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OrcaSlicer/src/libslic3r/CutUtils.hpp
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HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00

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C++

#ifndef slic3r_CutUtils_hpp_
#define slic3r_CutUtils_hpp_
#include "enum_bitmask.hpp"
#include "Point.hpp"
#include "Model.hpp"
#include <optional>
#include <vector>
namespace Slic3r {
using ModelObjectPtrs = std::vector<ModelObject*>;
enum class ModelObjectCutAttribute : int { KeepUpper, KeepLower, KeepAsParts, FlipUpper, FlipLower, PlaceOnCutUpper, PlaceOnCutLower, CreateDowels, InvalidateCutInfo, KeepPaint };
using ModelObjectCutAttributes = enum_bitmask<ModelObjectCutAttribute>;
ENABLE_ENUM_BITMASK_OPERATORS(ModelObjectCutAttribute);
class Cut {
Model m_model;
int m_instance;
const Transform3d m_cut_matrix;
ModelObjectCutAttributes m_attributes;
void post_process(ModelObject* object, ModelObjectPtrs& objects, bool keep, bool place_on_cut, bool flip);
void post_process(ModelObject* upper_object, ModelObject* lower_object, ModelObjectPtrs& objects);
void finalize(const ModelObjectPtrs& objects, const std::vector<std::optional<TriangleSelector::SavedPainting>>& saved_paintings);
public:
Cut(const ModelObject* object, int instance, const Transform3d& cut_matrix,
ModelObjectCutAttributes attributes = ModelObjectCutAttribute::KeepUpper |
ModelObjectCutAttribute::KeepLower |
ModelObjectCutAttribute::KeepAsParts );
~Cut() { m_model.clear_objects(); }
struct Groove
{
float depth{ 0.f };
float width{ 0.f };
float flaps_angle{ 0.f };
float angle{ 0.f };
float depth_init{ 0.f };
float width_init{ 0.f };
float flaps_angle_init{ 0.f };
float angle_init{ 0.f };
float depth_tolerance{ 0.1f };
float width_tolerance{ 0.1f };
};
struct Part
{
bool selected;
bool is_modifier;
};
const ModelObjectPtrs& perform_with_plane();
const ModelObjectPtrs& perform_by_contour(const ModelObject* src_object, std::vector<Part> parts, int dowels_count);
const ModelObjectPtrs& perform_with_groove(const Groove& groove,
const Transform3d& rotation_m,
const int groove_count,
const float groove_gap,
const float m_radius,
bool keep_as_parts = false);
static float calculate_groove_width(const Cut::Groove& groove, const float m_radius);
}; // namespace Cut
} // namespace Slic3r
#endif /* slic3r_CutUtils_hpp_ */