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Includes (but is not limited to) the following commits: SPE-2218 - libvgcode - Fixed color of wipe moves for speed range view SPE-2218 - libvgcode - Fixed detection of fan speed range SPE-2218 - libvgcode - Fixed detection of temperature range SPE-2218 - libvgcode - Fixed colors for Actual volumetric flow rate view SPE-2214 - Fixed detection of toolpaths bounding box in GCodeViewer SPE-2206 - Modified LibBGCode.cmake to get latest version of libbgcode which fixed parsing of gcode lines G4 libvgcode - Fixed potential out of bound access in ViewerImpl::update_view_full_range() Tech ENABLE_GL_CORE_PROFILE set as default Tech ENABLE_OPENGL_ES replaced by build option SLIC3R_OPENGL_ES libvgcode - Precompiler definition of ENABLE_OPENGL_ES moved into CMakeLists.txt Added missing include libvgcode - Textures setup modified to work when building using emscripten libvgcode - small optimization libvgcode - fixed OpenGLWrapper::unload_opengl() libvgcode - CMakeLists.txt modified to work with emscripten libvgcode - Replace 'glVertexAttribIPointer()' with 'glVertexAttribPointer()' in SegmentTemplate::init() for OpenGL ES libvgcode - Replace 'xor' with '^' Bitset.hpp libvgcode - Newer glad library for OpenGL 4.6 and OpenGL ES 3.0 libvgcode - Alternate fix in method ViewerImpl::update_heights_widths() for OpenGL ES libvgcode - Fixes in glAssertRecentCallImpl() libvgcode - Fixes in method ViewerImpl::update_heights_widths() for OpenGL ES Fixed ES shaders so they work with OpenGL ES 3.0 libvgcode - Use multiple plain textures in place of texture buffers for OpenGL ES libvgcode - Use plain textures in place of texture buffers for OpenGL ES (partial implementation using one texture per buffer) libvgcode - refactoring of class OpenGLWrapper libvgcode - small refactoring in shaders libvgcode - replacement of glMapBuffer() call for OpenGL ES Fixed warning libvgcode - Changes into CMakeLists.txt Fixed debug export of gcode data to be configuration indipendent Disabled tech ENABLE_NEW_GCODE_VIEWER_DEBUG Removed obsolete tech ENABLE_GCODE_VIEWER_DATA_CHECKING Code cleanup and techs removal - completed Code cleanup and techs removal - step 1 SPE-1872: Implemented G2/G3 lines discretization for gcfMarlinFirmware firmware flavour SPE-1872: Corrections into GCodeProcessor::process_G2_G3() to match firmware code SPE-1872: Actual speed profile - Further enhancements of imgui debug window SPE-1872: Actual speed profile - Rework in its calculation + enhanced imgui debug window SPE-1872: New imgui widget to show actual speed profile SPE-1872: Fixed actual speed for seam moves and at extrusion/travel/wipe start SPE-1872: Fixed rendering of wipe moves when actual speed view is selected SPE-1872: Actual speed profile extended to travel and wipe moves SPE-1872: Fixes in function recalculate_trapezoids() and method GCodeProcessor::TimeMachine::calculate_time() to smooth actual speed profile SPE-1872: Added debug graphic to show move actual speed profile SPE-1872: libvgcode library: replace volumetric flow rate data with mm3_per_mm to reduce memory usage SPE-1872: Added visualization of actual volumetric flow rate SPE-1872: Fixes in calculating actual speed SPE-1872: Added visualization of actual speed in gcode preview SPE-2124: Added command line option 'opengl-aa' to allow the user to turn on the automatic selection of max number of supported samples for OpenGL antialising #12117: Reduced moire patterns by using the highest number of samples available for multisampling New gcode visualization integration - Partially enabled imgui debug window New gcode visualization integration - Fixed center of gravity calculation and rendering New gcode visualization library - Interface for estimated times New gcode visualization library - Tool marker rendering New gcode visualization library - Axes aligned bounding boxes calculation Removed obsolete debug code New gcode visualization library - Added statistic of used memory New gcode visualization library - Separation of tool colors and color changes colors to simplify client code Added missing include New gcode visualization library - Added print color changes detection New gcode visualization library - Modified OpenGL ES context detection New gcode visualization library - Another makefile cleanup New gcode visualization library - Makefiles cleanup New gcode visualization library - Added suppression of error 'This function or variable may be unsafe' in VS2022 New gcode visualization library - Compatibility with OpenGL ES New gcode visualization library - Interface cleanup and documentation New gcode visualization library - Extended interface to give access to estimated times New gcode visualization integration - Toggling of top layer only view state New gcode visualization integration - Removed imperial units from tool position data Small refactoring New gcode visualization library - Custom values for travel and wipe moves radius New gcode visualization library - Allow customization of range colors New gcode visualization library - Partial update of interface comments/documentation New gcode visualization integration - Follow-up of 35ee55e29bb231fd01a2eb71ae293832a37ca65d - Better fix for toolpaths visible range when toggling options' visibility New gcode visualization integration - Fixed toolpaths reset New gcode visualization library - Fixed method set_option_color() New gcode visualization library - Fixed method ViewerImpl::set_extrusion_role_color() New gcode visualization library - Added methods to release gpu resources on demand. New gcode visualization library - Travel and wipe moves as options New gcode visualization integration - Fixed toolpaths visible range when toggling options' visibility New gcode visualization integration - Fixed management of gcode preview view type New gcode visualization - Fixed wrong include New gcode visualization - Added missing headers New gcode visualization - Refactoring + added missing headers New gcode visualization - New code set as standalone library + embed glad library to load OpenGL functions New gcode visualization - Fixed errors and warnings when building the new code as a standalone library New gcode visualization integration - Fixed layers ordering in pre-gcode preview New gcode visualization integration - Fixed objects' tool colors in pre-gcode preview Code cleanup New gcode visualization integration - Tool position properties data window New gcode visualization integration - Fixed in export toolpaths to obj New gcode visualization - Inlining in source code Refactoring New gcode visualization integration - Export toolpaths to obj Some refactoring and warning fix New gcode visualization integration - Customizable travel moves colors New gcode visualization integration - Customizable options colors New gcode visualization integration - Customizable extrusion roles colors New gcode visualization integration - Fixed pre-gcode preview layers times New gcode visualization integration - Modify pre-gcode preview to use the new toolpaths renderer, objects WIP New gcode visualization - Modify pre-gcode preview to use the new toolpaths renderer, WIP (brim/skirt/wipe tower) New gcode visualization integration - Do not reset visible range when toggling options/roles visibility New gcode visualization - Fixed color of first vertex of top layer (when top layer only option is enabled) New gcode visualization - Customizable travels and wipes segment radius New gcode visualization integration - Removed tech ENABLE_GCODE_VIEWER_STATISTICS New gcode visualization integration - Added check of OpenGL version New gcode visualization integration - Removed GCodeProcessorResult::spiral_vase_layers Another bunch of warnings fixes Fixed warnings New gcode visualization integration - Removal of old visualization Fixed includes New gcode visualization integration - File structure of new code separated in api + src New gcode visualization integration - View ranges management moved to new visualizer New gcode visualization integration - Fixed top layer only visualization for MMU printers New gcode visualization integration - Removed dependency on imgui from new visualizer Some refactoring New gcode visualization integration - Removed dependency on Slic3r::GCodeProcessorResult from new visualizer New gcode visualization integration - Moves' data conversion moved to client side New gcode visualization: layers times refactoring A bunch of fixes for the new gcode visualization New gcode visualization: render in gray color layers containing pause print or custom gcode options when in Color Print view New gcode visualization integration - Tool colors New gcode visualization integration - Layers times New gcode visualization integration - Travels and Extrusion roles times Fixed detection of start/end of contiguous extrusion paths New gcode visualization integration - Extrusion roles New gcode visualization integration - Colors New gcode visualization integration - Tool position Center of gravity and tool marker may both be rendered with fixed screen size and a scaling factor Fixed rendering of options in new gcode visualization Tool marker NOT rendered by the new visualization code Center of gravity marker NOT rendered by the new visualization code Fixed toolpaths_cog shaders Tool position window for new gcode visualization Top layer only coloring for neww gcode visualization Refactoring in preview's new visualization Hidden imgui debug dialog for new visualization in preview Synchronization of moves between old and new visualization Fixed missing gcode window in new visualization Rendering of debug imgui dialog moved from class libvgcode::Viewer to class libvgcode::Toolpaths + warnings fixing Some functionality moved from class libvgcode::Viewer to class libvgcode::Toolpaths Some refactoring and cleanup Refatoring of PathVertex and Toolpaths::load() SPE-1982: Tech ENABLE_NEW_GCODE_VIEWER - 1st installment of new toolpaths rendering code (WIP)
128 lines
5.9 KiB
C++
128 lines
5.9 KiB
C++
#ifndef slic3r_BuildVolume_hpp_
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#define slic3r_BuildVolume_hpp_
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#include "Point.hpp"
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#include "Geometry/Circle.hpp"
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#include "Polygon.hpp"
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#include "BoundingBox.hpp"
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#include <admesh/stl.h>
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#include <string_view>
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namespace Slic3r {
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struct GCodeProcessorResult;
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enum class BuildVolume_Type : unsigned char {
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// Not set yet or undefined.
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Invalid,
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// Rectangular print bed. Most common, cheap to work with.
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Rectangle,
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// Circular print bed. Common on detals, cheap to work with.
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Circle,
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// Convex print bed. Complex to process.
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Convex,
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// Some non convex shape.
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Custom
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};
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// For collision detection of objects and G-code (extrusion paths) against the build volume.
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class BuildVolume
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{
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public:
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// Initialized to empty, all zeros, Invalid.
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BuildVolume() {}
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// Initialize from PrintConfig::printable_area and PrintConfig::printable_height
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BuildVolume(const std::vector<Vec2d> &printable_area, const double printable_height);
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// Source data, unscaled coordinates.
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const std::vector<Vec2d>& printable_area() const { return m_bed_shape; }
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double printable_height() const { return m_max_print_height; }
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// Derived data
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BuildVolume_Type type() const { return m_type; }
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// Format the type for console output.
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static std::string_view type_name(BuildVolume_Type type);
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std::string_view type_name() const { return type_name(m_type); }
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bool valid() const { return m_type != BuildVolume_Type::Invalid; }
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// Same as printable_area(), but scaled coordinates.
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const Polygon& polygon() const { return m_polygon; }
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// Bounding box of polygon(), scaled.
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const BoundingBox& bounding_box() const { return m_bbox; }
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// Bounding volume of printable_area(), printable_height(), unscaled.
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const BoundingBoxf3& bounding_volume() const { return m_bboxf; }
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BoundingBoxf bounding_volume2d() const { return { to_2d(m_bboxf.min), to_2d(m_bboxf.max) }; }
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indexed_triangle_set bounding_mesh(bool scale=true) const;
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// Center of the print bed, unscaled.
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Vec2d bed_center() const { return to_2d(m_bboxf.center()); }
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// Convex hull of polygon(), scaled.
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const Polygon& convex_hull() const { return m_convex_hull; }
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// Smallest enclosing circle of polygon(), scaled.
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const Geometry::Circled& circle() const { return m_circle; }
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enum class ObjectState : unsigned char
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{
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// Inside the build volume, thus printable.
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Inside,
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// Colliding with the build volume boundary, thus not printable and error is shown.
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Colliding,
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// Outside of the build volume means the object is ignored: Not printed and no error is shown.
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Outside,
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// Completely below the print bed. The same as Outside, but an object with one printable part below the print bed
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// and at least one part above the print bed is still printable.
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Below,
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};
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// 1) Tests called on the plater.
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// Using SceneEpsilon for all tests.
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static constexpr const double SceneEpsilon = EPSILON;
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// Called by Plater to update Inside / Colliding / Outside state of ModelObjects before slicing.
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// Called from Model::update_print_volume_state() -> ModelObject::update_instances_print_volume_state()
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// Using SceneEpsilon
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ObjectState object_state(const indexed_triangle_set &its, const Transform3f &trafo, bool may_be_below_bed, bool ignore_bottom = true) const;
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// Called by GLVolumeCollection::check_outside_state() after an object is manipulated with gizmos for example.
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// Called for a rectangular bed:
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ObjectState volume_state_bbox(const BoundingBoxf3& volume_bbox, bool ignore_bottom = true) const;
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// 2) Test called on G-code paths.
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// Using BedEpsilon for all tests.
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static constexpr const double BedEpsilon = 3. * EPSILON;
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// Called on final G-code paths.
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//FIXME The test does not take the thickness of the extrudates into account!
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bool all_paths_inside(const GCodeProcessorResult& paths, const BoundingBoxf3& paths_bbox, bool ignore_bottom = true) const;
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const std::pair<std::vector<Vec2d>, std::vector<Vec2d>>& top_bottom_convex_hull_decomposition_scene() const { return m_top_bottom_convex_hull_decomposition_scene; }
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const std::pair<std::vector<Vec2d>, std::vector<Vec2d>>& top_bottom_convex_hull_decomposition_bed() const { return m_top_bottom_convex_hull_decomposition_bed; }
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private:
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// Source definition of the print bed geometry (PrintConfig::printable_area)
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std::vector<Vec2d> m_bed_shape;
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// Source definition of the print volume height (PrintConfig::printable_height)
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double m_max_print_height { 0.f };
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// Derived values.
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BuildVolume_Type m_type { BuildVolume_Type::Invalid };
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// Geometry of the print bed, scaled copy of m_bed_shape.
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Polygon m_polygon;
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// Scaled snug bounding box around m_polygon.
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BoundingBox m_bbox;
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// 3D bounding box around m_shape, m_max_print_height.
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BoundingBoxf3 m_bboxf;
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// Area of m_polygon, scaled.
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double m_area { 0. };
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// Convex hull of m_polygon, scaled.
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Polygon m_convex_hull;
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// For collision detection against a convex build volume. Only filled in for m_type == Convex or Custom.
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// Variant with SceneEpsilon applied.
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std::pair<std::vector<Vec2d>, std::vector<Vec2d>> m_top_bottom_convex_hull_decomposition_scene;
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// Variant with BedEpsilon applied.
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std::pair<std::vector<Vec2d>, std::vector<Vec2d>> m_top_bottom_convex_hull_decomposition_bed;
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// Smallest enclosing circle of m_polygon, scaled.
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Geometry::Circled m_circle { Vec2d::Zero(), 0 };
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};
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} // namespace Slic3r
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#endif // slic3r_BuildVolume_hpp_
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