->at(m_idx).prev; return *this; }
iterator operator--(int) { iterator result(*this); --(*this); return result; }
iterator& operator++() { assert(this->valid()); m_idx = m_data->at(m_idx).next; return *this; }
iterator operator++(int) { iterator result(*this); ++(*this); return result; }
iterator prev() const { assert(this->valid()); return { m_data, m_data->at(m_idx).prev }; }
iterator next() const { assert(this->valid()); return { m_data, m_data->at(m_idx).next }; }
bool valid() const { return m_idx >= 0; }
PointType& operator*() const { return m_data->at(m_idx).point; }
PointType* operator->() const { return &m_data->at(m_idx).point; }
MutablePolygon& polygon() const { assert(this->valid()); return *m_data; }
IndexType size() const { assert(this->valid()); return m_data->size(); }
iterator& remove() { m_idx = m_data->remove(*this).m_idx; return *this; }
iterator insert(const PointType pt) const { return m_data->insert(*this, pt); }
private:
iterator(MutablePolygon *data, IndexType idx) : m_data(data), m_idx(idx) {}
friend class MutablePolygon;
MutablePolygon *m_data;
IndexType m_idx;
friend class range;
};
// Iterator range for maintaining a range of unprocessed items, see smooth_outward().
class range
{
public:
range(MutablePolygon& poly) : range(poly.begin(), poly.end()) {}
range(MutablePolygon::iterator begin, MutablePolygon::iterator end) : m_begin(begin), m_end(end) {}
// Start of a range, inclusive. If range is empty, then ! begin().valid().
MutablePolygon::iterator begin() const { return m_begin; }
// End of a range, inclusive. If range is empty, then ! end().valid().
MutablePolygon::iterator end() const { return m_end; }
// Is the range empty?
bool empty() const { return !m_begin.valid(); }
// Return begin() and shorten the range by advancing front.
MutablePolygon::iterator process_next() {
assert(!this->empty());
MutablePolygon::iterator out = m_begin;
this->advance_front();
return out;
}
void advance_front() {
assert(! this->empty());
if (m_begin == m_end)
this->make_empty();
else
++ m_begin;
}
void retract_back() {
assert(! this->empty());
if (m_begin == m_end)
this->make_empty();
else
-- m_end;
}
MutablePolygon::iterator remove_front(MutablePolygon::iterator it) {
if (! this->empty() && m_begin == it)
this->advance_front();
return it.remove();
}
MutablePolygon::iterator remove_back(MutablePolygon::iterator it) {
if (! this->empty() && m_end == it)
this->retract_back();
return it.remove();
}
private:
// Range from begin to end, inclusive.
// If the range is valid, then both m_begin and m_end are invalid.
MutablePolygon::iterator m_begin;
MutablePolygon::iterator m_end;
void make_empty() {
m_begin.m_idx = -1;
m_end.m_idx = -1;
}
};
MutablePolygon() = default;
MutablePolygon(const Polygon &rhs, size_t reserve = 0) : MutablePolygon(rhs.points.begin(), rhs.points.end(), reserve) {}
MutablePolygon(std::initializer_list<Point> rhs, size_t reserve = 0) : MutablePolygon(rhs.begin(), rhs.end(), reserve) {}
template<typename IT>
MutablePolygon(IT begin, IT end, size_t reserve = 0) {
this->assign_inner(begin, end, reserve);
};
template<typename IT>
void assign(IT begin, IT end, size_t reserve = 0) {
m_data.clear();
m_head = IndexType(-1);
m_head_free = { IndexType(-1) };
this->assign_inner(begin, end, reserve);
};
void assign(const Polygon &rhs, size_t reserve = 0) {
assign(rhs.points.begin(), rhs.points.end(), reserve);
}
void polygon(Polygon &out) const {
out.points.clear();
if (this->valid()) {
out.points.reserve(this->size());
auto it = this->cbegin();
out.points.emplace_back(*it);
for (++ it; it != this->cbegin(); ++ it)
out.points.emplace_back(*it);
}
};
Polygon polygon() const {
Polygon out;
this->polygon(out);
return out;
};
bool empty() const { return m_size == 0; }
size_t size() const { return m_size; }
size_t capacity() const { return m_data.capacity(); }
bool valid() const { return m_size >= 3; }
void clear() { m_data.clear(); m_size = 0; m_head = IndexType(-1); m_head_free = IndexType(-1); }
iterator begin() { return { this, m_head }; }
const_iterator cbegin() const { return { this, m_head }; }
const_iterator begin() const { return this->cbegin(); }
// End points to the last item before roll over. This is different from the usual end() concept!
iterator end() { return { this, this->empty() ? -1 : this->at(m_head).prev }; }
const_iterator cend() const { return { this, this->empty() ? -1 : this->at(m_head).prev }; }
const_iterator end() const { return this->cend(); }
// Returns iterator following the removed element. Returned iterator will become invalid if last point is removed.
// If begin() is removed, then the next element will become the new begin().
iterator remove(const iterator it) { assert(it.m_data == this); return { this, this->remove(it.m_idx) }; }
// Insert a new point before it. Returns iterator to the newly inserted point.
// begin() will not change, end() may point to the newly inserted point.
iterator insert(const iterator it, const PointType pt) { assert(it.m_data == this); return { this, this->insert(it.m_idx, pt) }; }
private:
struct LinkedPoint {
// 8 bytes
PointType point;
// 4 bytes
IndexType prev;
// 4 bytes
IndexType next;
};
std::vector<LinkedPoint> m_data;
// Number of points in the linked list.
IndexType m_size { 0 };
IndexType m_head { IndexType(-1) };
// Head of the free list.
IndexType m_head_free { IndexType(-1) };
LinkedPoint& at(IndexType i) { return m_data[i]; }
const LinkedPoint& at(IndexType i) const { return m_data[i]; }
template<typename IT>
void assign_inner(IT begin, IT end, size_t reserve) {
m_size = IndexType(end - begin);
if (m_size > 0) {
m_head = 0;
m_data.reserve(std::max<size_t>(m_size, reserve));
auto i = IndexType(-1);
auto j = IndexType(1);
for (auto it = begin; it != end; ++ it)
m_data.push_back({ *it, i ++, j ++ });
m_data.front().prev = m_size - 1;
m_data.back ().next = 0;
}
};
IndexType remove(const IndexType i) {
assert(i >= 0);
assert(m_size > 0);
assert(m_head != -1);
LinkedPoint &lp = this->at(i);
IndexType prev = lp.prev;
IndexType next = lp.next;
lp.next = m_head_free;
m_head_free = i;
if (-- m_size == 0)
m_head = -1;
else if (m_head == i)
m_head = next;
assert(! this->empty() || (prev == i && next == i));
if (this->empty())
return IndexType(-1);
this->at(prev).next = next;
this->at(next).prev = prev;
return next;
}
IndexType insert(const IndexType i, const Point pt) {
assert(i >= 0);
IndexType n;
IndexType j = this->at(i).prev;
if (m_head_free == -1) {
// Allocate a new item.
n = IndexType(m_data.size());
m_data.push_back({ pt, j, i });
} else {
n = m_head_free;
LinkedPoint &nlp = this->at(n);
m_head_free = nlp.next;
nlp = { pt, j, i };
}
this->at(j).next = n;
this->at(i).prev = n;
++ m_size;
return n;
}
/*
IndexType insert(const IndexType i, const Point pt) {
assert(i >= 0);
if (this->at(i).point == pt)
return i;
IndexType j = this->at(i).next;
if (this->at(j).point == pt)
return i;
IndexType n;
if (m_head_free == -1) {
// Allocate a new item.
n = IndexType(m_data.size());
m_data.push_back({ pt, i, j });
} else {
LinkedPoint &nlp = this->at(m_head_free);
m_head_free = nlp.next;
nlp = { pt, i, j };
}
this->at(i).next = n;
this->at(j).prev = n;
++ m_size;
return n;
}
*/
};
inline bool operator==(const MutablePolygon &p1, const MutablePolygon &p2)
{
if (p1.size() != p2.size())
return false;
if (p1.empty())
return true;
auto begin = p1.cbegin();
auto it = begin;
auto it2 = p2.cbegin();
for (;;) {
if (! (*it == *it2))
return false;
if (++ it == begin)
return true;
++ it2;
}
}
inline bool operator!=(const MutablePolygon &p1, const MutablePolygon &p2) { return ! (p1 == p2); }
// Remove exact duplicate points. May reduce the polygon down to empty polygon.
void remove_duplicates(MutablePolygon &polygon);
void remove_duplicates(MutablePolygon &polygon, double eps);
void remove_duplicates(MutablePolygon& polygon, coord_t scaled_eps, const double max_angle);
inline ExPolygons remove_duplicates(ExPolygons expolygons, coord_t scaled_eps, double max_angle)
{
MutablePolygon mp;
for (ExPolygon& expolygon : expolygons) {
mp.assign(expolygon.contour, expolygon.contour.size() * 2);
remove_duplicates(mp, scaled_eps, max_angle);
mp.polygon(expolygon.contour);
for (Polygon& hole : expolygon.holes) {
mp.assign(hole, hole.size() * 2);
remove_duplicates(mp, scaled_eps, max_angle);
mp.polygon(hole);
}
expolygon.holes.erase(std::remove_if(expolygon.holes.begin(), expolygon.holes.end(), [](const auto& p) { return p.empty(); }), expolygon.holes.end());
}
expolygons.erase(std::remove_if(expolygons.begin(), expolygons.end(), [](const auto& p) { return p.empty(); }), expolygons.end());
return expolygons;
}
void smooth_outward(MutablePolygon &polygon, coord_t clip_dist_scaled);
inline Polygon smooth_outward(Polygon polygon, coord_t clip_dist_scaled)
{
MutablePolygon mp(polygon, polygon.size() * 2);
smooth_outward(mp, clip_dist_scaled);
mp.polygon(polygon);
return polygon;
}
inline Polygons smooth_outward(Polygons polygons, coord_t clip_dist_scaled)
{
MutablePolygon mp;
for (Polygon &polygon : polygons) {
mp.assign(polygon, polygon.size() * 2);
smooth_outward(mp, clip_dist_scaled);
mp.polygon(polygon);
}
polygons.erase(std::remove_if(polygons.begin(), polygons.end(), [](const auto &p){ return p.empty(); }), polygons.end());
return polygons;
}
inline ExPolygons smooth_outward(ExPolygons expolygons, coord_t clip_dist_scaled)
{
MutablePolygon mp;
for (ExPolygon &expolygon : expolygons) {
mp.assign(expolygon.contour, expolygon.contour.size() * 2);
smooth_outward(mp, clip_dist_scaled);
mp.polygon(expolygon.contour);
for (Polygon &hole : expolygon.holes) {
mp.assign(hole, hole.size() * 2);
smooth_outward(mp, clip_dist_scaled);
mp.polygon(hole);
}
expolygon.holes.erase(std::remove_if(expolygon.holes.begin(), expolygon.holes.end(), [](const auto &p) { return p.empty(); }), expolygon.holes.end());
}
expolygons.erase(std::remove_if(expolygons.begin(), expolygons.end(), [](const auto &p) { return p.empty(); }), expolygons.end());
return expolygons;
}
}
#endif // slic3r_MutablePolygon_hpp_