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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#ifndef _ImageDPIFrame_H_
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#define _ImageDPIFrame_H_
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#include "GUI_App.hpp"
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#include "GUI_Utils.hpp"
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include <wx/string.h>
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#include <wx/timer.h>
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class wxStaticBitmap;
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namespace Slic3r { namespace GUI {
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class ImageDPIFrame : public Slic3r::GUI::DPIFrame
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{
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public:
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ImageDPIFrame();
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~ImageDPIFrame() override;
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void on_dpi_changed(const wxRect &suggested_rect) override;
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void sys_color_changed();
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void on_show();
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void on_hide();
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bool Show(bool show = true) override;
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void set_bitmap(const wxBitmap& bit_map);
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int get_image_px() { return m_image_px; }
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void set_title(const wxString& title);
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private:
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void init_timer();
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void on_timer(wxTimerEvent &event);
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private:
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wxStaticBitmap *m_bitmap = nullptr;
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wxBoxSizer *m_sizer_main{nullptr};
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int m_image_px;
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wxString m_title_str;
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wxStaticText* m_title;
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wxTimer * m_refresh_timer{nullptr};
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float m_timer_count = 0;
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};
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}} // namespace Slic3r::GUI
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#endif // _STEP_MESH_DIALOG_H_
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