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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
#ifndef slic3r_GUI_SpeedDialDialog_hpp_
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#define slic3r_GUI_SpeedDialDialog_hpp_
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#include <slic3r/GUI/Widgets/WebViewHostDialog.hpp>
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#include <nlohmann/json_fwd.hpp>
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#include <atomic>
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#include <memory>
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#include <string>
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#include <wx/bitmap.h>
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#include <wx/gdicmn.h>
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namespace Slic3r { namespace GUI {
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class SpeedDialWebDialog : public WebViewHostDialog
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{
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public:
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explicit SpeedDialWebDialog(wxWindow* parent);
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~SpeedDialWebDialog() override;
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void request_show();
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private:
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void add_user_scripts() override;
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void on_script_message(const nlohmann::json& payload) override;
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void handle_web_command(const nlohmann::json& payload);
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void resize_to_content(int height);
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void run_action(const std::string& id, const std::string& title, const std::string& param = "");
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void open_wiki(const std::string& id);
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void send_actions();
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void search_tabs();
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void apply_rounded_shape();
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// Forces the webview to repaint after it is mapped / re-rendered. The popup is transparent and
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// chrome-less, so a missed frame leaves it blank until input; platform-specific because the
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// widget that actually paints is not always the wxWebView wrapper.
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void repaint_webview();
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void on_dpi_changed(const wxRect& suggested_rect) override;
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bool m_page_ready{false};
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// Rounded corners (shape region on GTK/MSW, native layer on macOS), since the webview is opaque.
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int m_corner_radius{7};
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wxBitmap m_shape_bmp;
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// wxOSX SetShape resizes the window, which re-enters apply_rounded_shape() through wxEVT_SIZE.
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bool m_applying_shape{false};
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// Guards the CallAfter in on_script_message across dialog destruction, same as
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// PluginsDialog::m_alive (PluginsDialog.hpp:249).
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std::shared_ptr<std::atomic<bool>> m_alive = std::make_shared<std::atomic<bool>>(true);
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};
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}}
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#endif
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