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OrcaSlicer/src/slic3r/GUI/OpenGLManager.hpp
T
HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00

112 lines
3.3 KiB
C++

#ifndef slic3r_OpenGLManager_hpp_
#define slic3r_OpenGLManager_hpp_
#include "GLShadersManager.hpp"
#include <string>
#include <utility>
#include "slic3r/GUI/GLShader.hpp"
class wxWindow;
class wxGLCanvas;
class wxGLContext;
namespace Slic3r {
namespace GUI {
class OpenGLManager
{
public:
enum class EFramebufferType : unsigned char
{
Unknown,
Arb,
Ext
};
class GLInfo
{
bool m_detected{ false };
bool m_core_profile{ false };
int m_max_tex_size{ 0 };
float m_max_anisotropy{ 0.0f };
#if ENABLE_OPENGL_AUTO_AA_SAMPLES
int m_samples{ 0 };
#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
std::string m_version;
std::string m_glsl_version;
std::string m_vendor;
std::string m_renderer;
public:
GLInfo() = default;
const std::string& get_version() const;
const std::string& get_glsl_version() const;
const std::string& get_vendor() const;
const std::string& get_renderer() const;
bool is_core_profile() const { return m_core_profile; }
bool is_mesa() const;
int get_max_tex_size() const;
float get_max_anisotropy() const;
bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;
bool is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;
// If formatted for github, plaintext with OpenGL extensions enclosed into <details>.
// Otherwise HTML formatted for the system info dialog.
std::string to_string(bool for_github) const;
private:
void detect() const;
};
private:
enum class EMultisampleState : unsigned char
{
Unknown,
Enabled,
Disabled
};
bool m_gl_initialized{ false };
wxGLContext* m_context{ nullptr };
GLShadersManager m_shaders_manager;
static GLInfo s_gl_info;
static bool s_compressed_textures_supported;
static bool s_force_power_of_two_textures;
static EMultisampleState s_multisample;
static EFramebufferType s_framebuffers_type;
public:
OpenGLManager() = default;
~OpenGLManager();
bool init_gl(bool popup_error = true);
wxGLContext* init_glcontext(wxGLCanvas& canvas, const std::pair<int, int>& required_opengl_version, bool enable_compatibility_profile, bool enable_debug);
GLShaderProgram* get_shader(const std::string& shader_name) { return m_shaders_manager.get_shader(shader_name); }
GLShaderProgram* get_current_shader() { return m_shaders_manager.get_current_shader(); }
static bool are_compressed_textures_supported() { return s_compressed_textures_supported; }
static bool can_multisample() { return s_multisample == EMultisampleState::Enabled; }
static bool are_framebuffers_supported() { return (s_framebuffers_type != EFramebufferType::Unknown); }
static EFramebufferType get_framebuffers_type() { return s_framebuffers_type; }
static wxGLCanvas* create_wxglcanvas(wxWindow& parent);
static const GLInfo& get_gl_info() { return s_gl_info; }
static bool force_power_of_two_textures() { return s_force_power_of_two_textures; }
private:
static void detect_multisample(int* attribList);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_OpenGLManager_hpp_