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OrcaSlicer/src/slic3r/GUI/Widgets/ImageSwitchButton.hpp
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HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00

109 lines
2.7 KiB
C++

#ifndef slic3r_GUI_ImageSwitchButton_hpp_
#define slic3r_GUI_ImageSwitchButton_hpp_
#include "../wxExtensions.hpp"
#include "StateColor.hpp"
#include "slic3r/GUI/Widgets/StaticBox.hpp"
#include <wx/string.h>
#include <wx/event.h>
#include <wx/dc.h>
#include <wx/gdicmn.h>
#include <wx/tglbtn.h>
class wxDC;
class wxWindow;
class ImageSwitchButton : public StaticBox
{
public:
ImageSwitchButton(wxWindow *parent, ScalableBitmap &img_on, ScalableBitmap &img_off, long style = 0);
void SetLabels(wxString const & lbl_on, wxString const & lbl_off);
void SetImages(ScalableBitmap &img_on, ScalableBitmap &img_off);
void SetTextColor(StateColor const &color);
void SetValue(bool value);
void SetPadding(int padding);
bool GetValue() { return m_on_off; }
void Rescale();
private:
void messureSize();
void paintEvent(wxPaintEvent &evt);
void render(wxDC& dc);
void mouseDown(wxMouseEvent &event);
void mouseReleased(wxMouseEvent &event);
void mouseEnterWindow(wxMouseEvent &event);
void mouseLeaveWindow(wxMouseEvent &event);
void sendButtonEvent();
DECLARE_EVENT_TABLE()
private:
ScalableBitmap m_on;
ScalableBitmap m_off;
bool m_on_off;
int m_padding; // size between icon and text
bool pressedDown = false;
bool hover = false;
wxSize textSize;
wxSize minSize;
wxString labels[2];
StateColor text_color;
};
class FanSwitchButton : public StaticBox
{
public:
FanSwitchButton(wxWindow* parent, ScalableBitmap& img_on, ScalableBitmap& img_off, long style = 0);
void SetLabels(wxString const& lbl_on, wxString const& lbl_off);
void SetImages(ScalableBitmap& img_on, ScalableBitmap& img_off);
void SetTextColor(StateColor const& color);
void SetValue(bool value);
void SetPadding(int padding);
bool GetValue() { return m_on_off; }
void Rescale();
void setFanValue(int val);
void UseTextFan();
void UseTextAirCondition();
private:
void messureSize();
void paintEvent(wxPaintEvent& evt);
void render(wxDC& dc);
void mouseDown(wxMouseEvent& event);
void mouseReleased(wxMouseEvent& event);
void mouseEnterWindow(wxMouseEvent& event);
void mouseLeaveWindow(wxMouseEvent& event);
void sendButtonEvent();
void SetText(const wxString &text);
DECLARE_EVENT_TABLE()
private:
ScalableBitmap m_on;
ScalableBitmap m_off;
bool m_on_off;
int m_padding; // size between icon and text
bool pressedDown = false;
bool hover = false;
wxSize textSize;
wxSize minSize;
int m_speed;
wxString labels[2];
wxString m_text;
StateColor text_color;
};
#endif // !slic3r_GUI_SwitchButton_hpp_