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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
76 lines
1.7 KiB
C++
76 lines
1.7 KiB
C++
#ifndef slic3r_PublishDialog_hpp_
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#define slic3r_PublishDialog_hpp_
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#include "I18N.hpp"
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#include "slic3r/GUI/GUI_Utils.hpp"
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#include <wx/event.h>
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#include <wx/font.h>
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#include <wx/colour.h>
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#include <wx/panel.h>
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#include <wx/gdicmn.h>
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#include <wx/settings.h>
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#include <wx/string.h>
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include <wx/gauge.h>
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#include <wx/button.h>
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#include <wx/bitmap.h>
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#include <wx/image.h>
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#include <wx/icon.h>
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#include <wx/dialog.h>
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#include "wxExtensions.hpp"
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#include "Plater.hpp"
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#include "Widgets/StepCtrl.hpp"
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#include "Widgets/ProgressDialog.hpp"
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#include "Widgets/Button.hpp"
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#include "Widgets/ProgressBar.hpp"
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namespace Slic3r {
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namespace GUI {
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enum PublishStep {
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STEP_SLICING = 0,
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STEP_PACKING,
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STEP_UPLOADING,
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STEP_FILL_INFO,
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STEP_PUBLISH_COUNT,
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};
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class PublishDialog : public DPIDialog
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{
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public:
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PublishDialog(Plater* plater = nullptr);
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bool UpdateStatus(wxString &msg, int percent = -1, bool yeild = true);
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void Pulse(wxString &msg, bool &skip);
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void SetPublishStep(PublishStep step, bool yeild = false, int percent = -1);
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void start_slicing();
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void reset();
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bool was_cancelled() { return m_was_cancelled; }
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void cancel();
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protected:
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wxPanel* m_step_panel;
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::StepIndicator *m_publish_steps;
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wxStaticText *m_text_note;
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wxStaticText *m_text_progress;
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ProgressBar *m_progress;
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Button* m_btn_cancel;
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wxStaticText *m_text_errors;
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Plater * m_plater{nullptr};
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bool m_was_cancelled { false };
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wxBoxSizer* create_publish_step_sizer();
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void on_close(wxCloseEvent &event);
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void on_dpi_changed(const wxRect &suggested_rect) override;
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};
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} // GUI
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} // Slic3r
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#endif /* slic3r_BedShapeDialog_hpp_ */
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