Files
OrcaSlicer/src/slic3r/GUI/PartPlate.hpp
lane.wei 0c45cac1a8 ENH: CLI: refine some logic of repetions and load configs
1. when object skipped, it should not be duplicated
it is set to unprintable before arrange
and the plate needs to be considered a skipped plate also
2. skip the wipe tower if not multi-color after skip
3. load default configs if there are no configs loaded
4. refine the result.json to include key_values

Change-Id: I8c132cabcdd78756673fe900267a226a41ae1b4d
2023-07-31 14:29:15 +08:00

818 lines
31 KiB
C++

#ifndef __part_plate_hpp_
#define __part_plate_hpp_
#include <vector>
#include <set>
#include <array>
#include <thread>
#include <mutex>
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "libslic3r/Format/bbs_3mf.hpp"
#include "libslic3r/Slicing.hpp"
#include "libslic3r/Arrange.hpp"
#include "Plater.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "GLCanvas3D.hpp"
#include "GLTexture.hpp"
#include "3DScene.hpp"
#include "GLModel.hpp"
#include "3DBed.hpp"
class GLUquadric;
typedef class GLUquadric GLUquadricObject;
// use PLATE_CURRENT_IDX stands for using current plate
// and use PLATE_ALL_IDX
#define PLATE_CURRENT_IDX -1
#define PLATE_ALL_IDX -2
#define MAX_PLATE_COUNT 36
inline int compute_colum_count(int count)
{
float value = sqrt((float)count);
float round_value = round(value);
int cols;
if (value > round_value)
cols = round_value +1;
else
cols = round_value;
return cols;
}
namespace Slic3r {
class Model;
class ModelObject;
class ModelInstance;
class Print;
class SLAPrint;
namespace GUI {
class Plater;
class GLCanvas3D;
struct Camera;
class PartPlateList;
using GCodeResult = GCodeProcessorResult;
class PartPlate : public ObjectBase
{
public:
enum HeightLimitMode{
HEIGHT_LIMIT_NONE,
HEIGHT_LIMIT_BOTTOM,
HEIGHT_LIMIT_TOP,
HEIGHT_LIMIT_BOTH
};
private:
PartPlateList* m_partplate_list {nullptr };
Plater* m_plater; //Plater reference, not own it
Model* m_model; //Model reference, not own it
PrinterTechnology printer_technology;
std::set<std::pair<int, int>> obj_to_instance_set;
std::set<std::pair<int, int>> instance_outside_set;
int m_plate_index;
Vec3d m_origin;
int m_width;
int m_depth;
int m_height;
float m_height_to_lid;
float m_height_to_rod;
bool m_printable;
bool m_locked;
bool m_ready_for_slice;
bool m_slice_result_valid;
bool m_apply_invalid {false};
float m_slice_percent;
Print *m_print; //Print reference, not own it, no need to serialize
GCodeProcessorResult *m_gcode_result;
std::vector<FilamentInfo> slice_filaments_info;
int m_print_index;
std::string m_tmp_gcode_path; //use a temp path to store the gcode
std::string m_temp_config_3mf_path; //use a temp path to store the config 3mf
std::string m_gcode_path_from_3mf; //use a path to store the gcode loaded from 3mf
friend class PartPlateList;
Pointfs m_shape;
Pointfs m_exclude_area;
BoundingBoxf3 m_bounding_box;
BoundingBoxf3 m_extended_bounding_box;
mutable std::vector<BoundingBoxf3> m_exclude_bounding_box;
mutable BoundingBoxf3 m_grabber_box;
Transform3d m_grabber_trans_matrix;
Slic3r::Geometry::Transformation position;
std::vector<Vec3f> positions;
unsigned int m_vbo_id{ 0 };
GeometryBuffer m_triangles;
GeometryBuffer m_exclude_triangles;
GeometryBuffer m_logo_triangles;
GeometryBuffer m_gridlines;
GeometryBuffer m_gridlines_bolder;
GeometryBuffer m_height_limit_common;
GeometryBuffer m_height_limit_bottom;
GeometryBuffer m_height_limit_top;
GeometryBuffer m_del_icon;
GeometryBuffer m_plate_name_edit_icon;
//GeometryBuffer m_del_and_background_icon;
mutable unsigned int m_del_vbo_id{ 0 };
GeometryBuffer m_arrange_icon;
mutable unsigned int m_arrange_vbo_id{ 0 };
GeometryBuffer m_orient_icon;
mutable unsigned int m_orient_vbo_id{ 0 };
GeometryBuffer m_lock_icon;
mutable unsigned int m_lock_vbo_id{ 0 };
GeometryBuffer m_plate_settings_icon;
mutable unsigned int m_plate_settings_vbo_id{ 0 };
GeometryBuffer m_plate_idx_icon;
mutable unsigned int m_plate_idx_vbo_id{ 0 };
mutable unsigned int m_plate_name_edit_vbo_id{0};
GLTexture m_texture;
mutable float m_grabber_color[4];
float m_scale_factor{ 1.0f };
GLUquadricObject* m_quadric;
int m_hover_id;
bool m_selected;
// BBS
DynamicPrintConfig m_config;
// part plate name
std::string m_name; // utf8 string
bool m_name_change = false;
GeometryBuffer m_plate_name_icon;
mutable unsigned int m_plate_name_vbo_id{0};
GLTexture m_name_texture;
void init();
bool valid_instance(int obj_id, int instance_id);
void generate_print_polygon(ExPolygon &print_polygon);
void generate_exclude_polygon(ExPolygon &exclude_polygon);
void generate_logo_polygon(ExPolygon &logo_polygon);
void calc_bounding_boxes() const;
void calc_triangles(const ExPolygon& poly);
void calc_exclude_triangles(const ExPolygon& poly);
void calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox);
void calc_height_limit();
void calc_vertex_for_number(int index, bool one_number, GeometryBuffer &buffer);
void calc_vertex_for_plate_name(GLTexture& texture, GeometryBuffer &buffer);
void calc_vertex_for_plate_name_edit_icon(GLTexture *texture, int index, GeometryBuffer &buffer);
void calc_vertex_for_icons(int index, GeometryBuffer &buffer);
void calc_vertex_for_icons_background(int icon_count, GeometryBuffer &buffer);
void render_background(bool force_default_color = false) const;
void render_logo(bool bottom, bool render_cali = true) const;
void render_logo_texture(GLTexture& logo_texture, const GeometryBuffer& logo_buffer, bool bottom, unsigned int vbo_id) const;
void render_exclude_area(bool force_default_color) const;
//void render_background_for_picking(const float* render_color) const;
void render_grid(bool bottom) const;
void render_height_limit(PartPlate::HeightLimitMode mode = HEIGHT_LIMIT_BOTH) const;
void render_label(GLCanvas3D& canvas) const;
void render_grabber(const float* render_color, bool use_lighting) const;
void render_face(float x_size, float y_size) const;
void render_arrows(const float* render_color, bool use_lighting) const;
void render_left_arrow(const float* render_color, bool use_lighting) const;
void render_right_arrow(const float* render_color, bool use_lighting) const;
void render_icon_texture(int position_id, int tex_coords_id, const GeometryBuffer &buffer, GLTexture &texture, unsigned int &vbo_id) const;
void render_plate_name_texture(int position_id, int tex_coords_id);
void render_icons(bool bottom, bool only_body = false, int hover_id = -1);
void render_only_numbers(bool bottom) const;
void render_rectangle_for_picking(const GeometryBuffer &buffer, const float* render_color) const;
void on_render_for_picking() const;
std::array<float, 4> picking_color_component(int idx) const;
void release_opengl_resource();
public:
static const unsigned int PLATE_BASE_ID = 255 * 255 * 253;
static const unsigned int PLATE_NAME_HOVER_ID = 6;
static const unsigned int GRABBER_COUNT = 7;
static std::array<float, 4> SELECT_COLOR;
static std::array<float, 4> UNSELECT_COLOR;
static std::array<float, 4> UNSELECT_DARK_COLOR;
static std::array<float, 4> DEFAULT_COLOR;
static std::array<float, 4> LINE_BOTTOM_COLOR;
static std::array<float, 4> LINE_TOP_COLOR;
static std::array<float, 4> LINE_TOP_DARK_COLOR;
static std::array<float, 4> LINE_TOP_SEL_COLOR;
static std::array<float, 4> LINE_TOP_SEL_DARK_COLOR;
static std::array<float, 4> HEIGHT_LIMIT_BOTTOM_COLOR;
static std::array<float, 4> HEIGHT_LIMIT_TOP_COLOR;
static void update_render_colors();
static void load_render_colors();
PartPlate();
PartPlate(PartPlateList *partplate_list, Vec3d origin, int width, int depth, int height, Plater* platerObj, Model* modelObj, bool printable=true, PrinterTechnology tech = ptFFF);
~PartPlate();
bool operator<(PartPlate&) const;
//clear alll the instances in plate
void clear(bool clear_sliced_result = true);
BedType get_bed_type(bool load_from_project = false) const;
void set_bed_type(BedType bed_type);
void reset_bed_type();
DynamicPrintConfig* config() { return &m_config; }
// set print sequence per plate
//bool print_seq_same_global = true;
void set_print_seq(PrintSequence print_seq = PrintSequence::ByDefault);
PrintSequence get_print_seq() const;
// Get the real effective print sequence of current plate.
// If curr_plate's print_seq is ByDefault, use the global sequence
// @return PrintSequence::{ByLayer,ByObject}
PrintSequence get_real_print_seq() const;
//static const int plate_x_offset = 20; //mm
//static const double plate_x_gap = 0.2;
ThumbnailData thumbnail_data;
static const int plate_thumbnail_width = 512;
static const int plate_thumbnail_height = 512;
ThumbnailData top_thumbnail_data;
ThumbnailData pick_thumbnail_data;
//ThumbnailData cali_thumbnail_data;
PlateBBoxData cali_bboxes_data;
//static const int cali_thumbnail_width = 2560;
//static const int cali_thumbnail_height = 2560;
//set the plate's index
void set_index(int index);
// get the plate's index
int get_index() { return m_plate_index; }
// get the plate's name
std::string get_plate_name() const { return m_name; }
bool generate_plate_name_texture();
// set the plate's name
void set_plate_name(const std::string &name);
//get the print's object, result and index
void get_print(PrintBase **print, GCodeResult **result, int *index);
//set the print object, result and it's index
void set_print(PrintBase *print, GCodeResult* result = nullptr, int index = -1);
//get gcode filename
std::string get_gcode_filename();
bool is_valid_gcode_file();
//get the plate's center point origin
Vec3d get_center_origin();
/* size and position related functions*/
//set position and size
void set_pos_and_size(Vec3d& origin, int width, int depth, int height, bool with_instance_move);
// BBS
ModelObjectPtrs get_objects() { return m_model->objects; }
ModelInstance* get_instance(int obj_id, int instance_id);
Vec3d get_origin() { return m_origin; }
Vec3d estimate_wipe_tower_size(const double w, const double wipe_volume) const;
std::vector<int> get_extruders(bool conside_custom_gcode = false) const;
std::vector<int> get_extruders_under_cli(bool conside_custom_gcode, DynamicPrintConfig& full_config) const;
std::vector<int> get_extruders_without_support(bool conside_custom_gcode = false) const;
std::vector<int> get_used_extruders();
/* instance related operations*/
//judge whether instance is bound in plate or not
bool contain_instance(int obj_id, int instance_id);
bool contain_instance_totally(ModelObject* object, int instance_id) const;
//judge whether instance is totally included in plate or not
bool contain_instance_totally(int obj_id, int instance_id) const;
//judge whether the plate's origin is at the left of instance or not
bool is_left_top_of(int obj_id, int instance_id);
//check whether instance is outside the plate or not
bool check_outside(int obj_id, int instance_id, BoundingBoxf3* bounding_box = nullptr);
//judge whether instance is intesected with plate or not
bool intersect_instance(int obj_id, int instance_id, BoundingBoxf3* bounding_box = nullptr);
//add an instance into plate
int add_instance(int obj_id, int instance_id, bool move_position, BoundingBoxf3* bounding_box = nullptr);
//remove instance from plate
int remove_instance(int obj_id, int instance_id);
//translate instance on the plate
void translate_all_instance(Vec3d position);
//duplicate all instance for count
void duplicate_all_instance(unsigned int dup_count, bool need_skip, std::map<int, bool>& skip_objects);
//update instance exclude state
void update_instance_exclude_status(int obj_id, int instance_id, BoundingBoxf3* bounding_box = nullptr);
//update object's index caused by original object deleted
void update_object_index(int obj_idx_removed, int obj_idx_max);
//whether it is empty
bool empty() { return obj_to_instance_set.empty(); }
int printable_instance_size();
//whether it is has printable instances
bool has_printable_instances();
bool is_all_instances_unprintable();
//move instances to left or right PartPlate
void move_instances_to(PartPlate& left_plate, PartPlate& right_plate, BoundingBoxf3* bounding_box = nullptr);
/*rendering related functions*/
const Pointfs& get_shape() const { return m_shape; }
bool set_shape(const Pointfs& shape, const Pointfs& exclude_areas, Vec2d position, float height_to_lid, float height_to_rod);
bool contains(const Vec3d& point) const;
bool contains(const GLVolume& v) const;
bool contains(const BoundingBoxf3& bb) const;
bool intersects(const BoundingBoxf3& bb) const;
void render(bool bottom, bool only_body = false, bool force_background_color = false, HeightLimitMode mode = HEIGHT_LIMIT_NONE, int hover_id = -1, bool render_cali = false);
void render_for_picking() const { on_render_for_picking(); }
void set_selected();
void set_unselected();
void set_hover_id(int id) { m_hover_id = id; }
const BoundingBoxf3& get_bounding_box(bool extended = false) { return extended ? m_extended_bounding_box : m_bounding_box; }
const BoundingBox get_bounding_box_crd();
BoundingBoxf3 get_build_volume()
{
Vec3d up_point(m_origin.x() + m_width, m_origin.y() + m_depth, m_origin.z() + m_height);
Vec3d low_point(m_origin.x(), m_origin.y(), m_origin.z());
BoundingBoxf3 plate_box(low_point, up_point);
return plate_box;
}
const std::vector<BoundingBoxf3>& get_exclude_areas() { return m_exclude_bounding_box; }
/*status related functions*/
//update status
void update_states();
//is locked or not
bool is_locked() const { return m_locked; }
void lock(bool state) { m_locked = state; }
//is a printable plate or not
bool is_printable() const { return m_printable; }
//can be sliced or not
bool can_slice() const
{
return m_ready_for_slice && !m_apply_invalid;
}
void update_slice_ready_status(bool ready_slice)
{
m_ready_for_slice = ready_slice;
}
//bedtype mismatch or not
bool is_apply_result_invalid() const
{
return m_apply_invalid;
}
void update_apply_result_invalid(bool invalid)
{
m_apply_invalid = invalid;
}
//is slice result valid or not
bool is_slice_result_valid() const
{
return m_slice_result_valid;
}
//is slice result ready for print
bool is_slice_result_ready_for_print() const
{
bool result = m_slice_result_valid;
if (result)
result = m_gcode_result ? (!m_gcode_result->toolpath_outside) : false;// && !m_gcode_result->conflict_result.has_value() gcode conflict can also print
return result;
}
//invalid sliced result
void update_slice_result_valid_state(bool valid = false);
void update_slicing_percent(float percent)
{
m_slice_percent = percent;
}
float get_slicing_percent() { return m_slice_percent; }
/*slice related functions*/
//update current slice context into backgroud slicing process
void update_slice_context(BackgroundSlicingProcess& process);
//return the fff print object
Print* fff_print() { return m_print; }
//return the slice result
GCodeProcessorResult* get_slice_result() { return m_gcode_result; }
std::string get_tmp_gcode_path();
std::string get_temp_config_3mf_path();
//this API should only be used for command line usage
void set_tmp_gcode_path(std::string new_path)
{
m_tmp_gcode_path = new_path;
}
//load gcode from file
int load_gcode_from_file(const std::string& filename);
//load thumbnail data from file
int load_thumbnail_data(std::string filename, ThumbnailData& thumb_data);
//load pattern thumbnail data from file
int load_pattern_thumbnail_data(std::string filename);
//load pattern box data from file
int load_pattern_box_data(std::string filename);
void print() const;
friend class cereal::access;
friend class UndoRedo::StackImpl;
template<class Archive> void load(Archive& ar) {
std::vector<std::pair<int, int>> objects_and_instances;
std::vector<std::pair<int, int>> instances_outside;
ar(m_plate_index, m_print_index, m_origin, m_width, m_depth, m_height, m_locked, m_selected, m_ready_for_slice, m_slice_result_valid, m_apply_invalid, m_printable, m_tmp_gcode_path, objects_and_instances, instances_outside, m_config, m_name);
for (std::vector<std::pair<int, int>>::iterator it = objects_and_instances.begin(); it != objects_and_instances.end(); ++it)
obj_to_instance_set.insert(std::pair(it->first, it->second));
for (std::vector<std::pair<int, int>>::iterator it = instances_outside.begin(); it != instances_outside.end(); ++it)
instance_outside_set.insert(std::pair(it->first, it->second));
}
template<class Archive> void save(Archive& ar) const {
std::vector<std::pair<int, int>> objects_and_instances;
std::vector<std::pair<int, int>> instances_outside;
for (std::set<std::pair<int, int>>::iterator it = instance_outside_set.begin(); it != instance_outside_set.end(); ++it)
instances_outside.emplace_back(it->first, it->second);
for (std::set<std::pair<int, int>>::iterator it = obj_to_instance_set.begin(); it != obj_to_instance_set.end(); ++it)
objects_and_instances.emplace_back(it->first, it->second);
ar(m_plate_index, m_print_index, m_origin, m_width, m_depth, m_height, m_locked, m_selected, m_ready_for_slice, m_slice_result_valid, m_apply_invalid, m_printable,m_tmp_gcode_path, objects_and_instances, instances_outside, m_config, m_name);
}
/*template<class Archive> void serialize(Archive& ar)
{
std::vector<std::pair<int, int>> objects_and_instances;
for (std::set<std::pair<int, int>>::iterator it = obj_to_instance_set.begin(); it != obj_to_instance_set.end(); ++it)
objects_and_instances.emplace_back(it->first, it->second);
ar(m_plate_index, m_origin, m_width, m_depth, m_height, m_locked, m_ready_for_slice, m_printable, objects_and_instances);
}*/
};
class PartPlateList : public ObjectBase
{
Plater* m_plater; //Plater reference, not own it
Model* m_model; //Model reference, not own it
PrinterTechnology printer_technology;
std::vector<PartPlate*> m_plate_list;
std::map<int, PrintBase*> m_print_list;
std::map<int, GCodeResult*> m_gcode_result_list;
std::mutex m_plates_mutex;
int m_plate_count;
int m_plate_cols;
int m_current_plate;
int m_print_index;
int m_plate_width;
int m_plate_depth;
int m_plate_height;
float m_height_to_lid;
float m_height_to_rod;
PartPlate::HeightLimitMode m_height_limit_mode{PartPlate::HEIGHT_LIMIT_BOTH};
PartPlate unprintable_plate;
Pointfs m_shape;
Pointfs m_exclude_areas;
BoundingBoxf3 m_bounding_box;
bool m_intialized;
std::string m_logo_texture_filename;
GLTexture m_logo_texture;
GLTexture m_del_texture;
GLTexture m_del_hovered_texture;
GLTexture m_arrange_texture;
GLTexture m_arrange_hovered_texture;
GLTexture m_orient_texture;
GLTexture m_orient_hovered_texture;
GLTexture m_locked_texture;
GLTexture m_locked_hovered_texture;
GLTexture m_lockopen_texture;
GLTexture m_lockopen_hovered_texture;
GLTexture m_plate_settings_texture;
GLTexture m_plate_settings_changed_texture;
GLTexture m_plate_settings_hovered_texture;
GLTexture m_plate_settings_changed_hovered_texture;
GLTexture m_plate_name_edit_texture;
GLTexture m_plate_name_edit_hovered_texture;
GLTexture m_idx_textures[MAX_PLATE_COUNT];
// set render option
bool render_bedtype_logo = true;
bool render_plate_settings = true;
bool render_cali_logo = true;
bool m_is_dark = false;
void init();
//compute the origin for printable plate with index i
Vec3d compute_origin(int index, int column_count);
//compute the origin for unprintable plate
Vec3d compute_origin_for_unprintable();
//compute shape position
Vec2d compute_shape_position(int index, int cols);
//generate icon textures
void generate_icon_textures();
void release_icon_textures();
friend class cereal::access;
friend class UndoRedo::StackImpl;
friend class PartPlate;
public:
class BedTextureInfo {
public:
class TexturePart {
public:
// position
int x;
int y;
int w;
int h;
unsigned int vbo_id;
std::string filename;
GLTexture* texture { nullptr };
Vec2d offset;
GeometryBuffer* buffer { nullptr };
TexturePart(int xx, int yy, int ww, int hh, std::string file) {
x = xx; y = yy;
w = ww; h = hh;
filename = file;
texture = nullptr;
buffer = nullptr;
vbo_id = 0;
offset = Vec2d(0, 0);
}
TexturePart(const TexturePart& part) {
this->x = part.x;
this->y = part.y;
this->w = part.w;
this->h = part.h;
this->offset = part.offset;
this->buffer = part.buffer;
this->filename = part.filename;
this->texture = part.texture;
this->vbo_id = part.vbo_id;
}
void update_buffer();
};
std::vector<TexturePart> parts;
};
static const unsigned int MAX_PLATES_COUNT = MAX_PLATE_COUNT;
static GLTexture bed_textures[(unsigned int)btCount];
static bool is_load_bedtype_textures;
static bool is_load_cali_texture;
PartPlateList(int width, int depth, int height, Plater* platerObj, Model* modelObj, PrinterTechnology tech = ptFFF);
PartPlateList(Plater* platerObj, Model* modelObj, PrinterTechnology tech = ptFFF);
~PartPlateList();
//this may be happened after machine changed
void reset_size(int width, int depth, int height, bool reload_objects = true, bool update_shapes = false);
//clear all the instances in the plate, but keep the plates
void clear(bool delete_plates = false, bool release_print_list = false, bool except_locked = false, int plate_index = -1);
//clear all the instances in the plate, and delete the plates, only keep the first default plate
void reset(bool do_init);
//compute the origin for printable plate with index i using new width
Vec3d compute_origin_using_new_size(int i, int new_width, int new_depth);
//reset partplate to init states
void reinit();
//get the plate stride
double plate_stride_x();
double plate_stride_y();
void get_plate_size(int& width, int& depth, int& height) {
width = m_plate_width;
depth = m_plate_depth;
height = m_plate_height;
}
/*basic plate operations*/
//create an empty plate and return its index
int create_plate(bool adjust_position = true);
//destroy print which has the index of print_index
int destroy_print(int print_index);
//delete a plate by index
int delete_plate(int index);
//delete a plate by pointer
//int delete_plate(PartPlate* plate);
void delete_selected_plate();
//get a plate pointer by index
PartPlate* get_plate(int index);
void get_height_limits(float& height_to_lid, float& height_to_rod)
{
height_to_lid = m_height_to_lid;
height_to_rod = m_height_to_rod;
}
void set_height_limits_mode(PartPlate::HeightLimitMode mode)
{
m_height_limit_mode = mode;
}
int get_curr_plate_index() const { return m_current_plate; }
PartPlate* get_curr_plate() { return m_plate_list[m_current_plate]; }
const PartPlate *get_curr_plate() const { return m_plate_list[m_current_plate]; }
std::vector<PartPlate*>& get_plate_list() { return m_plate_list; };
PartPlate* get_selected_plate();
std::vector<PartPlate*> get_nonempty_plate_list();
std::vector<const GCodeProcessorResult*> get_nonempty_plates_slice_results();
Vec3d get_current_plate_origin() { return compute_origin(m_current_plate, m_plate_cols); }
Vec2d get_current_shape_position() { return compute_shape_position(m_current_plate, m_plate_cols); }
Pointfs get_exclude_area() { return m_exclude_areas; }
//select plate
int select_plate(int index);
//get the plate counts, not including the invalid plate
int get_plate_count();
//update the plate cols due to plate count change
void update_plate_cols();
void update_all_plates_pos_and_size(bool adjust_position = true, bool with_unprintable_move = true);
//get the plate cols
int get_plate_cols() { return m_plate_cols; }
//move the plate to position index
int move_plate_to_index(int old_index, int new_index);
//lock plate
int lock_plate(int index, bool state);
//is locked
bool is_locked(int index) { return m_plate_list[index]->is_locked();}
//find plate by print index, return -1 if not found
int find_plate_by_print_index(int index);
/*instance related operations*/
//find instance in which plate, return -1 when not found
//this function only judges whether it is intersect with plate
int find_instance(int obj_id, int instance_id);
int find_instance(BoundingBoxf3& bounding_box);
//find instance belongs to which plate
//this function not only judges whether it is intersect with plate, but also judges whether it is fully included in plate
//returns -1 when can not find any plate
int find_instance_belongs(int obj_id, int instance_id);
//notify instance's update, need to refresh the instance in plates
int notify_instance_update(int obj_id, int instance_id);
//notify instance is removed
int notify_instance_removed(int obj_id, int instance_id);
//add instance to special plate, need to remove from the original plate
int add_to_plate(int obj_id, int instance_id, int plate_id);
//reload all objects
int reload_all_objects(bool except_locked = false, int plate_index = -1);
//reload objects for newly created plate
int construct_objects_list_for_new_plate(int plate_index);
/* arrangement related functions */
//compute the plate index
int compute_plate_index(arrangement::ArrangePolygon& arrange_polygon);
//preprocess an arrangement::ArrangePolygon, return true if it is in a locked plate
bool preprocess_arrange_polygon(int obj_index, int instance_index, arrangement::ArrangePolygon& arrange_polygon, bool selected);
bool preprocess_arrange_polygon_other_locked(int obj_index, int instance_index, arrangement::ArrangePolygon& arrange_polygon, bool selected);
bool preprocess_exclude_areas(arrangement::ArrangePolygons& unselected, int num_plates = 16, float inflation = 0);
bool preprocess_nonprefered_areas(arrangement::ArrangePolygons& regions, int num_plates = 1, float inflation=0);
void postprocess_bed_index_for_selected(arrangement::ArrangePolygon& arrange_polygon);
void postprocess_bed_index_for_unselected(arrangement::ArrangePolygon& arrange_polygon);
void postprocess_bed_index_for_current_plate(arrangement::ArrangePolygon& arrange_polygon);
//postprocess an arrangement:;ArrangePolygon
void postprocess_arrange_polygon(arrangement::ArrangePolygon& arrange_polygon, bool selected);
/*rendering related functions*/
void on_change_color_mode(bool is_dark) { m_is_dark = is_dark; }
void render(bool bottom, bool only_current = false, bool only_body = false, int hover_id = -1, bool render_cali = false);
void render_for_picking_pass();
void set_render_option(bool bedtype_texture, bool plate_settings);
void set_render_cali(bool value = true) { render_cali_logo = value; }
BoundingBoxf3& get_bounding_box() { return m_bounding_box; }
//int select_plate_by_hover_id(int hover_id);
int select_plate_by_obj(int obj_index, int instance_index);
void calc_bounding_boxes();
void select_plate_view();
bool set_shapes(const Pointfs& shape, const Pointfs& exclude_areas, const std::string& custom_texture, float height_to_lid, float height_to_rod);
void set_hover_id(int id);
void reset_hover_id();
bool intersects(const BoundingBoxf3 &bb);
bool contains(const BoundingBoxf3 &bb);
/*slice related functions*/
//update current slice context into backgroud slicing process
void update_slice_context_to_current_plate(BackgroundSlicingProcess& process);
//return the current fff print object
Print& get_current_fff_print() const;
//return the slice result
GCodeProcessorResult* get_current_slice_result() const;
//will create a plate and load gcode, return the plate index
int create_plate_from_gcode_file(const std::string& filename);
//invalid all the plater's slice result
void invalid_all_slice_result();
//set current plater's slice result to valid
void update_current_slice_result_state(bool valid) { m_plate_list[m_current_plate]->update_slice_result_valid_state(valid); }
//is slice result valid or not
bool is_all_slice_results_valid() const;
bool is_all_slice_results_ready_for_print() const;
bool is_all_plates_ready_for_slice() const;
void print() const;
//get the all the sliced result
void get_sliced_result(std::vector<bool>& sliced_result, std::vector<std::string>& gcode_paths);
//retruct plates structures after de-serialize
int rebuild_plates_after_deserialize(std::vector<bool>& previous_sliced_result, std::vector<std::string>& previous_gcode_paths);
//retruct plates structures after auto-arrangement
int rebuild_plates_after_arrangement(bool recycle_plates = true, bool except_locked = false, int plate_index = -1);
/* load/store releted functions, with_gcode = true and plate_idx = -1, export all gcode
* if with_gcode = true and specify plate_idx, export plate_idx gcode only
*/
int store_to_3mf_structure(PlateDataPtrs& plate_data_list, bool with_slice_info = true, int plate_idx = -1);
int load_from_3mf_structure(PlateDataPtrs& plate_data_list);
//load gcode files
int load_gcode_files();
template<class Archive> void serialize(Archive& ar)
{
//ar(cereal::base_class<ObjectBase>(this));
ar(m_shape, m_plate_width, m_plate_depth, m_plate_height, m_height_to_lid, m_height_to_rod, m_height_limit_mode, m_plate_count, m_current_plate, m_plate_list, unprintable_plate);
//ar(m_plate_width, m_plate_depth, m_plate_height, m_plate_count, m_current_plate);
}
void init_bed_type_info();
void load_bedtype_textures();
void show_cali_texture(bool show = true);
void init_cali_texture_info();
void load_cali_textures();
BedTextureInfo bed_texture_info[btCount];
BedTextureInfo cali_texture_info;
};
} // namespace GUI
} // namespace Slic3r
namespace cereal
{
template <class Archive> struct specialize<Archive, Slic3r::GUI::PartPlate, cereal::specialization::member_load_save> {};
}
#endif //__part_plate_hpp_