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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
40 lines
892 B
C++
40 lines
892 B
C++
#ifndef slic3r_GUI_SideMenuPopup_hpp_
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#define slic3r_GUI_SideMenuPopup_hpp_
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#include <vector>
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#include <cstddef>
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#include <wx/event.h>
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#include <wx/stattext.h>
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#include <wx/vlbox.h>
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#include <wx/combo.h>
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#include <wx/htmllbox.h>
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#include <wx/frame.h>
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#include "../wxExtensions.hpp"
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#include "StateHandler.hpp"
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#include "SideButton.hpp"
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#include "PopupWindow.hpp"
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class SidePopup : public PopupWindow
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{
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private:
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std::vector<SideButton*> btn_list;
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public:
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SidePopup(wxWindow* parent);
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~SidePopup();
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void Create();
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virtual void Popup(wxWindow *focus = NULL) wxOVERRIDE;
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virtual void OnDismiss() wxOVERRIDE;
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virtual bool ProcessLeftDown(wxMouseEvent& event) wxOVERRIDE;
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virtual bool Show(bool show = true) wxOVERRIDE;
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void append_button(SideButton* btn);
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void paintEvent(wxPaintEvent& evt);
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DECLARE_EVENT_TABLE()
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};
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#endif // !slic3r_GUI_Button_hpp_
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