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* Rework UI jobs to make them more understandable and flexible. * Update Orca specific jobs * Fix progress issue * Fix dark mode and window radius * Update cereal version from 1.2.2 to 1.3.0 (cherry picked from commit prusa3d/PrusaSlicer@057232a275) * Initial port of Emboss gizmo * Bump up CGAL version to 5.4 (cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7) * Fix text rotation * Fix test dragging * Add text gizmo to right click menu * Initial port of SVG gizmo * Fix text rotation * Fix Linux build * Fix "from surface" * Fix -90 rotation * Fix icon path * Fix loading font with non-ascii name * Fix storing non-utf8 font descriptor in 3mf file * Fix filtering with non-utf8 characters * Emboss: Use Orca style input dialog * Fix build on macOS * Fix tooltip color in light mode * InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781) InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794) (cherry picked from commit ocornut/imgui@072caa4a90) (cherry picked from commit ocornut/imgui@bdd2a94315) * SVG: Use Orca style input dialog * Fix job progress update * Fix crash when select editing text in preview screen * Use Orca checkbox style * Fix issue that toolbar icons are kept regenerated * Emboss: Fix text & icon alignment * SVG: Fix text & icon alignment * Emboss: fix toolbar icon mouse hover state * Add a simple subtle outline effect by drawing back faces using wireframe mode * Disable selection outlines * Show outline in white if the model color is too dark * Make the outline algorithm more reliable * Enable cull face, which fix render on Linux * Fix `disable_cullface` * Post merge fix * Optimize selection rendering * Fix scale gizmo * Emboss: Fix text rotation if base object is scaled * Fix volume synchronize * Fix emboss rotation * Emboss: Fix advance toggle * Fix text position after reopened the project * Make font style preview darker * Make font style preview selector height shorter --------- Co-authored-by: tamasmeszaros <meszaros.q@gmail.com> Co-authored-by: ocornut <omarcornut@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com>
76 lines
3.1 KiB
C++
76 lines
3.1 KiB
C++
///|/ Copyright (c) Prusa Research 2021 - 2022 Vojtěch Bubník @bubnikv, Filip Sykala @Jony01
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///|/
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///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
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///|/
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#ifndef libslic3r_Triangulation_hpp_
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#define libslic3r_Triangulation_hpp_
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#include <vector>
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#include <set>
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#include <libslic3r/Point.hpp>
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#include <libslic3r/Polygon.hpp>
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#include <libslic3r/ExPolygon.hpp>
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namespace Slic3r {
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class Triangulation
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{
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public:
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Triangulation() = delete;
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// define oriented connection of 2 vertices(defined by its index)
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using HalfEdge = std::pair<uint32_t, uint32_t>;
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using HalfEdges = std::vector<HalfEdge>;
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using Indices = std::vector<Vec3i>;
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/// <summary>
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/// Connect points by triangulation to create filled surface by triangles
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/// Input points have to be unique
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/// Inspiration for make unique points is Emboss::dilate_to_unique_points
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/// </summary>
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/// <param name="points">Points to connect</param>
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/// <param name="edges">Constraint for edges, pair is from point(first) to
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/// point(second), sorted lexicographically</param>
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/// <returns>Triangles</returns>
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static Indices triangulate(const Points &points,
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const HalfEdges &half_edges);
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static Indices triangulate(const Polygon &polygon);
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static Indices triangulate(const Polygons &polygons);
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static Indices triangulate(const ExPolygon &expolygon);
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static Indices triangulate(const ExPolygons &expolygons);
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// Map for convert original index to set without duplication
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// from_index<to_index>
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using Changes = std::vector<uint32_t>;
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/// <summary>
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/// Create conversion map from original index into new
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/// with respect of duplicit point
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/// </summary>
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/// <param name="points">input set of points</param>
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/// <param name="duplicits">duplicit points collected from points</param>
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/// <returns>Conversion map for point index</returns>
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static Changes create_changes(const Points &points, const Points &duplicits);
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/// <summary>
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/// Triangulation for expolygons, speed up when points are already collected
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/// NOTE: Not working properly for ExPolygons with multiple point on same coordinate
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/// You should check it by "collect_changes"
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/// </summary>
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/// <param name="expolygons">Input shape to triangulation - define edges</param>
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/// <param name="points">Points from expolygons</param>
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/// <returns>Triangle indices</returns>
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static Indices triangulate(const ExPolygons &expolygons, const Points& points);
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/// <summary>
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/// Triangulation for expolygons containing multiple points with same coordinate
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/// </summary>
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/// <param name="expolygons">Input shape to triangulation - define edge</param>
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/// <param name="points">Points from expolygons</param>
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/// <param name="changes">Changes swap for indicies into points</param>
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/// <returns>Triangle indices</returns>
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static Indices triangulate(const ExPolygons &expolygons, const Points& points, const Changes& changes);
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};
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} // namespace Slic3r
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#endif // libslic3r_Triangulation_hpp_
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