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OrcaSlicer/src/slic3r/GUI/ImageDPIFrame.hpp
T
HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00

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C++

#ifndef _ImageDPIFrame_H_
#define _ImageDPIFrame_H_
#include "GUI_App.hpp"
#include "GUI_Utils.hpp"
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/string.h>
#include <wx/timer.h>
class wxStaticBitmap;
namespace Slic3r { namespace GUI {
class ImageDPIFrame : public Slic3r::GUI::DPIFrame
{
public:
ImageDPIFrame();
~ImageDPIFrame() override;
void on_dpi_changed(const wxRect &suggested_rect) override;
void sys_color_changed();
void on_show();
void on_hide();
bool Show(bool show = true) override;
void set_bitmap(const wxBitmap& bit_map);
int get_image_px() { return m_image_px; }
void set_title(const wxString& title);
private:
void init_timer();
void on_timer(wxTimerEvent &event);
private:
wxStaticBitmap *m_bitmap = nullptr;
wxBoxSizer *m_sizer_main{nullptr};
int m_image_px;
wxString m_title_str;
wxStaticText* m_title;
wxTimer * m_refresh_timer{nullptr};
float m_timer_count = 0;
};
}} // namespace Slic3r::GUI
#endif // _STEP_MESH_DIALOG_H_