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* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp. * Ignore minilzo's Config Headers in clang-tidy lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes. * Add Missing Includes Across the Remaining Sources and Tests Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo. * Make the GUI and Test Headers Compile on Their Own Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone. * Keep Windows and nanosvg Setup Ahead of the Added Includes OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build. * Add the GUI Includes the First Pass Missed Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass. * Keep the Added Test Includes Below the NOMINMAX Guard test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#include "RoundedRectangle.hpp"
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#include "../wxExtensions.hpp"
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#include <wx/anybutton.h>
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#include <wx/colour.h>
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#include <wx/checklst.h>
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#include <wx/dcgraph.h>
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#include <wx/dcclient.h>
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#include <wx/gdicmn.h>
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#include <wx/event.h>
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BEGIN_EVENT_TABLE(RoundedRectangle, wxWindow)
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EVT_PAINT(RoundedRectangle::OnPaint)
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END_EVENT_TABLE()
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RoundedRectangle::RoundedRectangle(wxWindow *parent, wxColour col, wxPoint pos, wxSize size, double radius, int type)
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: wxWindow(parent, wxID_ANY, pos, size, wxBORDER_NONE)
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{
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SetBackgroundColour(wxColour(255,255,255));
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m_type = type;
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m_color = col;
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m_radius = radius;
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}
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void RoundedRectangle::OnPaint(wxPaintEvent &evt)
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{
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//draw RoundedRectangle
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if (m_type == 0) {
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wxPaintDC dc(this);
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(wxBrush(m_color));
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dc.DrawRoundedRectangle(0, 0, GetSize().GetWidth(), GetSize().GetHeight(), m_radius);
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}
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//draw RoundedRectangle only board
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if (m_type == 1) {
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wxPaintDC dc(this);
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dc.SetPen(m_color);
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dc.SetBrush(wxBrush(*wxTRANSPARENT_BRUSH));
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dc.DrawRoundedRectangle(0, 0, GetSize().GetWidth(), GetSize().GetHeight(), m_radius);
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}
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}
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