Files
OrcaSlicer/tests/slic3rutils/test_action_source.cpp
T
HanifKohandSoftFever 5c8a287b5e Keep User Filament Presets on Printers Their Parent Listed in 2.4.2 (#16367)
* Keep User Filament Presets on Printers Their Parent Listed in 2.4.2

User presets store only their diff, so they inherit the parent's
compatible_printers. Profile changes since 2.4.2 renamed and narrowed many
system filament presets, so user presets made against them disappear from
printers they were made for and the saved selection silently falls back to
another filament at startup.

orca_profile_tool.py legacy-compat writes, per current system filament
preset, the printers it covered in an older release and no longer lists,
kept only where a preset with the same filament_id still covers the printer
and they share an extruder variant. The loader gives these printers to user
presets that inherit their parent's list, without writing any file; saving
a preset detached, cloned or with its own list drops them.

* Ask Before Migrating User Filament Presets to Their Legacy Printers

Instead of giving user presets their parent's 2.4.2 printers in memory,
detect the user presets that inherit their parent's compatible_printers
and are missing printers from the legacy map, and offer to migrate them
at startup or from Help > Migrate Filament Presets.

Migrating first backs up the user folder to
filament_preset_migration_<datetime>_backup.zip in the configuration
folder, and migrates nothing if that fails. It then writes the printers
into each preset's compatible_printers, patching only that key so the
preset keeps the parent name it was saved with and older releases can
still resolve it. Cloud-synced presets are marked for upload.

No asks again at the next launch; "Don't remind me again" stops the
startup prompt.

* Key the legacy filament preset map by the parent's 2.4.2 name

* Check the legacy filament preset map in CI

* Limit the 2.4.2 filament preset migration to presets that need it

Only presets that still name their parent as 2.4.2 did and have no printer
list of their own are offered, and a preset changed after it was found is
left alone. The startup prompt appears once, after upgrading from 2.4.2 or
earlier, as a standard dialog that keeps "Don't remind me again"; Help >
Migrate Filament Presets is unchanged. Migrating no longer overwrites an
unsaved printer-list edit or marks the project modified.

* Ask on Every Start and Take the User Presets Lock Once When Migrating Filament Presets

The startup prompt no longer depends on the version the previous run
recorded: whoever still has user filament presets that lost printers is
asked, including users already on a 2.5.0 nightly or alpha. Answering No
asks again at the next start; "Don't remind me again" stops it.

Migration takes the user presets lock once, around the backup and every
file write, instead of once per preset. A lock another instance holds is
reported once ("another OrcaSlicer instance is saving presets") with
nothing written, rather than as one failed preset after another once the
lock's cool-down kicks in. Detection records each preset's file and the
list it will get, so the writes need no collection lock while the user
presets lock is held, the order InstanceLock requires; the loaded presets
are updated afterwards.

* Run the Legacy Compatible Printers Map Check in check_profile.sh and .ps1

CI's "Check profiles" job checks resources/info/legacy_compatible_printers.json
against the v2.4.2 profiles, and its failure message points at these scripts
as the local reproduction, so they run the same check: legacy_compat, right
after profile_tool. The v2.4.2 tree comes from git archive of the tag, is
cached in the work dir like the other downloads, re-extracted with --refresh,
and fetched from upstream first when the checkout lacks the tag.

* Back Up Before the User Presets Lock and Merge Migrated Printers Into the Live List

The lock guard is meant for a few file operations, and zipping a large user
folder is not one, so the backup is taken before it and the guard covers the
writes only; each write re-reads its file, so a save that slipped in before
is still respected.

The in-memory update adds the lost printers to the list the preset holds at
that moment rather than replacing it with the one found at detection, and
leaves a pending cloud sync state alone: a download waiting to be saved kept
its newer list and its "save" flag, which "update" would have cancelled.

The lock message no longer blames another instance alone, since the lock is
also refused for a while after a miss and when the lock file cannot be
opened.

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-10-14 00:02:34 +08:00

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#include <boost/filesystem/path.hpp>
#include <boost/filesystem/operations.hpp>
#include <catch2/catch_test_macros.hpp>
#include <catch2/catch_message.hpp>
#include "slic3r/GUI/ActionRegistry.hpp"
#include "slic3r/GUI/GUI_Factories.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/NativeCommands.hpp"
#include "slic3r/GUI/OptionsGroup.hpp"
#include "slic3r/GUI/SettingsIndex.hpp"
#include <boost/filesystem.hpp>
#include <nlohmann/json.hpp>
#include <wx/string.h>
#include "libslic3r/Config.hpp"
#include <algorithm>
#include <memory>
#include <set>
#include <string>
#include <type_traits>
#include <utility>
#include <vector>
using Slic3r::GUI::AppAction;
using Slic3r::GUI::AppActionRunResult;
using Slic3r::GUI::ActionRegistry;
namespace {
// AppAction is abstract; this minimal concrete action lets the tests exercise its
// constructor-composed identity without involving a plugin runner.
class TestAppAction final : public AppAction
{
public:
explicit TestAppAction(std::string title = "Action title", std::string source_name = "Action source")
: AppAction("test", std::move(title), "src-key", std::move(source_name))
{}
AppActionRunResult run(const std::string& param = {}) const override { return {}; }
};
} // namespace
TEST_CASE("AppAction composes a stable id from prefix:title:source_key", "[ActionSource][SpeedDial]")
{
CHECK(AppAction::compose_id("test", "Action title", "src-key") == "test:Action title:src-key");
// source_key (not the display name) carries identity, so it is the third field.
CHECK(AppAction::compose_id("script", "Do Thing", "pack.py") == "script:Do Thing:pack.py");
}
TEST_CASE("AppAction definitions are immutable after construction", "[ActionSource][SpeedDial]")
{
using StringAccessor = const std::string& (AppAction::*) () const;
STATIC_CHECK(std::is_same_v<decltype(&AppAction::id), StringAccessor>);
STATIC_CHECK(std::is_same_v<decltype(&AppAction::title), StringAccessor>);
STATIC_CHECK(std::is_same_v<decltype(&AppAction::source_key), StringAccessor>);
STATIC_CHECK(std::is_same_v<decltype(&AppAction::source_name), StringAccessor>);
const TestAppAction action;
CHECK(action.id() == "test:Action title:src-key");
CHECK(action.title() == "Action title");
CHECK(action.source_key() == "src-key");
CHECK(action.source_name() == "Action source");
}
TEST_CASE("ActionRegistry takes exclusive ownership of published actions", "[ActionSource][SpeedDial]")
{
using ExpectedUpsert = void (ActionRegistry::*)(std::unique_ptr<AppAction>);
STATIC_CHECK(std::is_same_v<decltype(&ActionRegistry::upsert), ExpectedUpsert>);
}
// A dynamic "Go to Plate N" action is keyed by plate index (not the display title), so renaming
// a plate never re-keys it - the same contract as a setting action.
TEST_CASE("Go-to-plate actions are keyed by index, not title", "[ActionSource][SpeedDial]")
{
CHECK(AppAction::compose_id("orca_plate_goto", "0", "orca") == "orca_plate_goto:0:orca");
CHECK(AppAction::compose_id("orca_plate_goto", "2", "orca") == "orca_plate_goto:2:orca");
}
// A dynamic "Open recent project" action is keyed by file path (not the display name), so renaming
// a project or reordering the recents list never re-keys it - the same contract as a setting action.
TEST_CASE("Recent-project actions are keyed by path, not title", "[ActionSource][SpeedDial]")
{
CHECK(AppAction::compose_id("orca_recent_project", "/a/b/project.3mf", "orca") ==
"orca_recent_project:/a/b/project.3mf:orca");
CHECK(AppAction::compose_id("orca_recent_project", "C:/Data/cube.3mf", "orca") ==
"orca_recent_project:C:/Data/cube.3mf:orca");
}
// A built-in command is keyed by its stable catalog key (not the localized display title), so a
// rename or a UI-language switch never re-keys the action and its persisted favourite/stats survive.
TEST_CASE("Command actions are keyed by catalog key, not display title", "[ActionSource][SpeedDial]")
{
CHECK(AppAction::compose_id("orca_command", "save_project", "orca") == "orca_command:save_project:orca");
// The second field is the stable key, so distinct commands never collide.
CHECK(AppAction::compose_id("orca_command", "save_project", "orca") !=
AppAction::compose_id("orca_command", "load_project", "orca"));
}
// The real catalog -> action mapping keys by the stable catalog key and copies presentation from the
// catalog, so a rename or a UI-language switch never re-keys the action. The catalog's English title
// and group become the action's English search aliases; no translation catalog is loaded in the tests,
// so the displayed title and group equal them.
TEST_CASE("Command action construction keys by catalog key", "[ActionSource][SpeedDial]")
{
const std::vector<Slic3r::GUI::NativeCommand>& commands = Slic3r::GUI::NativeCommands::catalog();
REQUIRE_FALSE(commands.empty());
const Slic3r::GUI::NativeCommand& c = commands.front();
std::unique_ptr<AppAction> action = Slic3r::GUI::NativeCommands::make_action(c);
REQUIRE(action != nullptr);
CHECK(action->id() == AppAction::compose_id("orca_command", c.key, "orca"));
CHECK(action->id() != AppAction::compose_id("orca_command", c.title, "orca"));
CHECK(action->title() == c.title);
CHECK(action->group == c.group);
CHECK(action->title_en == c.title);
CHECK(action->group_en == c.group);
CHECK(action->input == c.input);
CHECK(action->icon == c.icon);
}
// The footer description/wiki link is settings-only: built-in commands leave both fields empty, so
// the palette's detail strip depends on list-level visibility for them.
TEST_CASE("Actions default to no description or wiki link", "[ActionSource][SpeedDial]")
{
const TestAppAction action;
CHECK(action.tooltip.empty());
CHECK(action.help_url.empty());
REQUIRE_FALSE(Slic3r::GUI::NativeCommands::catalog().empty());
std::unique_ptr<AppAction> command = Slic3r::GUI::NativeCommands::make_action(Slic3r::GUI::NativeCommands::catalog().front());
REQUIRE(command != nullptr);
CHECK(command->tooltip.empty());
CHECK(command->help_url.empty());
}
// Two-phase commands declare the input the palette must collect before they can run.
TEST_CASE("Two-phase commands declare their input phase", "[ActionSource][SpeedDial]")
{
auto input_of = [](const std::string& key) -> std::string {
for (const auto& c : Slic3r::GUI::NativeCommands::catalog())
if (c.key == key)
return c.input;
return {};
};
CHECK(input_of("go_to_layer") == "percent");
CHECK(input_of("go_to_tab") == "tab");
}
// The input token vocabulary is a JS<->C++ contract (speeddial.js dispatches "percent"/"tab").
// A typo here would leave a command that never enters its second phase, so pin the allowed set.
TEST_CASE("Command input tokens stay in the known vocabulary", "[ActionSource][SpeedDial]")
{
for (const auto& c : Slic3r::GUI::NativeCommands::catalog()) {
INFO(c.key << " input=" << c.input);
CHECK((c.input.empty() || c.input == "percent" || c.input == "tab"));
}
}
// The quick-launch cap must stay 10 to match the numbered Alt/Option+1..9,0 keys. The web palette
// mirrors it as K_FAV_LIMIT (asserted in speeddial.test.js); the C++ side pins it here.
static_assert(Slic3r::GUI::ActionRegistry::kFavLimit == 10, "kFavLimit must stay 10");
TEST_CASE("Favourite lists are capped and deduped preserving order", "[ActionSource][SpeedDial]")
{
using Slic3r::GUI::cap_favourites;
CHECK(cap_favourites({}, 10) == std::vector<std::string>{});
CHECK(cap_favourites({"a", "b", "a"}, 10) == std::vector<std::string>{"a", "b"});
CHECK(cap_favourites({"c", "a", "b", "c"}, 3) == std::vector<std::string>{"c", "a", "b"});
CHECK(cap_favourites({"a", "b"}, 0) == std::vector<std::string>{});
}
TEST_CASE("Native command catalog has unique keys and present titles", "[ActionSource][SpeedDial]")
{
const std::vector<Slic3r::GUI::NativeCommand>& commands = Slic3r::GUI::NativeCommands::catalog();
CHECK_FALSE(commands.empty());
std::set<std::string> seen;
for (const auto& c : commands) {
CHECK_FALSE(c.key.empty());
CHECK_FALSE(c.title.empty());
CHECK_FALSE(c.group.empty());
// A duplicated key would silently shadow the earlier command in the palette.
CHECK(seen.insert(c.key).second);
}
}
// Every command's tile pictogram is a theme-neutral SVG (the matching GUI control's icon, or the
// equivalent settings-group icon); an absent icon gets the page's generic placeholder. Guard
// representative names and that every non-empty value resolves to a shipped file, so a rename/typo
// cannot leave broken images in the palette.
TEST_CASE("Native command icons resolve to shipped SVGs", "[ActionSource][SpeedDial]")
{
const std::vector<Slic3r::GUI::NativeCommand>& commands = Slic3r::GUI::NativeCommands::catalog();
auto icon_of = [&commands](const std::string& key) -> const std::string* {
for (const auto& c : commands)
if (c.key == key)
return &c.icon;
return nullptr;
};
struct Expected
{
const char* key;
const char* icon;
};
for (const Expected& e : {Expected{"load_project", "menu_open"},
Expected{"save_project", "menu_save"},
Expected{"sync_ams", "ams_fila_sync"},
Expected{"mode_simple", "advanced"},
Expected{"calib_temperature", "param_temperature"},
Expected{"calib_cornering", "param_precision"},
Expected{"plate_add", "toolbar_add_plate"},
Expected{"add_primitive_cube", "menu_obj_cube"},
// These previously pointed at blank placeholder SVGs or theme-broken ones.
Expected{"obj_delete", "delete"},
Expected{"export_gcode", "custom-gcode_gcode"},
Expected{"import_file", "menu_open"},
Expected{"help_open_config_folder", "open_project"},
Expected{"help_check_updates", "refresh"},
Expected{"help_about", "OrcaSlicer_gradient_circle"},
Expected{"go_to_tab", ""}}) {
const std::string* icon = icon_of(e.key);
INFO(e.key);
REQUIRE(icon != nullptr);
CHECK(*icon == e.icon);
}
const boost::filesystem::path images = boost::filesystem::path(PROFILES_DIR).parent_path() / "images";
for (const auto& c : commands) {
if (c.icon.empty())
continue;
INFO(c.key << " -> " << c.icon);
CHECK(boost::filesystem::exists(images / (c.icon + ".svg")));
}
}
// The Help-menu commands, wiki/YouTube links and the developer-mode toggle are part of the palette.
// Guard their presence and that they stay grouped with their peers, so a catalog edit cannot drop
// or scatter them. Groups are compared to the peer's own group to stay independent of translation.
TEST_CASE("Native command catalog includes the Help and developer-mode commands", "[ActionSource][SpeedDial]")
{
const std::vector<Slic3r::GUI::NativeCommand>& commands = Slic3r::GUI::NativeCommands::catalog();
auto find = [&commands](const std::string& key) -> const Slic3r::GUI::NativeCommand* {
for (const auto& c : commands)
if (c.key == key)
return &c;
return nullptr;
};
const Slic3r::GUI::NativeCommand* first = find("help_keyboard_shortcuts");
REQUIRE(first != nullptr);
for (const char* key : {"help_setup_wizard", "help_open_config_folder", "help_migrate_filament_presets", "help_troubleshoot", "help_network_test",
"help_benchmark_3d_scene", "help_tip_of_the_day", "help_check_updates", "help_about", "open_wiki",
"open_youtube"}) {
const Slic3r::GUI::NativeCommand* c = find(key);
REQUIRE(c != nullptr);
CHECK(c->group == first->group);
}
const Slic3r::GUI::NativeCommand* mode_simple = find("mode_simple");
const Slic3r::GUI::NativeCommand* dev_mode = find("toggle_developer_mode");
REQUIRE(mode_simple != nullptr);
REQUIRE(dev_mode != nullptr);
CHECK(dev_mode->group == mode_simple->group);
}
// Every "Add Primitive" item and shipped handy model has a palette command, grouped as in the Add
// menu. Groups are compared to a peer's own group to stay independent of translation.
TEST_CASE("Native command catalog covers the Add menus", "[ActionSource][SpeedDial]")
{
const std::vector<Slic3r::GUI::NativeCommand>& commands = Slic3r::GUI::NativeCommands::catalog();
auto group_of = [&commands](const std::string& key) -> const std::string* {
for (const auto& c : commands)
if (c.key == key)
return &c.group;
return nullptr;
};
const std::string* primitive_group = group_of("add_primitive_cube");
REQUIRE(primitive_group != nullptr);
for (const char* key : {"add_primitive_cylinder", "add_primitive_sphere", "add_primitive_cone", "add_primitive_disc",
"add_primitive_torus", "add_primitive_text", "add_primitive_svg"}) {
const std::string* group = group_of(key);
INFO(key);
REQUIRE(group != nullptr);
CHECK(*group == *primitive_group);
}
const std::string* handy_group = group_of("add_handy_orca_cube");
REQUIRE(handy_group != nullptr);
for (const char* key : {"add_handy_orcasliced_combo", "add_handy_orca_badge", "add_handy_orca_tolerance_test",
"add_handy_3dbenchy", "add_handy_cali_cat", "add_handy_autodesk_fdm_test", "add_handy_voron_cube",
"add_handy_stanford_bunny", "add_handy_orca_string_hell"}) {
const std::string* group = group_of(key);
INFO(key);
REQUIRE(group != nullptr);
CHECK(*group == *handy_group);
}
// A handy model's command is titled by the English label its Add-menu entry is built from, so it is
// searchable in English in any UI language.
for (const auto& model : Slic3r::GUI::MenuFactory::handy_models()) {
const std::string key = "add_handy_" + std::string(model.key);
INFO(key);
const auto it = std::find_if(commands.begin(), commands.end(), [&key](const auto& c) { return c.key == key; });
REQUIRE(it != commands.end());
CHECK(it->title == model.label);
}
}
// A setting action is named like its settings row, not the ConfigOptionDef label: the row's
// Line::label, plus the field leaf when the row packs several options.
TEST_CASE("Setting display labels mirror the settings row", "[ActionSource][SpeedDial]")
{
using Slic3r::Search::compose_display_label;
// Single-option row: the row label is the whole title.
CHECK(compose_display_label(L"Reverse on even", L"Reverse on even", false) == L"Reverse on even");
// No recorded row label falls back to the field leaf.
CHECK(compose_display_label(L"", L"Outer wall", false) == L"Outer wall");
// Multi-option row: qualify with the leaf so the plate-temperature fields are distinct.
CHECK(compose_display_label(L"Cool Plate", L"First layer", true) == wxString(L"Cool Plate \u2013 First layer"));
CHECK(compose_display_label(L"Cool Plate", L"Other layers", true) == wxString(L"Cool Plate \u2013 Other layers"));
// A leaf equal to the row label is not repeated.
CHECK(compose_display_label(L"Skirt loops", L"Skirt loops", true) == L"Skirt loops");
using Slic3r::Search::resolve_setting_title;
// A single-option row's live label wins, so a runtime rename is reflected.
CHECK(resolve_setting_title(L"Brim width", L"Brim ear radius", false) == L"Brim ear radius");
// Multi-option rows keep their precomposed "row – field" label (the leaf disambiguates them).
CHECK(resolve_setting_title(L"Cool Plate \u2013 First layer", L"Cool Plate", true) ==
wxString(L"Cool Plate \u2013 First layer"));
// No live row label (option not on a built page) keeps the precomposed label.
CHECK(resolve_setting_title(L"Reverse on even", L"", false) == L"Reverse on even");
// Neither present: empty, so the caller falls back to the descriptive label.
CHECK(resolve_setting_title(L"", L"", false).IsEmpty());
}
// The page receives an English alias only where it differs from the displayed text, so an English UI
// (where every alias equals its text) receives none and searches exactly the displayed text.
TEST_CASE("Action JSON sends English aliases only when they differ from the displayed text", "[ActionSource][SpeedDial]")
{
const char* aliases[] = {"title_en", "group_en", "source_en", "full_label_en"};
TestAppAction english("Reverse on even", "Process : Quality : Overhangs");
english.full_label = "Overhang reversal";
english.title_en = english.title();
english.source_en = english.source_name();
english.full_label_en = english.full_label;
const nlohmann::json same = Slic3r::GUI::action_json(english);
for (const char* key : aliases) {
INFO(key);
CHECK_FALSE(same.contains(key));
}
CHECK(same.at("title") == "Reverse on even");
// A translated action (German stands in for any UI language) carries each differing English name.
TestAppAction localized("Bei geraden Schichten umkehren", "Prozess : Qualitaet : Ueberhaenge");
localized.group = "Befehle";
localized.full_label = "Ueberhangumkehr";
localized.title_en = "Reverse on even";
localized.group_en = "Commands";
localized.source_en = "Process : Quality : Overhangs";
localized.full_label_en = "Overhang reversal";
const nlohmann::json differs = Slic3r::GUI::action_json(localized);
CHECK(differs.at("title_en") == "Reverse on even");
CHECK(differs.at("group_en") == "Commands");
CHECK(differs.at("source_en") == "Process : Quality : Overhangs");
CHECK(differs.at("full_label_en") == "Overhang reversal");
CHECK(differs.at("title") == "Bei geraden Schichten umkehren");
// No English counterpart (a plugin, a file name) sends nothing.
const nlohmann::json none = Slic3r::GUI::action_json(TestAppAction("Optimize", "Gcode Optimizer"));
for (const char* key : aliases) {
INFO(key);
CHECK_FALSE(none.contains(key));
}
}
// A settings row keeps the untranslated English of its label, from the ctor and from a runtime
// rename, so the Speed Dial can offer the row's English name in any UI language. No catalog is loaded
// in the tests, so the displayed label equals the English.
TEST_CASE("Settings rows keep the English of their label", "[ActionSource][SpeedDial]")
{
Slic3r::GUI::Line line{L("Cool Plate"), ""};
CHECK(line.label_en == "Cool Plate");
CHECK(line.label == "Cool Plate");
line.set_label(L("Brim ear radius"));
CHECK(line.label_en == "Brim ear radius");
CHECK(line.label == "Brim ear radius");
}
// A setting whose mode is above the user's current mode must be prompted before it can be edited.
// Developer settings (comDevelop) are above every non-developer mode, so they always prompt then.
TEST_CASE("Settings above the current mode require a switch", "[ActionSource][SpeedDial]")
{
using Slic3r::GUI::requires_mode_switch;
using Slic3r::comAdvanced;
using Slic3r::comDevelop;
using Slic3r::comExpert;
using Slic3r::comSimple;
CHECK(requires_mode_switch(comAdvanced, comSimple));
CHECK(requires_mode_switch(comExpert, comSimple));
CHECK(requires_mode_switch(comExpert, comAdvanced));
CHECK(requires_mode_switch(comDevelop, comSimple));
CHECK(requires_mode_switch(comDevelop, comAdvanced));
CHECK(requires_mode_switch(comDevelop, comExpert));
CHECK_FALSE(requires_mode_switch(comSimple, comSimple));
CHECK_FALSE(requires_mode_switch(comSimple, comAdvanced));
CHECK_FALSE(requires_mode_switch(comAdvanced, comAdvanced));
CHECK_FALSE(requires_mode_switch(comAdvanced, comExpert));
CHECK_FALSE(requires_mode_switch(comExpert, comExpert));
CHECK_FALSE(requires_mode_switch(comDevelop, comDevelop));
}