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OrcaSlicer/src/libslic3r/MutablePriorityQueue.hpp
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HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00

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#ifndef slic3r_MutablePriorityQueue_hpp_
#define slic3r_MutablePriorityQueue_hpp_
#include <assert.h>
#include <cstddef>
#include <limits>
#include <type_traits>
#include <utility>
#include <vector>
constexpr auto InvalidQueueID = std::numeric_limits<size_t>::max();
template<typename T, typename IndexSetter, typename LessPredicate, const bool ResetIndexWhenRemoved = false>
class MutablePriorityQueue
{
public:
static_assert(std::is_trivially_copyable<T>::value, "Template argument T must be a trivially copiable type in class template MutablePriorityQueue");
// It is recommended to use make_mutable_priority_queue() for construction.
MutablePriorityQueue(IndexSetter &&index_setter, LessPredicate &&less_predicate) :
m_index_setter(std::forward<IndexSetter>(index_setter)),
m_less_predicate(std::forward<LessPredicate>(less_predicate))
{}
~MutablePriorityQueue() { clear(); }
void clear();
void reserve(size_t cnt) { m_heap.reserve(cnt); }
void push(const T &item);
void push(T &&item);
void pop();
T& top() { return m_heap.front(); }
void remove(size_t idx);
void update(size_t idx) { T item = m_heap[idx]; remove(idx); push(item); }
size_t size() const { return m_heap.size(); }
bool empty() const { return m_heap.empty(); }
T& operator[](std::size_t idx) noexcept { return m_heap[idx]; }
const T& operator[](std::size_t idx) const noexcept { return m_heap[idx]; }
using iterator = typename std::vector<T>::iterator;
using const_iterator = typename std::vector<T>::const_iterator;
iterator begin() { return m_heap.begin(); }
iterator end() { return m_heap.end(); }
const_iterator cbegin() const { return m_heap.cbegin(); }
const_iterator cend() const { return m_heap.cend(); }
protected:
void update_heap_up(size_t top, size_t bottom);
void update_heap_down(size_t top, size_t bottom);
private:
std::vector<T> m_heap;
IndexSetter m_index_setter;
LessPredicate m_less_predicate;
};
template<typename T, const bool ResetIndexWhenRemoved, typename IndexSetter, typename LessPredicate>
MutablePriorityQueue<T, IndexSetter, LessPredicate, ResetIndexWhenRemoved> make_mutable_priority_queue(IndexSetter &&index_setter, LessPredicate &&less_predicate)
{
return MutablePriorityQueue<T, IndexSetter, LessPredicate, ResetIndexWhenRemoved>(
std::forward<IndexSetter>(index_setter), std::forward<LessPredicate>(less_predicate));
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::clear()
{
#ifdef NDEBUG
// Only mark as removed from the queue in release mode, if configured so.
if (ResetIndexWhenRemoved)
#endif /* NDEBUG */
{
for (size_t idx = 0; idx < m_heap.size(); ++ idx)
// Mark as removed from the queue.
m_index_setter(m_heap[idx], std::numeric_limits<size_t>::max());
}
m_heap.clear();
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::push(const T &item)
{
size_t idx = m_heap.size();
m_heap.emplace_back(item);
m_index_setter(m_heap.back(), idx);
update_heap_up(0, idx);
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::push(T &&item)
{
size_t idx = m_heap.size();
m_heap.emplace_back(std::move(item));
m_index_setter(m_heap.back(), idx);
update_heap_up(0, idx);
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::pop()
{
assert(! m_heap.empty());
#ifdef NDEBUG
// Only mark as removed from the queue in release mode, if configured so.
if (ResetIndexWhenRemoved)
#endif /* NDEBUG */
{
// Mark as removed from the queue.
m_index_setter(m_heap.front(), std::numeric_limits<size_t>::max());
}
if (m_heap.size() > 1) {
m_heap.front() = m_heap.back();
m_heap.pop_back();
m_index_setter(m_heap.front(), 0);
update_heap_down(0, m_heap.size() - 1);
} else
m_heap.clear();
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::remove(size_t idx)
{
assert(idx < m_heap.size());
#ifdef NDEBUG
// Only mark as removed from the queue in release mode, if configured so.
if (ResetIndexWhenRemoved)
#endif /* NDEBUG */
{
// Mark as removed from the queue.
m_index_setter(m_heap[idx], std::numeric_limits<size_t>::max());
}
if (idx + 1 == m_heap.size()) {
m_heap.pop_back();
return;
}
m_heap[idx] = m_heap.back();
m_index_setter(m_heap[idx], idx);
m_heap.pop_back();
update_heap_down(idx, m_heap.size() - 1);
update_heap_up(0, idx);
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::update_heap_up(size_t top, size_t bottom)
{
size_t childIdx = bottom;
T *child = &m_heap[childIdx];
for (;;) {
size_t parentIdx = (childIdx - 1) >> 1;
if (childIdx == 0 || parentIdx < top)
break;
T *parent = &m_heap[parentIdx];
// switch nodes
if (! m_less_predicate(*parent, *child)) {
T tmp = *parent;
m_index_setter(tmp, childIdx);
m_index_setter(*child, parentIdx);
m_heap[parentIdx] = *child;
m_heap[childIdx] = tmp;
}
// shift up
childIdx = parentIdx;
child = parent;
}
}
template<class T, class LessPredicate, class IndexSetter, const bool ResetIndexWhenRemoved>
inline void MutablePriorityQueue<T, LessPredicate, IndexSetter, ResetIndexWhenRemoved>::update_heap_down(size_t top, size_t bottom)
{
size_t parentIdx = top;
T *parent = &m_heap[parentIdx];
for (;;) {
size_t childIdx = (parentIdx << 1) + 1;
if (childIdx > bottom)
break;
T *child = &m_heap[childIdx];
size_t child2Idx = childIdx + 1;
if (child2Idx <= bottom) {
T *child2 = &m_heap[child2Idx];
if (! m_less_predicate(*child, *child2)) {
child = child2;
childIdx = child2Idx;
}
}
if (m_less_predicate(*parent, *child))
return;
// switch nodes
T tmp = *parent;
m_index_setter(tmp, childIdx);
m_index_setter(*child, parentIdx);
m_heap[parentIdx] = *child;
m_heap[childIdx] = tmp;
// shift down
parentIdx = childIdx;
parent = child;
}
}
// Binary heap addressing of a hierarchy of binary miniheaps by a higher level binary heap.
// Conceptually it works the same as a plain binary heap, however it is cache friendly.
// A binary block of "block_size" implements a binary miniheap of (block_size / 2) leaves and
// ((block_size / 2) - 1) nodes, thus wasting a single element. To make addressing simpler,
// the zero'th element inside each miniheap is wasted, thus for example a single element heap is
// 2 elements long and the 1st element starts at address 1.
//
// Mostly copied from the following great source:
// https://playfulprogramming.blogspot.com/2015/08/cache-optimizing-priority-queue.html
// https://github.com/rollbear/prio_queue/blob/master/prio_queue.hpp
// original source Copyright Björn Fahller 2015, Boost Software License, Version 1.0, http://www.boost.org/LICENSE_1_0.txt
template <std::size_t blocking>
struct SkipHeapAddressing
{
public:
static const constexpr std::size_t block_size = blocking;
static const constexpr std::size_t block_mask = block_size - 1;
static_assert((block_size & block_mask) == 0U, "block size must be 2^n for some integer n");
static inline std::size_t child_of(std::size_t node_no) noexcept {
if (! is_block_leaf(node_no))
// If not a leaf, then it is sufficient to just traverse down inside a miniheap.
// The following line is equivalent to, but quicker than
// return block_base(node_no) + 2 * block_offset(node_no);
return node_no + block_offset(node_no);
// Otherwise skip to a root of a child miniheap.
return (block_base(node_no) + 1 + child_no(node_no) * 2) * block_size + 1;
}
static inline std::size_t parent_of(std::size_t node_no) noexcept {
auto const node_root = block_base(node_no); // 16
if (! is_block_root(node_no))
// If not a block (miniheap) root, then it is sufficient to just traverse up inside a miniheap.
return node_root + block_offset(node_no) / 2;
// Otherwise skipping from a root of one miniheap into leaf of another miniheap.
// Address of a parent miniheap block. One miniheap branches at (block_size / 2) leaves to (block_size) miniheaps.
auto const parent_base = block_base(node_root / block_size - 1); // 0
// Index of a leaf of a parent miniheap, which is a parent of node_no.
auto const child = ((node_no - block_size) / block_size - parent_base) / 2;
return
// Address of a parent miniheap
parent_base +
// Address of a leaf of a parent miniheap
block_size / 2 + child; // 30
}
// Leafs are stored inside the second half of a block.
static inline bool is_block_leaf(std::size_t node_no) noexcept { return (node_no & (block_size >> 1)) != 0U; }
// Unused space aka padding to facilitate quick addressing.
static inline bool is_padding (std::size_t node_no) noexcept { return block_offset(node_no) == 0U; }
// Following methods are internal, but made public for unit tests.
//private:
// Address is a root of a block (of a miniheap).
static inline bool is_block_root(std::size_t node_no) noexcept { return block_offset(node_no) == 1U; }
// Offset inside a block (inside a miniheap).
static inline std::size_t block_offset (std::size_t node_no) noexcept { return node_no & block_mask; }
// Base address of a block (a miniheap).
static inline std::size_t block_base (std::size_t node_no) noexcept { return node_no & ~block_mask; }
// Index of a leaf.
static inline std::size_t child_no (std::size_t node_no) noexcept { assert(is_block_leaf(node_no)); return node_no & (block_mask >> 1); }
};
// Cache friendly variant of MutablePriorityQueue, implemented as a binary heap of binary miniheaps,
// building upon SkipHeapAddressing.
template<typename T, typename IndexSetter, typename LessPredicate, std::size_t blocking = 32, const bool ResetIndexWhenRemoved = false>
class MutableSkipHeapPriorityQueue
{
public:
static_assert(std::is_trivially_copyable<T>::value, "Template argument T must be a trivially copiable type in class template MutableSkipHeapPriorityQueue");
using address = SkipHeapAddressing<blocking>;
// It is recommended to use make_miniheap_mutable_priority_queue() for construction.
MutableSkipHeapPriorityQueue(IndexSetter &&index_setter, LessPredicate &&less_predicate) :
m_index_setter(std::forward<IndexSetter>(index_setter)),
m_less_predicate(std::forward<LessPredicate>(less_predicate))
{}
~MutableSkipHeapPriorityQueue() { clear(); }
void clear();
// Reserve one unused element per miniheap.
void reserve(size_t cnt) { m_heap.reserve(cnt + ((cnt + (address::block_size - 1)) / (address::block_size - 1))); }
void push(const T &item);
void push(T &&item);
void pop();
T& top() { return m_heap[1]; }
void remove(size_t idx);
void update(size_t idx) { assert(! address::is_padding(idx)); T item = m_heap[idx]; remove(idx); push(item); }
// There is one padding element storead at each miniheap, thus lower the number of elements by the number of miniheaps.
size_t size() const noexcept { return m_heap.size() - (m_heap.size() + address::block_size - 1) / address::block_size; }
bool empty() const { return m_heap.empty(); }
T& operator[](std::size_t idx) noexcept { assert(! address::is_padding(idx)); return m_heap[idx]; }
const T& operator[](std::size_t idx) const noexcept { assert(! address::is_padding(idx)); return m_heap[idx]; }
protected:
void update_heap_up(size_t top, size_t bottom);
void update_heap_down(size_t top, size_t bottom);
void pop_back() noexcept {
assert(m_heap.size() > 1);
assert(! address::is_padding(m_heap.size() - 1));
m_heap.pop_back();
if (address::is_padding(m_heap.size() - 1))
m_heap.pop_back();
}
private:
std::vector<T> m_heap;
IndexSetter m_index_setter;
LessPredicate m_less_predicate;
};
template<typename T, std::size_t BlockSize, const bool ResetIndexWhenRemoved, typename IndexSetter, typename LessPredicate>
MutableSkipHeapPriorityQueue<T, IndexSetter, LessPredicate, BlockSize, ResetIndexWhenRemoved>
make_miniheap_mutable_priority_queue(IndexSetter &&index_setter, LessPredicate &&less_predicate)
{
return MutableSkipHeapPriorityQueue<T, IndexSetter, LessPredicate, BlockSize, ResetIndexWhenRemoved>(
std::forward<IndexSetter>(index_setter), std::forward<LessPredicate>(less_predicate));
}
template<class T, class LessPredicate, class IndexSetter, std::size_t blocking, const bool ResetIndexWhenRemoved>
inline void MutableSkipHeapPriorityQueue<T, LessPredicate, IndexSetter, blocking, ResetIndexWhenRemoved>::clear()
{
#ifdef NDEBUG
// Only mark as removed from the queue in release mode, if configured so.
if (ResetIndexWhenRemoved)
#endif /* NDEBUG */
{
for (size_t idx = 0; idx < m_heap.size(); ++ idx)
// Mark as removed from the queue.
if (! address::is_padding(idx))
m_index_setter(m_heap[idx], std::numeric_limits<size_t>::max());
}
m_heap.clear();
}
template<class T, class LessPredicate, class IndexSetter, std::size_t blocking, const bool ResetIndexWhenRemoved>
inline void MutableSkipHeapPriorityQueue<T, LessPredicate, IndexSetter, blocking, ResetIndexWhenRemoved>::push(const T &item)
{
if (address::is_padding(m_heap.size()))
m_heap.emplace_back(T());
size_t idx = m_heap.size();
m_heap.emplace_back(item);
m_index_setter(m_heap.back(), idx);
update_heap_up(1, idx);
}
template<class T, class LessPredicate, class IndexSetter, std::size_t blocking, const bool ResetIndexWhenRemoved>
inline void MutableSkipHeapPriorityQueue<T, LessPredicate, IndexSetter, blocking, ResetIndexWhenRemoved>::push(T &&item)
{
if (address::is_padding(m_heap.size()))
m_heap.emplace_back(T());
size_t idx = m_heap.size();
m_heap.emplace_back(std::move(item));
m_index_setter(m_heap.back(), idx);
update_heap_up(1, idx);
}
template<class T, class LessPredicate, class IndexSetter, std::size_t blocking, const bool ResetIndexWhenRemoved>
inline void MutableSkipHeapPriorityQueue<T, LessPredicate, IndexSetter, blocking, ResetIndexWhenRemoved>::pop()
{
assert(! m_heap.empty());
#ifdef NDEBUG
// Only mark as removed from the queue in release mode, if configured so.
if (ResetIndexWhenRemoved)
#endif /* NDEBUG */
{
// Mark as removed from the queue.
m_index_setter(m_heap[1], std::numeric_limits<size_t>::max());
}
// Zero'th element is padding, thus non-empty queue must have at least two elements.
if (m_heap.size() > 2) {
m_heap[1] = m_heap.back();
this->pop_back();
m_index_setter(m_heap[1], 1);
update_heap_down(1, m_heap.size() - 1);
} else
m_heap.clear();
}
template<class T, class LessPredicate, class IndexSetter, std::size_t blocking, const bool ResetIndexWhenRemoved>
inline void MutableSkipHeapPriorityQueue<T, LessPredicate, IndexSetter, blocking, ResetIndexWhenRemoved>::remove(size_t idx)
{
assert(idx < m_heap.size());
assert(! address::is_padding(idx));
#ifdef NDEBUG
// Only mark as removed from the queue in release mode, if configured so.
if (ResetIndexWhenRemoved)
#endif /* NDEBUG */
{
// Mark as removed from the queue.
m_index_setter(m_heap[idx], std::numeric_limits<size_t>::max());
}
if (idx + 1 == m_heap.size()) {
this->pop_back();
return;
}
m_heap[idx] = m_heap.back();
m_index_setter(m_heap[idx], idx);
this->pop_back();
update_heap_down(idx, m_heap.size() - 1);
update_heap_up(1, idx);
}
template<class T, class LessPredicate, class IndexSetter, std::size_t blocking, const bool ResetIndexWhenRemoved>
inline void MutableSkipHeapPriorityQueue<T, LessPredicate, IndexSetter, blocking, ResetIndexWhenRemoved>::update_heap_up(size_t top, size_t bottom)
{
assert(! address::is_padding(top));
assert(! address::is_padding(bottom));
size_t childIdx = bottom;
T *child = &m_heap[childIdx];
for (;;) {
size_t parentIdx = address::parent_of(childIdx);
if (childIdx == 1 || parentIdx < top)
break;
T *parent = &m_heap[parentIdx];
// switch nodes
if (! m_less_predicate(*parent, *child)) {
T tmp = *parent;
m_index_setter(tmp, childIdx);
m_index_setter(*child, parentIdx);
m_heap[parentIdx] = *child;
m_heap[childIdx] = tmp;
}
// shift up
childIdx = parentIdx;
child = parent;
}
}
template<class T, class LessPredicate, class IndexSetter, std::size_t blocking, const bool ResetIndexWhenRemoved>
inline void MutableSkipHeapPriorityQueue<T, LessPredicate, IndexSetter, blocking, ResetIndexWhenRemoved>::update_heap_down(size_t top, size_t bottom)
{
assert(! address::is_padding(top));
assert(! address::is_padding(bottom));
size_t parentIdx = top;
T *parent = &m_heap[parentIdx];
for (;;) {
size_t childIdx = address::child_of(parentIdx);
if (childIdx > bottom)
break;
T *child = &m_heap[childIdx];
size_t child2Idx = childIdx + (address::is_block_leaf(parentIdx) ? address::block_size : 1);
if (child2Idx <= bottom) {
T *child2 = &m_heap[child2Idx];
if (! m_less_predicate(*child, *child2)) {
child = child2;
childIdx = child2Idx;
}
}
if (m_less_predicate(*parent, *child))
return;
// switch nodes
T tmp = *parent;
m_index_setter(tmp, childIdx);
m_index_setter(*child, parentIdx);
m_heap[parentIdx] = *child;
m_heap[childIdx] = tmp;
// shift down
parentIdx = childIdx;
parent = child;
}
}
#endif /* slic3r_MutablePriorityQueue_hpp_ */