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OrcaSlicer/src/libslic3r/Triangulation.cpp
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HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00

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12 KiB
C++

#include "Triangulation.hpp"
#include "IntersectionPoints.hpp"
#include <algorithm>
#include <CGAL/Constrained_triangulation_face_base_2.h>
#include <CGAL/Triangulation_data_structure_2.h>
#include <CGAL/Constrained_triangulation_2.h>
#include <CGAL/Spatial_sort_traits_adapter_2.h>
#include <CGAL/property_map.h>
#include <boost/next_prior.hpp>
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Constrained_Delaunay_triangulation_2.h>
#include <CGAL/Triangulation_vertex_base_with_info_2.h>
#include <CGAL/spatial_sort.h>
#include <cstdint>
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Point.hpp"
#include <utility>
#include "libslic3r/Line.hpp"
#include <cassert>
#include <vector>
#include <cstddef>
#include "libslic3r/libslic3r.h"
#include "libslic3r/ExPolygon.hpp"
#include <limits>
using namespace Slic3r;
namespace priv{
inline void insert_edges(Triangulation::HalfEdges &edges, uint32_t &offset, const Polygon &polygon, const Triangulation::Changes& changes) {
const Points &pts = polygon.points;
uint32_t size = static_cast<uint32_t>(pts.size());
uint32_t last_index = offset + size - 1;
uint32_t prev_index = changes[last_index];
for (uint32_t i = 0; i < size; ++i) {
uint32_t index = changes[offset + i];
// when duplicit points are neighbor
if (prev_index == index) continue;
edges.push_back({prev_index, index});
prev_index = index;
}
offset += size;
}
inline void insert_edges(Triangulation::HalfEdges &edges, uint32_t &offset, const Polygon &polygon) {
const Points &pts = polygon.points;
uint32_t size = static_cast<uint32_t>(pts.size());
uint32_t prev_index = offset + size - 1;
for (uint32_t i = 0; i < size; ++i) {
uint32_t index = offset + i;
edges.push_back({prev_index, index});
prev_index = index;
}
offset += size;
}
inline bool has_bidirectional_constrained(
const Triangulation::HalfEdges &constrained)
{
for (const auto &c : constrained) {
auto key = std::make_pair(c.second, c.first);
auto it = std::lower_bound(constrained.begin(), constrained.end(),
key);
if (it != constrained.end() && *it == key) return true;
}
return false;
}
inline bool is_unique(const Points &points) {
Points pts = points; // copy
std::sort(pts.begin(), pts.end());
auto it = std::adjacent_find(pts.begin(), pts.end());
return it == pts.end();
}
inline bool has_self_intersection(
const Points &points,
const Triangulation::HalfEdges &constrained_half_edges)
{
Lines lines;
lines.reserve(constrained_half_edges.size());
for (const auto &he : constrained_half_edges)
lines.emplace_back(points[he.first], points[he.second]);
return !get_intersections(lines).empty();
}
} // namespace priv
//#define VISUALIZE_TRIANGULATION
#ifdef VISUALIZE_TRIANGULATION
#include "admesh/stl.h" // indexed triangle set
static void visualize(const Points &points,
const Triangulation::Indices &indices,
const char *filename)
{
// visualize
indexed_triangle_set its;
its.vertices.reserve(points.size());
for (const Point &p : points) its.vertices.emplace_back(p.x(), p.y(), 0.);
its.indices = indices;
its_write_obj(its, filename);
}
#endif // VISUALIZE_TRIANGULATION
Triangulation::Indices Triangulation::triangulate(const Points &points,
const HalfEdges &constrained_half_edges)
{
assert(!points.empty());
assert(!constrained_half_edges.empty());
// constrained must be sorted
assert(std::is_sorted(constrained_half_edges.begin(),
constrained_half_edges.end()));
// check that there is no duplicit constrained edge
assert(std::adjacent_find(constrained_half_edges.begin(), constrained_half_edges.end()) == constrained_half_edges.end());
// edges can NOT contain bidirectional constrained
assert(!priv::has_bidirectional_constrained(constrained_half_edges));
// check that there is only unique poistion of points
assert(priv::is_unique(points));
assert(!priv::has_self_intersection(points, constrained_half_edges));
// use cgal triangulation
using K = CGAL::Exact_predicates_inexact_constructions_kernel;
using Vb = CGAL::Triangulation_vertex_base_with_info_2<uint32_t, K>;
using Fb = CGAL::Constrained_triangulation_face_base_2<K>;
using Tds = CGAL::Triangulation_data_structure_2<Vb, Fb>;
using CDT = CGAL::Constrained_Delaunay_triangulation_2<K, Tds, CGAL::Exact_predicates_tag>;
// construct a constrained triangulation
CDT cdt;
{
std::vector<CDT::Vertex_handle> vertices_handle(points.size()); // for constriants
using Point_with_ord = std::pair<CDT::Point, size_t>;
using SearchTrait = CGAL::Spatial_sort_traits_adapter_2
<K, CGAL::First_of_pair_property_map<Point_with_ord> >;
std::vector<Point_with_ord> cdt_points;
cdt_points.reserve(points.size());
size_t ord = 0;
for (const auto &p : points)
cdt_points.emplace_back(std::make_pair(CDT::Point{p.x(), p.y()}, ord++));
SearchTrait st;
CGAL::spatial_sort(cdt_points.begin(), cdt_points.end(), st);
CDT::Face_handle f;
for (const auto& p : cdt_points) {
auto handle = cdt.insert(p.first, f);
handle->info() = p.second;
vertices_handle[p.second] = handle;
f = handle->face();
}
// Constrain the triangulation.
for (const HalfEdge &edge : constrained_half_edges)
cdt.insert_constraint(vertices_handle[edge.first], vertices_handle[edge.second]);
}
auto faces = cdt.finite_face_handles();
// Unmark constrained edges of outside faces.
size_t num_faces = 0;
for (CDT::Face_handle fh : faces) {
for (int i = 0; i < 3; ++i) {
if (!fh->is_constrained(i)) continue;
auto key = std::make_pair(fh->vertex((i + 2) % 3)->info(), fh->vertex((i + 1) % 3)->info());
auto it = std::lower_bound(constrained_half_edges.begin(), constrained_half_edges.end(), key);
if (it == constrained_half_edges.end() || *it != key) continue;
// This face contains a constrained edge and it is outside.
for (int j = 0; j < 3; ++ j)
fh->set_constraint(j, false);
--num_faces;
break;
}
++num_faces;
}
auto inside = [](CDT::Face_handle &fh) {
return fh->neighbor(0) != fh &&
(fh->is_constrained(0) ||
fh->is_constrained(1) ||
fh->is_constrained(2));
};
#ifdef VISUALIZE_TRIANGULATION
std::vector<Vec3i32> indices2;
indices2.reserve(num_faces);
for (CDT::Face_handle fh : faces)
if (inside(fh)) indices2.emplace_back(fh->vertex(0)->info(), fh->vertex(1)->info(), fh->vertex(2)->info());
visualize(points, indices2, "C:/data/temp/triangulation_without_floodfill.obj");
#endif // VISUALIZE_TRIANGULATION
// Propagate inside the constrained regions.
std::vector<CDT::Face_handle> queue;
queue.reserve(num_faces);
for (CDT::Face_handle seed : faces){
if (!inside(seed)) continue;
// Seed fill to neighbor faces.
queue.emplace_back(seed);
while (! queue.empty()) {
CDT::Face_handle fh = queue.back();
queue.pop_back();
for (int i = 0; i < 3; ++i) {
if (fh->is_constrained(i)) continue;
// Propagate along this edge.
fh->set_constraint(i, true);
CDT::Face_handle nh = fh->neighbor(i);
bool was_inside = inside(nh);
// Mark the other side of this edge.
nh->set_constraint(nh->index(fh), true);
if (! was_inside)
queue.push_back(nh);
}
}
}
std::vector<Vec3i32> indices;
indices.reserve(num_faces);
for (CDT::Face_handle fh : faces)
if (inside(fh))
indices.emplace_back(fh->vertex(0)->info(), fh->vertex(1)->info(), fh->vertex(2)->info());
#ifdef VISUALIZE_TRIANGULATION
visualize(points, indices, "C:/data/temp/triangulation.obj");
#endif // VISUALIZE_TRIANGULATION
return indices;
}
Triangulation::Indices Triangulation::triangulate(const Polygon &polygon)
{
const Points &pts = polygon.points;
HalfEdges edges;
edges.reserve(pts.size());
uint32_t offset = 0;
priv::insert_edges(edges, offset, polygon);
std::sort(edges.begin(), edges.end());
return triangulate(pts, edges);
}
Triangulation::Indices Triangulation::triangulate(const Polygons &polygons)
{
size_t count = count_points(polygons);
Points points;
points.reserve(count);
HalfEdges edges;
edges.reserve(count);
uint32_t offset = 0;
for (const Polygon &polygon : polygons) {
Slic3r::append(points, polygon.points);
priv::insert_edges(edges, offset, polygon);
}
std::sort(edges.begin(), edges.end());
return triangulate(points, edges);
}
Triangulation::Indices Triangulation::triangulate(const ExPolygon &expolygon){
ExPolygons expolys({expolygon});
return triangulate(expolys);
}
Triangulation::Indices Triangulation::triangulate(const ExPolygons &expolygons){
Points pts = to_points(expolygons);
Points d_pts = collect_duplicates(pts);
if (d_pts.empty()) return triangulate(expolygons, pts);
Changes changes = create_changes(pts, d_pts);
Indices indices = triangulate(expolygons, pts, changes);
// reverse map for changes
Changes changes2(changes.size(), std::numeric_limits<uint32_t>::max());
for (size_t i = 0; i < changes.size(); ++i)
changes2[changes[i]] = i;
// convert indices into expolygons indicies
for (Vec3i32 &t : indices)
for (size_t ti = 0; ti < 3; ti++) t[ti] = changes2[t[ti]];
return indices;
}
Triangulation::Indices Triangulation::triangulate(const ExPolygons &expolygons, const Points &points)
{
assert(count_points(expolygons) == points.size());
// when contain duplicit coordinate in points will not work properly
assert(collect_duplicates(points).empty());
HalfEdges edges;
edges.reserve(points.size());
uint32_t offset = 0;
for (const ExPolygon &expolygon : expolygons) {
priv::insert_edges(edges, offset, expolygon.contour);
for (const Polygon &hole : expolygon.holes)
priv::insert_edges(edges, offset, hole);
}
std::sort(edges.begin(), edges.end());
return triangulate(points, edges);
}
Triangulation::Indices Triangulation::triangulate(const ExPolygons &expolygons, const Points& points, const Changes& changes)
{
assert(!points.empty());
assert(count_points(expolygons) == points.size());
assert(changes.size() == points.size());
// IMPROVE: search from end and somehow distiquish that value is not a change
uint32_t count_points = *std::max_element(changes.begin(), changes.end())+1;
Points pts(count_points);
for (size_t i = 0; i < changes.size(); i++)
pts[changes[i]] = points[i];
HalfEdges edges;
edges.reserve(points.size());
uint32_t offset = 0;
for (const ExPolygon &expolygon : expolygons) {
priv::insert_edges(edges, offset, expolygon.contour, changes);
for (const Polygon &hole : expolygon.holes)
priv::insert_edges(edges, offset, hole, changes);
}
std::sort(edges.begin(), edges.end());
return triangulate(pts, edges);
}
Triangulation::Changes Triangulation::create_changes(const Points &points, const Points &duplicits)
{
assert(!duplicits.empty());
assert(duplicits.size() < points.size()/2);
std::vector<uint32_t> duplicit_indices(duplicits.size(), std::numeric_limits<uint32_t>::max());
Changes changes;
changes.reserve(points.size());
uint32_t index = 0;
for (const Point &p: points) {
auto it = std::lower_bound(duplicits.begin(), duplicits.end(), p);
if (it == duplicits.end() || *it != p) {
changes.push_back(index);
++index;
continue;
}
uint32_t &d_index = duplicit_indices[it - duplicits.begin()];
if (d_index == std::numeric_limits<uint32_t>::max()) {
d_index = index;
changes.push_back(index);
++index;
} else {
changes.push_back(d_index);
}
}
return changes;
}