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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
132 lines
4.4 KiB
C++
132 lines
4.4 KiB
C++
#ifndef slic3r_GUI_KBShortcutsDialog_hpp_
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#define slic3r_GUI_KBShortcutsDialog_hpp_
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#include <wx/string.h>
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#include <wx/gdicmn.h>
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#include <wx/panel.h>
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#include "slic3r/GUI/KeyChord.hpp"
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#include <wx/event.h>
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#include <wx/colour.h>
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#include <wx/wx.h>
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#include <map>
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#include <variant>
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#include <vector>
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#include "GUI_Utils.hpp"
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#include "Shortcuts.hpp"
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#include "wxExtensions.hpp"
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#include <wx/simplebook.h>
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class Button;
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class Label;
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class TabCtrl;
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namespace Slic3r {
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namespace GUI {
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// Lists every shortcut per context and lets the user rebind the assignable ones.
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class KBShortcutsDialog : public DPIDialog
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{
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// A key the user cannot rebind.
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struct FixedKey
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{
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std::vector<wxString> keys; // modifier names and the key, shown joined with "+"
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const char* description; // untranslated
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};
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// A mouse button whose camera action is chosen in Preferences.
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struct MouseAction
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{
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wxString button;
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const char* preference; // AppConfig key of the action
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};
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struct Row
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{
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std::variant<Shortcut, FixedKey, MouseAction> content;
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ShortcutSection section;
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};
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struct Page
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{
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wxString title;
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wxString caption; // when the page's keys apply
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ShortcutContext context;
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std::vector<Row> rows;
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};
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struct EditableRow
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{
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Shortcut shortcut;
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wxStaticText* description;
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wxStaticText* modifiers;
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wxStaticText* key;
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ScalableButton* reset;
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};
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struct PreferenceRow
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{
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const char* preference;
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wxStaticText* description;
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};
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std::vector<Page> m_pages;
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std::vector<EditableRow> m_editable_rows;
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std::vector<PreferenceRow> m_preference_rows;
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// Row geometry, measured once and shared by every page.
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wxSize m_edit_size; // an edit or reset icon
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int m_buttons_width = 0; // every row's buttons column, so the right-aligned keys share an edge
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int m_row_text_width = 0; // what a description and its chord share; the description wraps at the rest
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int m_key_slot = 0; // width of the widest single key, the column single keys line up in
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TabCtrl* m_tabs;
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wxSimplebook* m_simplebook;
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public:
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KBShortcutsDialog(wxWindow* parent, ShortcutContext page); // opens on the page of that context
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protected:
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void on_dpi_changed(const wxRect &suggested_rect) override;
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private:
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void fill_pages();
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wxPanel* create_page(wxWindow* parent, const Page& page);
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void edit_shortcut(Shortcut shortcut);
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void reset_shortcut(Shortcut shortcut);
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// Asks question before unbinding conflicts; false when the user declined.
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bool take_chord_from(Shortcut shortcut, const std::vector<Shortcut>& conflicts, const wxString& question);
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void apply_bindings(); // refreshes the rows and pushes the change to the rest of the app
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// Puts a chord on a row's two labels, a single key in the shared column, and returns the width the chord takes.
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int set_chord_labels(wxStaticText* modifiers, wxStaticText* key, std::vector<wxString> parts);
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void open_mouse_preferences(const char* preference);
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};
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// Records one key chord for a shortcut, warning about the shortcuts it would take the chord from.
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class ShortcutCaptureDialog : public DPIDialog
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{
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public:
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ShortcutCaptureDialog(wxWindow* parent, Shortcut shortcut);
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// Valid after ShowModal() returned wxID_OK; an invalid chord means "unbind".
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const KeyChord& chord() const { return m_chord; }
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const std::vector<Shortcut>& conflicts() const { return m_conflicts; }
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protected:
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void on_dpi_changed(const wxRect& suggested_rect) override;
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private:
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void on_key(wxKeyEvent& evt);
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void on_char(wxKeyEvent& evt);
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void record(const KeyChord& chord);
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Shortcut m_shortcut;
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KeyChord m_chord;
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std::vector<Shortcut> m_conflicts;
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wxStaticText* m_chord_label;
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wxString m_hint; // what m_status shows while there is nothing to warn about
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wxString m_rejection; // what it shows for a key a Global shortcut cannot use
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Label* m_status;
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wxColour m_status_colour;
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Button* m_ok;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif
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