Files
OrcaSlicer/tests/libslic3r/test_instance_lock.cpp
T
HanifKoh 84657ff11e Add Missing Includes Across the Remaining Sources and Tests (#16071)
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy

Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.

* Ignore minilzo's Config Headers in clang-tidy

lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.

* Add Missing Includes Across the Remaining Sources and Tests

Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.

* Make the GUI and Test Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.

* Keep Windows and nanosvg Setup Ahead of the Added Includes

OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.

* Add the GUI Includes the First Pass Missed

Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.

* Keep the Added Test Includes Below the NOMINMAX Guard

test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
2026-10-03 13:45:21 +08:00

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#include <boost/filesystem/operations.hpp>
#include <catch2/catch_all.hpp>
#include <atomic>
#include <chrono>
#include <thread>
#include <boost/filesystem.hpp>
#include <catch2/catch_test_macros.hpp>
#include "libslic3r/InstanceLock.hpp"
#include "test_utils.hpp"
#ifdef _WIN32
#include <boost/interprocess/sync/file_lock.hpp>
#include <boost/nowide/convert.hpp>
#include <boost/nowide/fstream.hpp>
#else
#include <fcntl.h>
#include <sys/file.h>
#include <unistd.h>
#endif
using namespace Slic3r;
using namespace std::chrono_literals;
// Sets a process-wide knob for one test and restores it however the test ends.
template<typename T> struct ScopedStaticValue
{
T &ref;
T saved;
ScopedStaticValue(T &ref, T value) : ref(ref), saved(ref) { ref = value; }
~ScopedStaticValue() { ref = saved; }
};
TEST_CASE("InstanceLock creates its lock file and holds it for the guard's scope", "[InstanceLock]")
{
ScopedTemporaryFile lock_file(".lock");
const std::string path = lock_file.string();
{
InstanceLock lock(path);
REQUIRE(lock.locked());
REQUIRE(boost::filesystem::exists(path));
}
// Released: a fresh guard gets the lock at once instead of waiting out a timeout.
const auto started = std::chrono::steady_clock::now();
InstanceLock again(path, 5000ms);
REQUIRE(again.locked());
// Well inside the timeout it would otherwise have waited out; loose enough for a loaded runner.
REQUIRE(std::chrono::steady_clock::now() - started < 4000ms);
}
TEST_CASE("InstanceLock nests within one thread", "[InstanceLock]")
{
ScopedTemporaryFile lock_file(".lock");
const std::string path = lock_file.string();
InstanceLock outer(path);
{
InstanceLock inner(path, 100ms);
REQUIRE(inner.locked());
}
// The inner guard leaving does not release the outer one.
REQUIRE(outer.locked());
}
TEST_CASE("InstanceLock is a no-op for an empty path and survives an unwritable one", "[InstanceLock]")
{
ScopedTemporaryDir dir;
InstanceLock none("");
REQUIRE_FALSE(none.locked());
// The directory does not exist, so the lock file cannot be created; the
// guard still constructs and the write it guards can go ahead.
InstanceLock unwritable((dir.path() / "missing" / "shared.lock").string(), 100ms);
REQUIRE_FALSE(unwritable.locked());
}
TEST_CASE("InstanceLock retries a lock file it could not open once the cool-down passes", "[InstanceLock]")
{
ScopedTemporaryDir dir;
const std::string path = (dir.path() / "later" / "shared.lock").string();
ScopedStaticValue cooldown(InstanceLock::cooldown, 300ms);
bool before_dir, during_cooldown, after_cooldown;
const auto started = std::chrono::steady_clock::now();
{
InstanceLock lock(path, 100ms);
before_dir = lock.locked();
}
boost::filesystem::create_directories(dir.path() / "later");
{
InstanceLock lock(path, 100ms);
during_cooldown = lock.locked();
}
const bool second_guard_inside_cooldown = std::chrono::steady_clock::now() - started < InstanceLock::cooldown;
std::this_thread::sleep_for(400ms);
{
InstanceLock lock(path, 100ms);
after_cooldown = lock.locked();
}
REQUIRE_FALSE(before_dir);
// A loaded runner may take longer than the cool-down to get here; then the
// second guard legitimately retried, so only assert when the timing held.
if (second_guard_inside_cooldown)
REQUIRE_FALSE(during_cooldown);
REQUIRE(after_cooldown);
}
TEST_CASE("InstanceLock reopens a lock file that was replaced on disk", "[InstanceLock]")
{
ScopedTemporaryFile lock_file(".lock");
const std::string path = lock_file.string();
{
InstanceLock lock(path);
REQUIRE(lock.locked());
}
boost::filesystem::remove(path);
InstanceLock lock(path);
REQUIRE(lock.locked());
// Each outermost guard opens the file afresh, so the deleted path is back.
REQUIRE(boost::filesystem::exists(path));
}
TEST_CASE("InstanceLock serialises the threads of one process", "[InstanceLock]")
{
ScopedTemporaryFile lock_file(".lock");
const std::string path = lock_file.string();
std::atomic<bool> holder_ready{false};
std::atomic<bool> holder_released{false};
std::thread holder([&] {
InstanceLock lock(path);
holder_ready = true;
std::this_thread::sleep_for(150ms);
holder_released = true;
});
while (! holder_ready)
std::this_thread::yield();
bool released_before_acquire = false;
{
InstanceLock lock(path);
released_before_acquire = holder_released;
}
holder.join();
REQUIRE(released_before_acquire);
}
// Holds the OS lock on a file through a handle of its own, as another instance would. The lock
// belongs to the handle on Windows and to the open file description elsewhere, so the guard's
// handle is refused while this one holds it.
class OtherHolder
{
public:
explicit OtherHolder(const std::string &path)
{
#ifdef _WIN32
boost::nowide::ofstream(path, std::ios::app).close();
m_lock = boost::interprocess::file_lock(boost::nowide::widen(path).c_str());
m_held = m_lock.try_lock();
#else
m_fd = ::open(path.c_str(), O_RDWR | O_CREAT, 0644);
m_held = m_fd >= 0 && ::flock(m_fd, LOCK_EX | LOCK_NB) == 0;
#endif
}
~OtherHolder() { release(); }
OtherHolder(const OtherHolder &) = delete;
OtherHolder &operator=(const OtherHolder &) = delete;
bool held() const { return m_held; }
void release()
{
#ifdef _WIN32
if (m_held)
m_lock.unlock();
m_lock = boost::interprocess::file_lock();
#else
if (m_fd >= 0)
::close(m_fd);
m_fd = -1;
#endif
m_held = false;
}
private:
#ifdef _WIN32
boost::interprocess::file_lock m_lock;
#else
int m_fd{-1};
#endif
bool m_held{false};
};
TEST_CASE("InstanceLock yields to a lock held through another handle and reports it", "[InstanceLock]")
{
ScopedTemporaryFile lock_file(".lock");
const std::string path = lock_file.string();
ScopedStaticValue cooldown(InstanceLock::cooldown, 300ms);
OtherHolder other(path);
REQUIRE(other.held());
bool locked_while_other_holds;
{
InstanceLock lock(path, 100ms);
locked_while_other_holds = lock.locked();
}
// The timed-out wait starts a cool-down: the next guard does not touch the file.
const auto started = std::chrono::steady_clock::now();
bool locked_during_cooldown;
{
InstanceLock lock(path, 5000ms);
locked_during_cooldown = lock.locked();
}
const auto cooldown_wait = std::chrono::steady_clock::now() - started;
other.release();
REQUIRE_FALSE(locked_while_other_holds);
REQUIRE_FALSE(locked_during_cooldown);
REQUIRE(cooldown_wait < 4000ms);
// Once the cool-down passes, the lock the other holder released is taken again.
std::this_thread::sleep_for(400ms);
InstanceLock lock(path);
REQUIRE(lock.locked());
}