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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
128 lines
3.3 KiB
C++
128 lines
3.3 KiB
C++
#ifndef THREADSAFEQUEUE_HPP
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#define THREADSAFEQUEUE_HPP
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#include <deque>
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#include <chrono>
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#include <cstddef>
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#include <type_traits>
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#include <queue>
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#include <mutex>
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#include <condition_variable>
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#include <atomic>
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namespace Slic3r { namespace GUI {
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// Helper structure for overloads of ThreadSafeQueueSPSC::consume_one()
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// to block if the queue is empty.
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struct BlockingWait
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{
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// Timeout to wait for the arrival of new element into the queue.
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unsigned timeout_ms = 0;
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// An optional atomic flag to set true if an incoming element gets
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// consumed. The flag will be atomically set to true when popping the
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// front of the queue.
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std::atomic<bool> *pop_flag = nullptr;
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};
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// A thread safe queue for one producer and one consumer.
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template<class T,
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template<class, class...> class Container = std::deque,
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class... ContainerArgs>
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class ThreadSafeQueueSPSC
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{
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std::queue<T, Container<T, ContainerArgs...>> m_queue;
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mutable std::mutex m_mutex;
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std::condition_variable m_cond_var;
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public:
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// Consume one element, block if the queue is empty.
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template<class Fn> bool consume_one(const BlockingWait &blkw, Fn &&fn)
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{
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static_assert(!std::is_reference_v<T>, "");
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static_assert(std::is_default_constructible_v<T>, "");
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static_assert(std::is_move_assignable_v<T> || std::is_copy_assignable_v<T>, "");
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T el;
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{
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std::unique_lock lk{m_mutex};
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auto pred = [this]{ return !m_queue.empty(); };
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if (blkw.timeout_ms > 0) {
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auto timeout = std::chrono::milliseconds(blkw.timeout_ms);
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if (!m_cond_var.wait_for(lk, timeout, pred))
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return false;
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}
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else
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m_cond_var.wait(lk, pred);
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if constexpr (std::is_move_assignable_v<T>)
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el = std::move(m_queue.front());
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else
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el = m_queue.front();
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m_queue.pop();
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if (blkw.pop_flag)
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// The optional flag is set before the lock us unlocked.
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blkw.pop_flag->store(true);
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}
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fn(el);
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return true;
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}
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// Consume one element, return true if consumed, false if queue was empty.
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template<class Fn> bool consume_one(Fn &&fn)
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{
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T el;
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{
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std::unique_lock lk{m_mutex};
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if (!m_queue.empty()) {
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if constexpr (std::is_move_assignable_v<T>)
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el = std::move(m_queue.front());
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else
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el = m_queue.front();
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m_queue.pop();
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} else
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return false;
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}
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fn(el);
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return true;
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}
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// Push element into the queue.
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template<class...TArgs> void push(TArgs&&...el)
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{
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std::lock_guard lk{m_mutex};
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m_queue.emplace(std::forward<TArgs>(el)...);
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m_cond_var.notify_one();
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}
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bool empty() const
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{
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std::lock_guard lk{m_mutex};
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return m_queue.empty();
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}
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size_t size() const
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{
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std::lock_guard lk{m_mutex};
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return m_queue.size();
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}
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void clear()
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{
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std::lock_guard lk{m_mutex};
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while (!m_queue.empty())
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m_queue.pop();
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}
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};
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}} // namespace Slic3r::GUI
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#endif // THREADSAFEQUEUE_HPP
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