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OrcaSlicer/src/libslic3r/SLA/SupportPointGenerator.hpp
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HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00

246 lines
9.8 KiB
C++

#ifndef SLA_SUPPORTPOINTGENERATOR_HPP
#define SLA_SUPPORTPOINTGENERATOR_HPP
#include "libslic3r/ExPolygon.hpp"
#include <functional>
#include "libslic3r/Polygon.hpp"
#include <cstddef>
#include "libslic3r/libslic3r.h"
#include <cmath>
#include <cstdint>
#include <random>
#include <libslic3r/SLA/SupportPoint.hpp>
#include <libslic3r/BoundingBox.hpp>
#include <libslic3r/ClipperUtils.hpp>
#include <libslic3r/Point.hpp>
#include <boost/container/small_vector.hpp>
#include <vector>
#include <unordered_map>
#include <utility>
namespace Slic3r::sla { class IndexedMesh; }
// #define SLA_SUPPORTPOINTGEN_DEBUG
namespace Slic3r { namespace sla {
class SupportPointGenerator {
public:
struct Config {
float density_relative {1.f};
float minimal_distance {1.f};
float head_diameter {0.4f};
// Originally calibrated to 7.7f, reduced density by Tamas to 70% which is 11.1 (7.7 / 0.7) to adjust for new algorithm changes in tm_suppt_gen_improve
inline float support_force() const { return 11.1f / density_relative; } // a force one point can support (arbitrary force unit)
inline float tear_pressure() const { return 1.f; } // pressure that the display exerts (the force unit per mm2)
};
SupportPointGenerator(const IndexedMesh& emesh, const std::vector<ExPolygons>& slices,
const std::vector<float>& heights, const Config& config, std::function<void(void)> throw_on_cancel, std::function<void(int)> statusfn);
SupportPointGenerator(const IndexedMesh& emesh, const Config& config, std::function<void(void)> throw_on_cancel, std::function<void(int)> statusfn);
const std::vector<SupportPoint>& output() const { return m_output; }
std::vector<SupportPoint>& output() { return m_output; }
struct MyLayer;
struct Structure {
Structure(MyLayer &layer, const ExPolygon& poly, const BoundingBox &bbox, const Vec2f &centroid, float area, float h) :
layer(&layer), polygon(&poly), bbox(bbox), centroid(centroid), area(area), zlevel(h)
#ifdef SLA_SUPPORTPOINTGEN_DEBUG
, unique_id(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()))
#endif /* SLA_SUPPORTPOINTGEN_DEBUG */
{}
MyLayer *layer;
const ExPolygon* polygon = nullptr;
const BoundingBox bbox;
const Vec2f centroid = Vec2f::Zero();
const float area = 0.f;
float zlevel = 0;
// How well is this ExPolygon held to the print base?
// Positive number, the higher the better.
float supports_force_this_layer = 0.f;
float supports_force_inherited = 0.f;
float supports_force_total() const { return this->supports_force_this_layer + this->supports_force_inherited; }
#ifdef SLA_SUPPORTPOINTGEN_DEBUG
std::chrono::milliseconds unique_id;
#endif /* SLA_SUPPORTPOINTGEN_DEBUG */
struct Link {
Link(Structure *island, float overlap_area) : island(island), overlap_area(overlap_area) {}
Structure *island;
float overlap_area;
};
#ifdef NDEBUG
// In release mode, use the optimized container.
boost::container::small_vector<Link, 4> islands_above;
boost::container::small_vector<Link, 4> islands_below;
#else
// In debug mode, use the standard vector, which is well handled by debugger visualizer.
std::vector<Link> islands_above;
std::vector<Link> islands_below;
#endif
// Overhangs, that are dangling considerably.
ExPolygons dangling_areas;
// Complete overhands.
ExPolygons overhangs;
// Overhangs, where the surface must slope.
ExPolygons overhangs_slopes;
float overhangs_area = 0.f;
bool overlaps(const Structure &rhs) const {
//FIXME ExPolygon::overlaps() shall be commutative, it is not!
return this->bbox.overlap(rhs.bbox) && (this->polygon->overlaps(*rhs.polygon) || rhs.polygon->overlaps(*this->polygon));
}
float overlap_area(const Structure &rhs) const {
double out = 0.;
if (this->bbox.overlap(rhs.bbox)) {
Polygons polys = intersection(*this->polygon, *rhs.polygon);
for (const Polygon &poly : polys)
out += poly.area();
}
return float(out);
}
float area_below() const {
float area = 0.f;
for (const Link &below : this->islands_below)
area += below.island->area;
return area;
}
Polygons polygons_below() const {
size_t cnt = 0;
for (const Link &below : this->islands_below)
cnt += 1 + below.island->polygon->holes.size();
Polygons out;
out.reserve(cnt);
for (const Link &below : this->islands_below) {
out.emplace_back(below.island->polygon->contour);
append(out, below.island->polygon->holes);
}
return out;
}
ExPolygons expolygons_below() const {
ExPolygons out;
out.reserve(this->islands_below.size());
for (const Link &below : this->islands_below)
out.emplace_back(*below.island->polygon);
return out;
}
// Positive deficit of the supports. If negative, this area is well supported. If positive, more supports need to be added.
float support_force_deficit(const float tear_pressure) const { return this->area * tear_pressure - this->supports_force_total(); }
};
struct MyLayer {
MyLayer(const size_t layer_id, coordf_t print_z) : layer_id(layer_id), print_z(print_z) {}
size_t layer_id;
coordf_t print_z;
std::vector<Structure> islands;
};
struct RichSupportPoint {
Vec3f position;
Structure *island;
};
struct PointGrid3D {
struct GridHash {
std::size_t operator()(const Vec3i32 &cell_id) const {
return std::hash<int>()(cell_id.x()) ^ std::hash<int>()(cell_id.y() * 593) ^ std::hash<int>()(cell_id.z() * 7919);
}
};
typedef std::unordered_multimap<Vec3i32, RichSupportPoint, GridHash> Grid;
Vec3f cell_size;
Grid grid;
Vec3i32 cell_id(const Vec3f &pos) {
return Vec3i32(int(floor(pos.x() / cell_size.x())),
int(floor(pos.y() / cell_size.y())),
int(floor(pos.z() / cell_size.z())));
}
void insert(const Vec2f &pos, Structure *island) {
RichSupportPoint pt;
pt.position = Vec3f(pos.x(), pos.y(), float(island->layer->print_z));
pt.island = island;
grid.emplace(cell_id(pt.position), pt);
}
bool collides_with(const Vec2f &pos, float print_z, float radius) {
Vec3f pos3d(pos.x(), pos.y(), print_z);
Vec3i32 cell = cell_id(pos3d);
std::pair<Grid::const_iterator, Grid::const_iterator> it_pair = grid.equal_range(cell);
if (collides_with(pos3d, radius, it_pair.first, it_pair.second))
return true;
for (int i = -1; i < 2; ++ i)
for (int j = -1; j < 2; ++ j)
for (int k = -1; k < 1; ++ k) {
if (i == 0 && j == 0 && k == 0)
continue;
it_pair = grid.equal_range(cell + Vec3i32(i, j, k));
if (collides_with(pos3d, radius, it_pair.first, it_pair.second))
return true;
}
return false;
}
private:
bool collides_with(const Vec3f &pos, float radius, Grid::const_iterator it_begin, Grid::const_iterator it_end) {
for (Grid::const_iterator it = it_begin; it != it_end; ++ it) {
float dist2 = (it->second.position - pos).squaredNorm();
if (dist2 < radius * radius)
return true;
}
return false;
}
};
void execute(const std::vector<ExPolygons> &slices,
const std::vector<float> & heights);
void seed(std::mt19937::result_type s) { m_rng.seed(s); }
private:
std::vector<SupportPoint> m_output;
SupportPointGenerator::Config m_config;
void process(const std::vector<ExPolygons>& slices, const std::vector<float>& heights);
public:
enum IslandCoverageFlags : uint8_t { icfNone = 0x0, icfIsNew = 0x1, icfWithBoundary = 0x2 };
private:
void uniformly_cover(const ExPolygons& islands, Structure& structure, float deficit, PointGrid3D &grid3d, IslandCoverageFlags flags = icfNone);
void add_support_points(Structure& structure, PointGrid3D &grid3d);
void project_onto_mesh(std::vector<SupportPoint>& points) const;
#ifdef SLA_SUPPORTPOINTGEN_DEBUG
static void output_expolygons(const ExPolygons& expolys, const std::string &filename);
static void output_structures(const std::vector<Structure> &structures);
#endif // SLA_SUPPORTPOINTGEN_DEBUG
const IndexedMesh& m_emesh;
std::function<void(void)> m_throw_on_cancel;
std::function<void(int)> m_statusfn;
std::mt19937 m_rng;
};
void remove_bottom_points(std::vector<SupportPoint> &pts, float lvl);
std::vector<Vec2f> sample_expolygon(const ExPolygon &expoly, float samples_per_mm2, std::mt19937 &rng);
void sample_expolygon_boundary(const ExPolygon &expoly, float samples_per_mm, std::vector<Vec2f> &out, std::mt19937 &rng);
}} // namespace Slic3r::sla
#endif // SUPPORTPOINTGENERATOR_HPP