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NfpPlacer stores std::reference_wrapper to the items it packs and re-reads them from finalAlign() in its destructor (via clearItems()). Two placer tests declared the placer before the items in the same scope, so the items were destroyed first and the destructor dereferenced dangling references. On macOS this is a deterministic SIGSEGV: libmalloc poisons the freed block on free, so the item's point vector reads back as ~null (deref at 0x8). On Linux/glibc the freed bytes usually survive, which is why it slipped through upstream CI (introduced by #14267). Declare the items before the placer so they outlive it, matching the pattern the sibling 'packs many items' and 'obstacle' tests already use. Test-only; the library lifetime contract (items must outlive the placer) is unchanged and honored in production via _Nester in Arrange.cpp.
146 lines
5.5 KiB
C++
146 lines
5.5 KiB
C++
#include <catch2/catch_all.hpp>
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#include "libnest2d_test_utils.hpp"
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using namespace libnest2d;
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// NfpPlacer is the No-Fit-Polygon placement engine that Orca's arranger drives
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// (via _Nester/FirstFitSelection in Arrange.cpp). These exercise the placer
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// directly: pack()/accept() are the core geometric placement primitives.
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namespace {
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struct NfpPlacerFixture {
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using Cfg = NfpPlacer::Config;
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Box bin{250000000, 210000000}; // 250 x 210 mm bed at 1e6 scale
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NfpPlacer placer_with(Cfg cfg = {}) const {
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cfg.parallel = false; // deterministic, single-threaded for tests
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NfpPlacer p{bin};
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p.configure(cfg);
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return p;
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}
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// pack + accept; returns whether the item was placed.
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static bool place(NfpPlacer &p, Item &item) {
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auto res = p.pack(item);
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if (res) p.accept(res);
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return bool(res);
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}
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// Place every item and REQUIRE each one is packed.
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static void place_all(NfpPlacer &p, std::vector<RectangleItem> &items) {
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for (size_t i = 0; i < items.size(); ++i) {
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INFO("packing item " << i);
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REQUIRE(place(p, items[i]));
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}
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}
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// No two items overlap (a shared edge is allowed) and each stays in the bin.
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void require_disjoint_in_bin(std::vector<RectangleItem> &items) const {
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for (size_t i = 0; i < items.size(); ++i) {
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REQUIRE(sl::isInside(items[i].boundingBox(), bin));
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for (size_t j = i + 1; j < items.size(); ++j) {
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const bool overlaps = Item::intersects(items[i], items[j]) &&
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!Item::touches(items[i], items[j]);
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INFO("items " << i << " and " << j);
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REQUIRE_FALSE(overlaps);
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}
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}
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}
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static std::vector<RectangleItem> squares(size_t n, Coord side) {
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return std::vector<RectangleItem>(n, RectangleItem{side, side});
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}
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};
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} // namespace
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TEST_CASE_METHOD(NfpPlacerFixture, "NfpPlacer places a single item inside the bin", "[Nesting][Placer]") {
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// The placer only keeps references to the items it packs and re-reads them
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// from finalAlign() in its destructor, so the item must outlive the placer.
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RectangleItem item{100000000, 100000000};
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NfpPlacer placer = placer_with();
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REQUIRE(place(placer, item));
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REQUIRE(placer.getItems().size() == 1u);
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REQUIRE(sl::isInside(item.boundingBox(), bin));
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}
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TEST_CASE_METHOD(NfpPlacerFixture, "NfpPlacer rejects an item larger than the bin", "[Nesting][Placer]") {
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NfpPlacer placer = placer_with();
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RectangleItem big{300000000, 300000000}; // wider and taller than the bin
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auto res = placer.pack(big);
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REQUIRE_FALSE(bool(res));
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REQUIRE(placer.getItems().empty());
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}
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TEST_CASE_METHOD(NfpPlacerFixture, "NfpPlacer positions the first item for any starting point", "[Nesting][Placer]") {
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// setInitialPosition() seeds the first item from the configured starting
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// corner; pack() (without accept()) drives that switch for every value.
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using A = Cfg::Alignment;
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auto start = GENERATE(A::CENTER, A::BOTTOM_LEFT, A::BOTTOM_RIGHT,
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A::TOP_LEFT, A::TOP_RIGHT, A::USER_DEFINED, A::DONT_ALIGN);
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CAPTURE(int(start));
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Cfg cfg;
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cfg.starting_point = start;
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cfg.best_object_pos = bin.center();
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NfpPlacer placer = placer_with(cfg);
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RectangleItem item{100000000, 100000000};
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auto res = placer.pack(item);
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REQUIRE(bool(res));
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REQUIRE(sl::isInside(item.boundingBox(), bin));
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}
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TEST_CASE_METHOD(NfpPlacerFixture, "NfpPlacer packs many items without overlap", "[Nesting][Placer]") {
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// Each item is placed against the no-fit polygon of the growing pile.
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auto items = squares(GENERATE(2u, 6u, 9u), 60000000);
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NfpPlacer placer = placer_with();
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place_all(placer, items);
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REQUIRE(placer.getItems().size() == items.size());
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require_disjoint_in_bin(items);
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}
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TEST_CASE_METHOD(NfpPlacerFixture, "NfpPlacer evaluates the rotation candidates", "[Nesting][Placer]") {
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// The placer re-reads its packed items from finalAlign() in its destructor,
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// so the items must outlive the placer — declare them first.
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std::vector<RectangleItem> rects = {
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{180000000, 40000000}, {180000000, 40000000}, {180000000, 40000000}};
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Cfg cfg;
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cfg.rotations = {0.0, Pi / 2.0}; // exercise the rotation search loop
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NfpPlacer placer = placer_with(cfg);
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place_all(placer, rects);
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require_disjoint_in_bin(rects);
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}
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TEST_CASE_METHOD(NfpPlacerFixture, "NfpPlacer's final alignment keeps the pile clear of a fixed obstacle", "[Nesting][Placer]") {
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// A preloaded fixed item makes finalAlign's recentring keep the pile clear of
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// it instead of dropping it straight onto the bin centre. Box{w,h} centres on
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// the origin, so the obstacle sits there too; virtual keeps it in place.
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RectangleItem obstacle{80000000, 80000000};
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obstacle.translation({-40000000, -40000000}); // 80x80 mm centred in the bin (origin)
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obstacle.markAsFixedInBin(0);
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obstacle.is_virt_object = true;
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auto items = squares(4, 30000000);
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{
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NfpPlacer placer = placer_with();
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NfpPlacer::ItemGroup fixed;
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fixed.emplace_back(obstacle);
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placer.preload(fixed);
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place_all(placer, items);
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} // the placer's destructor runs finalAlign, translating the packed items
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for (size_t i = 0; i < items.size(); ++i) {
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INFO("item " << i);
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const bool overlaps = Item::intersects(items[i], obstacle) &&
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!Item::touches(items[i], obstacle);
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REQUIRE_FALSE(overlaps);
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}
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}
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