mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-10-08 00:01:09 +00:00
* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
#ifndef slic3r_2DBed_hpp_
|
|
#define slic3r_2DBed_hpp_
|
|
|
|
#include <wx/panel.h>
|
|
#include "libslic3r/Point.hpp"
|
|
#include "libslic3r/Line.hpp"
|
|
#include <vector>
|
|
#include <wx/wx.h>
|
|
#include "libslic3r/Config.hpp"
|
|
#include "libslic3r/ExPolygon.hpp"
|
|
#include "libslic3r/Polyline.hpp"
|
|
|
|
namespace Slic3r {
|
|
namespace GUI {
|
|
|
|
class Bed_2D : public wxPanel
|
|
{
|
|
static const int Border = 10;
|
|
|
|
bool m_user_drawn_background = true;
|
|
|
|
double m_scale_factor;
|
|
Vec2d m_shift = Vec2d::Zero();
|
|
Vec2d m_pos = Vec2d::Zero();
|
|
|
|
Point to_pixels(const Vec2d& point, int height);
|
|
Point to_pixels(const Point& point, int height);
|
|
void set_pos(const Vec2d& pos);
|
|
|
|
public:
|
|
explicit Bed_2D(wxWindow* parent);
|
|
|
|
static int calculate_grid_step(const BoundingBox& bb, const double& scale);
|
|
|
|
static std::vector<Polylines> generate_grid(const ExPolygon& poly, const BoundingBox& pp_bbox, const Vec2d& origin, const double& step, const double& scale);
|
|
|
|
void repaint(const std::vector<Vec2d>& shape);
|
|
};
|
|
|
|
|
|
} // GUI
|
|
} // Slic3r
|
|
|
|
#endif /* slic3r_2DBed_hpp_ */
|