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* adds UI and preview plane for multiple dovetail cuts * adds multiple dovetail cuts to perform_with_groove() * adds ui text info for spacing, adjusts max_val for gap to respect plate dimensions * adds spacing before multpile UI * adjusts wording, adjust gap max by count --------- Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com>
73 lines
2.7 KiB
C++
73 lines
2.7 KiB
C++
#ifndef slic3r_CutUtils_hpp_
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#define slic3r_CutUtils_hpp_
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#include "enum_bitmask.hpp"
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#include "Point.hpp"
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#include "Model.hpp"
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#include <vector>
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namespace Slic3r {
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using ModelObjectPtrs = std::vector<ModelObject*>;
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enum class ModelObjectCutAttribute : int { KeepUpper, KeepLower, KeepAsParts, FlipUpper, FlipLower, PlaceOnCutUpper, PlaceOnCutLower, CreateDowels, InvalidateCutInfo, KeepPaint };
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using ModelObjectCutAttributes = enum_bitmask<ModelObjectCutAttribute>;
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ENABLE_ENUM_BITMASK_OPERATORS(ModelObjectCutAttribute);
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class Cut {
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Model m_model;
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int m_instance;
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const Transform3d m_cut_matrix;
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ModelObjectCutAttributes m_attributes;
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void post_process(ModelObject* object, ModelObjectPtrs& objects, bool keep, bool place_on_cut, bool flip);
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void post_process(ModelObject* upper_object, ModelObject* lower_object, ModelObjectPtrs& objects);
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void finalize(const ModelObjectPtrs& objects, const std::vector<std::optional<TriangleSelector::SavedPainting>>& saved_paintings);
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public:
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Cut(const ModelObject* object, int instance, const Transform3d& cut_matrix,
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ModelObjectCutAttributes attributes = ModelObjectCutAttribute::KeepUpper |
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ModelObjectCutAttribute::KeepLower |
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ModelObjectCutAttribute::KeepAsParts );
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~Cut() { m_model.clear_objects(); }
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struct Groove
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{
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float depth{ 0.f };
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float width{ 0.f };
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float flaps_angle{ 0.f };
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float angle{ 0.f };
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float depth_init{ 0.f };
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float width_init{ 0.f };
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float flaps_angle_init{ 0.f };
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float angle_init{ 0.f };
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float depth_tolerance{ 0.1f };
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float width_tolerance{ 0.1f };
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};
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struct Part
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{
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bool selected;
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bool is_modifier;
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};
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const ModelObjectPtrs& perform_with_plane();
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const ModelObjectPtrs& perform_by_contour(const ModelObject* src_object, std::vector<Part> parts, int dowels_count);
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const ModelObjectPtrs& perform_with_groove(const Groove& groove,
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const Transform3d& rotation_m,
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const int groove_count,
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const float groove_gap,
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const float m_radius,
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bool keep_as_parts = false);
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static float calculate_groove_width(const Cut::Groove& groove, const float m_radius);
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}; // namespace Cut
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} // namespace Slic3r
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#endif /* slic3r_CutUtils_hpp_ */
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