Files
OrcaSlicer/src/slic3r/GUI/Widgets/RadioGroup.hpp
T
HanifKoh 84657ff11e Add Missing Includes Across the Remaining Sources and Tests (#16071)
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy

Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.

* Ignore minilzo's Config Headers in clang-tidy

lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.

* Add Missing Includes Across the Remaining Sources and Tests

Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.

* Make the GUI and Test Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.

* Keep Windows and nanosvg Setup Ahead of the Added Includes

OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.

* Add the GUI Includes the First Pass Missed

Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.

* Keep the Added Test Includes Below the NOMINMAX Guard

test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
2026-10-03 13:45:21 +08:00

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C++

#ifndef slic3r_GUI_RADIOGROUP_hpp_
#define slic3r_GUI_RADIOGROUP_hpp_
#include "../wxExtensions.hpp"
#include <wx/anybutton.h>
#include <wx/panel.h>
#include <wx/string.h>
#include <wx/checklst.h>
#include "slic3r/GUI/Widgets/StateColor.hpp"
#include <wx/wx.h>
#include <wx/dcclient.h>
#include <wx/dcgraph.h>
#include <vector>
#include <string>
#include "Button.hpp"
class RadioGroup : public wxPanel
{
public:
RadioGroup();
RadioGroup(
wxWindow* parent,
const std::vector<wxString>& labels = {"1", "2", "3"},
long direction = wxHORIZONTAL,
int row_col_limit = -1
);
void Create(
wxWindow* parent,
const std::vector<wxString>& labels = {"1", "2", "3"},
long direction = wxHORIZONTAL,
int row_col_limit = -1
);
int GetSelection();
void SetSelection(int index, bool focus = false);
void SelectNext(bool focus = true);
void SelectPrevious(bool focus = true);
bool Enable(bool enable = true) override;
bool IsEnabled();
bool Disable();
void SetRadioTooltip(int i, wxString tooltip);
private:
std::vector<wxString> m_labels;
std::vector<wxStaticBitmap*> m_radioButtons;
std::vector<Button*> m_labelButtons;
int m_selectedIndex;
int m_item_count;
bool m_focused;
bool m_enabled;
StateColor m_focus_color;
StateColor m_text_color;
ScalableBitmap m_on;
ScalableBitmap m_off;
ScalableBitmap m_on_hover;
ScalableBitmap m_off_hover;
ScalableBitmap m_disabled;
void SetRadioIcon(int i, bool hover);
};
#endif // !slic3r_GUI_RADIOGROUP_hpp_