Files
OrcaSlicer/src/libslic3r/Triangulation.hpp
Noisyfox 933aa3050b Port Emboss & SVG gizmo from PrusaSlicer (#2819)
* Rework UI jobs to make them more understandable and flexible.

* Update Orca specific jobs

* Fix progress issue

* Fix dark mode and window radius

* Update cereal version from 1.2.2 to 1.3.0

(cherry picked from commit prusa3d/PrusaSlicer@057232a275)

* Initial port of Emboss gizmo

* Bump up CGAL version to 5.4

(cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7)

* Fix text rotation

* Fix test dragging

* Add text gizmo to right click menu

* Initial port of SVG gizmo

* Fix text rotation

* Fix Linux build

* Fix "from surface"

* Fix -90 rotation

* Fix icon path

* Fix loading font with non-ascii name

* Fix storing non-utf8 font descriptor in 3mf file

* Fix filtering with non-utf8 characters

* Emboss: Use Orca style input dialog

* Fix build on macOS

* Fix tooltip color in light mode

* InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781)
InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794)

(cherry picked from commit ocornut/imgui@072caa4a90)
(cherry picked from commit ocornut/imgui@bdd2a94315)

* SVG: Use Orca style input dialog

* Fix job progress update

* Fix crash when select editing text in preview screen

* Use Orca checkbox style

* Fix issue that toolbar icons are kept regenerated

* Emboss: Fix text & icon alignment

* SVG: Fix text & icon alignment

* Emboss: fix toolbar icon mouse hover state

* Add a simple subtle outline effect by drawing back faces using wireframe mode

* Disable selection outlines

* Show outline in white if the model color is too dark

* Make the outline algorithm more reliable

* Enable cull face, which fix render on Linux

* Fix `disable_cullface`

* Post merge fix

* Optimize selection rendering

* Fix scale gizmo

* Emboss: Fix text rotation if base object is scaled

* Fix volume synchronize

* Fix emboss rotation

* Emboss: Fix advance toggle

* Fix text position after reopened the project

* Make font style preview darker

* Make font style preview selector height shorter

---------

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
Co-authored-by: ocornut <omarcornut@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2023-12-09 22:46:18 +08:00

76 lines
3.1 KiB
C++

///|/ Copyright (c) Prusa Research 2021 - 2022 Vojtěch Bubník @bubnikv, Filip Sykala @Jony01
///|/
///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
///|/
#ifndef libslic3r_Triangulation_hpp_
#define libslic3r_Triangulation_hpp_
#include <vector>
#include <set>
#include <libslic3r/Point.hpp>
#include <libslic3r/Polygon.hpp>
#include <libslic3r/ExPolygon.hpp>
namespace Slic3r {
class Triangulation
{
public:
Triangulation() = delete;
// define oriented connection of 2 vertices(defined by its index)
using HalfEdge = std::pair<uint32_t, uint32_t>;
using HalfEdges = std::vector<HalfEdge>;
using Indices = std::vector<Vec3i>;
/// <summary>
/// Connect points by triangulation to create filled surface by triangles
/// Input points have to be unique
/// Inspiration for make unique points is Emboss::dilate_to_unique_points
/// </summary>
/// <param name="points">Points to connect</param>
/// <param name="edges">Constraint for edges, pair is from point(first) to
/// point(second), sorted lexicographically</param>
/// <returns>Triangles</returns>
static Indices triangulate(const Points &points,
const HalfEdges &half_edges);
static Indices triangulate(const Polygon &polygon);
static Indices triangulate(const Polygons &polygons);
static Indices triangulate(const ExPolygon &expolygon);
static Indices triangulate(const ExPolygons &expolygons);
// Map for convert original index to set without duplication
// from_index<to_index>
using Changes = std::vector<uint32_t>;
/// <summary>
/// Create conversion map from original index into new
/// with respect of duplicit point
/// </summary>
/// <param name="points">input set of points</param>
/// <param name="duplicits">duplicit points collected from points</param>
/// <returns>Conversion map for point index</returns>
static Changes create_changes(const Points &points, const Points &duplicits);
/// <summary>
/// Triangulation for expolygons, speed up when points are already collected
/// NOTE: Not working properly for ExPolygons with multiple point on same coordinate
/// You should check it by "collect_changes"
/// </summary>
/// <param name="expolygons">Input shape to triangulation - define edges</param>
/// <param name="points">Points from expolygons</param>
/// <returns>Triangle indices</returns>
static Indices triangulate(const ExPolygons &expolygons, const Points& points);
/// <summary>
/// Triangulation for expolygons containing multiple points with same coordinate
/// </summary>
/// <param name="expolygons">Input shape to triangulation - define edge</param>
/// <param name="points">Points from expolygons</param>
/// <param name="changes">Changes swap for indicies into points</param>
/// <returns>Triangle indices</returns>
static Indices triangulate(const ExPolygons &expolygons, const Points& points, const Changes& changes);
};
} // namespace Slic3r
#endif // libslic3r_Triangulation_hpp_