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* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes. clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer. * Remove Unused Project Includes From Files With Platform-Specific Code A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block. * Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass The platform-file pass treated pchheader.hpp as an ordinary header and emptied it, and left GUI_Preview.hpp and 14 other files relying on headers they no longer reached directly. * Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call * Include Headers That Files Reached Through Ones the Cleanup Removed * Drop Includes Duplicated by the Cleanup or by Main's Own Additions * Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
124 lines
3.0 KiB
C++
124 lines
3.0 KiB
C++
#ifndef slic3r_GUI_SpinInput_hpp_
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#define slic3r_GUI_SpinInput_hpp_
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#include <wx/containr.h>
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#include "slic3r/GUI/Widgets/StateColor.hpp"
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#include <wx/dc.h>
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#include <wx/dcclient.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/string.h>
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#include <wx/timer.h>
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#include <wx/textctrl.h>
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#include <wx/valtext.h>
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#include "StaticBox.hpp"
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class wxDC;
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class wxTextCtrl;
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class wxWindow;
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class Button;
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// Fired on every keystroke that leaves a parseable integer in the field, so callers can
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// react live rather than only on commit (wxEVT_SPINCTRL) or Enter. Ported from BambuStudio.
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wxDECLARE_EVENT(EVT_SPINCTRL_TEXT, wxCommandEvent);
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class SpinInput : public wxNavigationEnabled<StaticBox>
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{
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wxSize labelSize;
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StateColor label_color;
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StateColor text_color;
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wxTextCtrl * text_ctrl;
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Button * button_inc;
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Button * button_dec;
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wxTimer timer;
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int val;
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int min;
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int max;
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int delta;
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int step;
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static const int SpinInputWidth = 200;
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static const int SpinInputHeight = 50;
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public:
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SpinInput();
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SpinInput(wxWindow * parent,
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wxString text,
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wxString label = "",
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const wxPoint &pos = wxDefaultPosition,
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const wxSize & size = wxDefaultSize,
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long style = 0,
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int min = 0, int max = 100, int initial = 0, const int& step = 1);
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void Create(wxWindow * parent,
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wxString text,
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wxString label = "",
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const wxPoint &pos = wxDefaultPosition,
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const wxSize & size = wxDefaultSize,
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long style = 0,
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int min = 0,
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int max = 100,
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int initial = 0,
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int step = 1);
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void SetCornerRadius(double radius);
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void SetLabel(const wxString &label) wxOVERRIDE;
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void SetLabelColor(StateColor const &color);
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void SetTextColor(StateColor const &color);
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void SetSize(wxSize const &size);
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void Rescale();
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virtual bool Enable(bool enable = true) wxOVERRIDE;
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wxTextCtrl * GetTextCtrl() { return text_ctrl; }
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void SetValue(const wxString &text);
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void SetValue (int value);
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int GetValue () const;
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void SetStep(int value) { step = value; };
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int GetStep() { return step; };
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void SetRange(int min, int max);
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int GetMin() const { return this->min; }
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int GetMax() const { return this->max; }
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protected:
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void DoSetToolTipText(wxString const &tip) override;
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private:
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void paintEvent(wxPaintEvent& evt);
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void render(wxDC& dc);
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void messureSize();
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Button *createButton(bool inc);
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// some useful events
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void mouseWheelMoved(wxMouseEvent& event);
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void keyPressed(wxKeyEvent& event);
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void onTimer(wxTimerEvent &evnet);
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void onTextLostFocus(wxEvent &event);
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void onTextChanged(wxCommandEvent &event);
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void onTextEnter(wxCommandEvent &event);
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void sendSpinEvent();
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DECLARE_EVENT_TABLE()
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};
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#endif // !slic3r_GUI_SpinInput_hpp_
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