mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-14 00:52:04 +00:00
- Add configurable GLEW_USE_EGL option (default OFF) to match wxWidgets - Explicitly set wxUSE_GLCANVAS_EGL=OFF for vendored wxWidgets build - Add compile-time check to detect EGL/GLX backend mismatch between GLEW and wxWidgets, preventing silent rendering failures The bug occurred when GLEW was compiled with EGL support (using eglGetProcAddress) but wxWidgets created GLX contexts. This mismatch caused OpenGL function pointers to fail loading, resulting in blank 3D model preview. Co-authored-by: SoftFever <softfeverever@gmail.com>
474 lines
18 KiB
C++
474 lines
18 KiB
C++
#include "libslic3r/libslic3r.h"
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#include "OpenGLManager.hpp"
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#include "GUI.hpp"
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#include "I18N.hpp"
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#include "3DScene.hpp"
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#include "libslic3r/Platform.hpp"
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#include <GL/glew.h>
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#include <boost/algorithm/string/split.hpp>
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#include <boost/algorithm/string/classification.hpp>
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#include <boost/log/trivial.hpp>
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#include <wx/glcanvas.h>
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#include <wx/msgdlg.h>
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#include "GUI_Init.hpp"
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#ifdef __APPLE__
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// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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#include <wx/platinfo.h>
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#include "../Utils/MacDarkMode.hpp"
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#endif // __APPLE__
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// Verify GLEW and wxWidgets use the same OpenGL backend (EGL vs GLX).
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// A mismatch causes rendering failures: GLEW's function loading must match
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// the context type created by wxWidgets.
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#if defined(__linux__)
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#if defined(GLEW_EGL) && (!defined(wxUSE_GLCANVAS_EGL) || !wxUSE_GLCANVAS_EGL)
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#error "OpenGL backend mismatch: GLEW has EGL support enabled but wxWidgets does not. Ensure GLEW_USE_EGL and wxUSE_GLCANVAS_EGL are both ON or both OFF."
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#endif
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#if !defined(GLEW_EGL) && defined(wxUSE_GLCANVAS_EGL) && wxUSE_GLCANVAS_EGL
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#error "OpenGL backend mismatch: wxWidgets has EGL support enabled but GLEW does not. Ensure GLEW_USE_EGL and wxUSE_GLCANVAS_EGL are both ON or both OFF."
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#endif
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#endif
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namespace Slic3r {
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namespace GUI {
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// A safe wrapper around glGetString to report a "N/A" string in case glGetString returns nullptr.
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std::string gl_get_string_safe(GLenum param, const std::string& default_value)
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{
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const char* value = (const char*)::glGetString(param);
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return std::string((value != nullptr) ? value : default_value);
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}
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const std::string& OpenGLManager::GLInfo::get_version() const
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{
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if (!m_detected)
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detect();
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return m_version;
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}
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const std::string& OpenGLManager::GLInfo::get_glsl_version() const
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{
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if (!m_detected)
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detect();
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return m_glsl_version;
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}
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const std::string& OpenGLManager::GLInfo::get_vendor() const
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{
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if (!m_detected)
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detect();
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return m_vendor;
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}
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const std::string& OpenGLManager::GLInfo::get_renderer() const
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{
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if (!m_detected)
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detect();
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return m_renderer;
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}
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bool OpenGLManager::GLInfo::is_mesa() const
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{
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return boost::icontains(m_version, "mesa");
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}
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int OpenGLManager::GLInfo::get_max_tex_size() const
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{
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if (!m_detected)
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detect();
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// clamp to avoid the texture generation become too slow and use too much GPU memory
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#ifdef __APPLE__
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// and use smaller texture for non retina systems
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return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
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#else
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// and use smaller texture for older OpenGL versions
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return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
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#endif // __APPLE__
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}
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float OpenGLManager::GLInfo::get_max_anisotropy() const
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{
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if (!m_detected)
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detect();
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return m_max_anisotropy;
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}
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void OpenGLManager::GLInfo::detect() const
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{
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*const_cast<std::string*>(&m_version) = gl_get_string_safe(GL_VERSION, "N/A");
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*const_cast<std::string*>(&m_glsl_version) = gl_get_string_safe(GL_SHADING_LANGUAGE_VERSION, "N/A");
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*const_cast<std::string*>(&m_vendor) = gl_get_string_safe(GL_VENDOR, "N/A");
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*const_cast<std::string*>(&m_renderer) = gl_get_string_safe(GL_RENDERER, "N/A");
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BOOST_LOG_TRIVIAL(info) << boost::format("got opengl version %1%, glsl version %2%, vendor %3% , graphics card model %4%") % m_version % m_glsl_version % m_vendor % m_renderer << std::endl;
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int* max_tex_size = const_cast<int*>(&m_max_tex_size);
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glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, max_tex_size));
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*max_tex_size /= 2;
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if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6)
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*max_tex_size /= 2;
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if (GLEW_EXT_texture_filter_anisotropic) {
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float* max_anisotropy = const_cast<float*>(&m_max_anisotropy);
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glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
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}
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if (!GLEW_ARB_compatibility)
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*const_cast<bool*>(&m_core_profile) = true;
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*const_cast<bool*>(&m_detected) = true;
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}
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static bool version_greater_or_equal_to(const std::string& version, unsigned int major, unsigned int minor)
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{
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if (version == "N/A")
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return false;
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std::vector<std::string> tokens;
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boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on);
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if (tokens.empty())
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return false;
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std::vector<std::string> numbers;
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boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
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unsigned int gl_major = 0;
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unsigned int gl_minor = 0;
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if (numbers.size() > 0)
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gl_major = ::atoi(numbers[0].c_str());
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if (numbers.size() > 1)
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gl_minor = ::atoi(numbers[1].c_str());
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if (gl_major < major)
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return false;
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else if (gl_major > major)
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return true;
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else
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return gl_minor >= minor;
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}
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bool OpenGLManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
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{
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if (!m_detected)
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detect();
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return version_greater_or_equal_to(m_version, major, minor);
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}
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bool OpenGLManager::GLInfo::is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
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{
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if (!m_detected)
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detect();
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return version_greater_or_equal_to(m_glsl_version, major, minor);
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}
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// If formatted for github, plaintext with OpenGL extensions enclosed into <details>.
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// Otherwise HTML formatted for the system info dialog.
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std::string OpenGLManager::GLInfo::to_string(bool for_github) const
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{
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if (!m_detected)
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detect();
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std::stringstream out;
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const bool format_as_html = ! for_github;
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std::string h2_start = format_as_html ? "<b>" : "";
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std::string h2_end = format_as_html ? "</b>" : "";
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std::string b_start = format_as_html ? "<b>" : "";
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std::string b_end = format_as_html ? "</b>" : "";
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std::string line_end = format_as_html ? "<br>" : "\n";
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out << h2_start << "OpenGL installation" << h2_end << line_end;
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out << b_start << "GL version: " << b_end << m_version << line_end;
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#if !SLIC3R_OPENGL_ES
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out << b_start << "Profile: " << b_end << (is_core_profile() ? "Core" : "Compatibility") << line_end;
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#endif // !SLIC3R_OPENGL_ES
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out << b_start << "Vendor: " << b_end << m_vendor << line_end;
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out << b_start << "Renderer: " << b_end << m_renderer << line_end;
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out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
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{
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std::vector<std::string> extensions_list;
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std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
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boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_on);
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if (!extensions_list.empty()) {
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if (for_github)
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out << "<details>\n<summary>Installed extensions:</summary>\n";
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else
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out << h2_start << "Installed extensions:" << h2_end << line_end;
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std::sort(extensions_list.begin(), extensions_list.end());
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for (const std::string& ext : extensions_list)
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if (! ext.empty())
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out << ext << line_end;
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if (for_github)
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out << "</details>\n";
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}
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}
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return out.str();
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}
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OpenGLManager::GLInfo OpenGLManager::s_gl_info;
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bool OpenGLManager::s_compressed_textures_supported = false;
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bool OpenGLManager::s_force_power_of_two_textures = false;
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OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
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OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
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#ifdef __APPLE__
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// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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OpenGLManager::OSInfo OpenGLManager::s_os_info;
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#endif // __APPLE__
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OpenGLManager::~OpenGLManager()
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{
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m_shaders_manager.shutdown();
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#ifdef __APPLE__
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// This is an ugly hack needed to solve the crash happening when closing the application on OSX 10.9.5 with newer wxWidgets
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// The crash is triggered inside wxGLContext destructor
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if (s_os_info.major != 10 || s_os_info.minor != 9 || s_os_info.micro != 5)
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{
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#endif //__APPLE__
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if (m_context != nullptr)
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delete m_context;
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#ifdef __APPLE__
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}
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#endif //__APPLE__
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}
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bool OpenGLManager::init_gl(bool popup_error)
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{
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if (!m_gl_initialized) {
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glewExperimental = true;
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GLenum result = glewInit();
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if (result != GLEW_OK) {
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BOOST_LOG_TRIVIAL(error) << "Unable to init glew library, Error: " << glewGetErrorString(result);
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return false;
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}
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//BOOST_LOG_TRIVIAL(info) << "glewInit Success."<< std::endl;
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m_gl_initialized = true;
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if (GLEW_EXT_texture_compression_s3tc)
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s_compressed_textures_supported = true;
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else
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s_compressed_textures_supported = false;
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if (GLEW_ARB_framebuffer_object) {
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s_framebuffers_type = EFramebufferType::Arb;
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BOOST_LOG_TRIVIAL(info) << "Found Framebuffer Type ARB."<< std::endl;
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}
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else if (GLEW_EXT_framebuffer_object) {
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BOOST_LOG_TRIVIAL(info) << "Found Framebuffer Type Ext."<< std::endl;
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s_framebuffers_type = EFramebufferType::Ext;
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}
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else {
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s_framebuffers_type = EFramebufferType::Unknown;
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BOOST_LOG_TRIVIAL(warning) << "Found Framebuffer Type unknown!"<< std::endl;
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}
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bool valid_version = s_gl_info.is_version_greater_or_equal_to(2, 0);
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if (!valid_version) {
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BOOST_LOG_TRIVIAL(error) << "Found opengl version <= 3.2"<< std::endl;
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// Complain about the OpenGL version.
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if (popup_error) {
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wxString message = from_u8((boost::format(
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_utf8(L("The application cannot run normally because OpenGL version is lower than 3.2.\n")))).str());
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message += "\n";
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message += _L("Please upgrade your graphics card driver.");
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wxMessageBox(message, _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR);
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}
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}
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if (valid_version)
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{
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// load shaders
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auto [result, error] = m_shaders_manager.init();
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if (!result) {
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BOOST_LOG_TRIVIAL(error) << "Unable to load shaders: "<<error<< std::endl;
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if (popup_error) {
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wxString message = from_u8((boost::format(
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_utf8(L("Unable to load shaders:\n%s"))) % error).str());
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wxMessageBox(message, _L("Error loading shaders"), wxOK | wxICON_ERROR);
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}
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}
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}
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#ifdef _WIN32
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// Since AMD driver version 22.7.1, there is probably some bug in the driver that causes the issue with the missing
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// texture of the bed (see: https://github.com/prusa3d/PrusaSlicer/issues/8417).
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// It seems that this issue only triggers when mipmaps are generated manually
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// (combined with a texture compression) with texture size not being power of two.
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// When mipmaps are generated through OpenGL function glGenerateMipmap() the driver works fine,
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// but the mipmap generation is quite slow on some machines.
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// There is no an easy way to detect the driver version without using Win32 API because the strings returned by OpenGL
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// have no standardized format, only some of them contain the driver version.
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// Until we do not know that driver will be fixed (if ever) we force the use of power of two textures on all cards
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// 1) containing the string 'Radeon' in the string returned by glGetString(GL_RENDERER)
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// 2) containing the string 'Custom' in the string returned by glGetString(GL_RENDERER)
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const auto& gl_info = OpenGLManager::get_gl_info();
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if (boost::contains(gl_info.get_vendor(), "ATI Technologies Inc.") &&
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(boost::contains(gl_info.get_renderer(), "Radeon") ||
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boost::contains(gl_info.get_renderer(), "Custom")))
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s_force_power_of_two_textures = true;
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#endif // _WIN32
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}
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return true;
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}
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wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas, const std::pair<int, int>& required_opengl_version, bool enable_compatibility_profile,
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bool enable_debug)
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{
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if (m_context == nullptr) {
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// m_debug_enabled = enable_debug;
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const int gl_major = required_opengl_version.first;
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const int gl_minor = required_opengl_version.second;
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const bool supports_core_profile =
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std::find(OpenGLVersions::core.begin(), OpenGLVersions::core.end(), std::make_pair(gl_major, gl_minor)) != OpenGLVersions::core.end();
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if (gl_major == 0 && !enable_compatibility_profile) {
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// search for highest supported core profile version
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// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
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wxLogNull logNo;
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for (auto v = OpenGLVersions::core.rbegin(); v != OpenGLVersions::core.rend(); ++v) {
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wxGLContextAttrs attrs;
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attrs.PlatformDefaults().MajorVersion(v->first).MinorVersion(v->second).CoreProfile().ForwardCompatible();
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// if (m_debug_enabled)
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// attrs.DebugCtx();
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attrs.EndList();
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m_context = new wxGLContext(&canvas, nullptr, &attrs);
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if (m_context->IsOK())
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break;
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else {
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delete m_context;
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m_context = nullptr;
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}
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}
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}
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if (m_context == nullptr) {
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// search for requested compatibility profile version
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if (enable_compatibility_profile) {
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// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
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wxLogNull logNo;
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wxGLContextAttrs attrs;
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attrs.PlatformDefaults().CompatibilityProfile();
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// if (m_debug_enabled)
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// attrs.DebugCtx();
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attrs.EndList();
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m_context = new wxGLContext(&canvas, nullptr, &attrs);
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if (!m_context->IsOK()) {
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delete m_context;
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m_context = nullptr;
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}
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}
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// search for requested core profile version
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else if (supports_core_profile) {
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// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
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wxLogNull logNo;
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wxGLContextAttrs attrs;
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attrs.PlatformDefaults().MajorVersion(gl_major).MinorVersion(gl_minor).CoreProfile().ForwardCompatible();
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// if (m_debug_enabled)
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// attrs.DebugCtx();
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attrs.EndList();
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m_context = new wxGLContext(&canvas, nullptr, &attrs);
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if (!m_context->IsOK()) {
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delete m_context;
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m_context = nullptr;
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}
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}
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}
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if (m_context == nullptr) {
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wxGLContextAttrs attrs;
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attrs.PlatformDefaults();
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// if (m_debug_enabled)
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// attrs.DebugCtx();
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attrs.EndList();
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// if no valid context was created use the default one
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m_context = new wxGLContext(&canvas, nullptr, &attrs);
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}
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#ifdef __APPLE__
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// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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s_os_info.major = wxPlatformInfo::Get().GetOSMajorVersion();
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s_os_info.minor = wxPlatformInfo::Get().GetOSMinorVersion();
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s_os_info.micro = wxPlatformInfo::Get().GetOSMicroVersion();
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#endif //__APPLE__
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}
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return m_context;
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}
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wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
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{
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int attribList[] = {
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WX_GL_RGBA,
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WX_GL_DOUBLEBUFFER,
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// RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default.
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WX_GL_MIN_RED, 8,
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WX_GL_MIN_GREEN, 8,
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WX_GL_MIN_BLUE, 8,
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// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return
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// the alpha channel on NVIDIA if not requested when the GL context is created.
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WX_GL_MIN_ALPHA, 8,
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WX_GL_DEPTH_SIZE, 24,
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//BBS: turn on stencil buffer for outline
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WX_GL_STENCIL_SIZE, 8,
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WX_GL_SAMPLE_BUFFERS, GL_TRUE,
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WX_GL_SAMPLES, 4,
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0
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};
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if (s_multisample == EMultisampleState::Unknown) {
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detect_multisample(attribList);
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// // debug output
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// std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl;
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}
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if (! can_multisample())
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attribList[12] = 0;
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return new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
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}
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void OpenGLManager::detect_multisample(int* attribList)
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{
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int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
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bool enable_multisample = wxVersion >= 30003;
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s_multisample =
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enable_multisample &&
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// Disable multi-sampling on ChromeOS, as the OpenGL virtualization swaps Red/Blue channels with multi-sampling enabled,
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// at least on some platforms.
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platform_flavor() != PlatformFlavor::LinuxOnChromium &&
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wxGLCanvas::IsDisplaySupported(attribList)
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? EMultisampleState::Enabled : EMultisampleState::Disabled;
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// Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
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// s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
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}
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} // namespace GUI
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} // namespace Slic3r
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