mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-10-17 04:41:21 +00:00
docs/HLSD/chromastack.md: what the colour model is and why it is Beer-Lambert, what the solve does, how a stack attaches to a texture displacement layer, why the swaps are height ranges, what the preview shader draws, and the geometry the whole thing assumes.