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- Implement per-object global shear transform in PrintObject with layer Z-offset calculation, config invalidation, and fix for shared-object layer optimization breaking copied objects - Clip support layers to the transformed belt floor plane and begin work on tree support adaptation for sheared coordinate space - Improve belt UI: gray out inactive sub-options, add B keyboard shortcut for G-code viewer design-view toggle, fix mesh clipping through build plate after shear/scale transform y' = y + z·cot(α), while x' = x and z' = z getting closer to customizable variant getting closer X/Y/Z shear initial clean up UI add 1/sin(a) transform, idea taken from blackbelt cura plugin Things work now (turns out I've been using the wrong set of transforms)